Instructions for playing Gate Guardian

Instructions for playing Gate Guardian

Gate Guardian has received a lot of support from Konami to improve the deck's gameplay in Maze of Memories (MAZE) in TCG. Konami still remembers the archetypes released since Duel Monsters…




Is a deck from the Duel Monster era supported?

 

Gate Guardian là gì vậy??

Sanga of the Thunder Sanga of the Thunder
Sanga of the Thunder
LIGHT 7
Sanga of the Thunder
  • ATK:

  • 2600

  • DEF:

  • 2200


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


Suijin Suijin
Suijin
WATER 7
Suijin
  • ATK:

  • 2500

  • DEF:

  • 2400


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


Kazejin Kazejin
Kazejin
WIND 7
Kazejin
  • ATK:

  • 2400

  • DEF:

  • 2200


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


Gate Guardian Gate Guardian
Gate Guardian
DARK 11
Gate Guardian
  • ATK:

  • 3750

  • DEF:

  • 3400


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin".


Gate Guardian is the main monster of the Paradox brother duo in the anime. This monster in ocg/tcg can only be summoned from the hand by sacrificing 3 monsters Sanga of the Thunder , Kazejin , and Suijin . This monster cannot be normally summoned. And that's all the Gate Guardian can do.

Yes! That's all Gate Guardian is, a DARK Warrior 3750ATK 3400DEF effect monster without any effects (the text card lines are the summoning conditions for this monster).

As for Gate Guardian 's 3 material monsters... it's not much better. All three of these monsters have the same effect on the field. During your opponent's turn, when they are attacked, this quick effect can activate at the damage calculation and cause that monster's (targeted) ATK to be 0 during that damage calculation only. And this effect can only be used once when they are face-up on the field.

With a level of 7 (requires 2 sacrifices to summon normally), all three monsters Sanga of the Thunder , Kazejin , and Suijin are not much better than their fusion monsters.

An archetype is created with monsters that have many disadvantages such as difficulty in normal summoning, difficulty in searching, difficulty in calling bosses, and useless bosses. This causes Gate Guardian and his three followers to gradually become forgotten when not used in any strategy, including rouge decks and meme decks.



New main monsters of the deck

New main monsters of the deck

Previously, the archetype only had 4 monsters. Summoning Gate Guardian is almost impossible, and you cannot use the remaining monsters because their effects are too slow compared to the current game pace.

Supporting the deck with additional monsters from the extra deck is the best option because your goal is to just play around the remaining 3 monsters, Sanga of the Thunder , Kazejin , and Suijin , without having to find a way to search for bosses. from deck.

There are a total of 4 Gate Guardian monsters that are fusion monsters printed in MAZE including 3 Gate Guardians that are fusion forms of 2 monsters and 1 Gate Guardian that is a fusion form of all 3 material monsters. These monsters do not require you to use other effects to fuse them, but instead you can special summon them to the field by removing materials from the required locations.

To summon Thunder and Wind , Wind and Water , or Water and Thunder from the extra deck, you must discard cards of the same name on the field and you do not need to use any cards with fusion effects. other. These monsters can also use face-down cards on your field and even cards in the spell/trap zone.

In addition, all 3 of these monsters, when face-up on your own monster zone, also have a common effect that can be activated if their opponent uses cards to make them leave the field, you can You can re-summon a discarded monster with the same name as the material that summoned these monsters. Furthermore, this effect also has no limit on the number of uses per turn.

Gate Guardian of Thunder and Wind (Hợp thể của lôi và phong)

Gate Guardian of Thunder and Wind Gate Guardian of Thunder and Wind
Gate Guardian of Thunder and Wind
LIGHT 9
Gate Guardian of Thunder and Wind
  • ATK:

  • 2500

  • DEF:

  • 2200


"Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".


Every turn (hard once per turn) Thunder and Wind can get you 1 spell/trap from the deck that has the names of all three monsters Sanga of the Thunder , Kazejin , and Suijin mentioned in the card text. .

Gate Guardian of Wind and Water (Hợp thể của phong và thủy)

Gate Guardian of Wind and Water Gate Guardian of Wind and Water
Gate Guardian of Wind and Water
WIND 9
Gate Guardian of Wind and Water
  • ATK:

  • 2450

  • DEF:

  • 2300


"Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".


Wind and Water can negate the effects of your opponent's spell/trap cards or spell/trap effects. This effect of monsters of the same name can be used up to 2 times/turn but can only be used once/chain.

Gate Guardian of Water and Thunder (Hợp thể của thủy và lôi)

Gate Guardian of Water and Thunder Gate Guardian of Water and Thunder
Gate Guardian of Water and Thunder
WATER 9
Gate Guardian of Water and Thunder
  • ATK:

  • 2550

  • DEF:

  • 2300


"Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".


Water and Thunder is an upgraded version of the three monsters Sanga of the Thunder , Kazejin , Suijin . This monster can turn the ATK of 1 monster on your opponent's field to 0 until the end of this turn (target). Water and Thunder 's ATK transfer ability is more flexible than material monsters when it can be activated at any time instead of just during damage calculation. This effect is also limited to 2 times/turn on monsters of the same name and can only be activated once/chain.

Gate Guardians Combined (Tất cả cùng hợp nhất thành Gate Guardian)

Gate Guardians Combined Gate Guardians Combined
Gate Guardians Combined
DARK 12
Gate Guardians Combined
  • ATK:

  • 3750

  • DEF:

  • 3400


"Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.


The final fusion monster of the Gate Guardian archetype introduced in this set is Gate Guardians Combined . This monster is a remake of Gate Guardian but with 1 level difference.

First, Gate Guardians Combined is a fusion monster in the extra deck, which means you can summon bosses faster without having to search them out from the main deck like the original Gate Guardian monster.

Next, this is a monster that is specially summoned by its own summoning conditions without going through any fusion or special summoning effects from other cards. Summoning key monsters becomes easier when you now only need to find a way to get 3 material monsters: Sanga of the Thunder , Kazejin , and Suijin .

Unlike the above 3 fusion monsters, Gate Guardians Combined is a monster that requires 3 fusion materials and materials can be removed from the hand, field, and grave instead of just on the field.

Regarding the effect of Gate Guardians Combined , when your opponent performs an action that targets a card on your field when activating a card or an effect, you can negate that effect and destroy them. This effect of Gate Guardians Combined as well as monsters of the same name can be activated up to 3 times/turn.

When this card is special summoned and its face-up on the field is removed from the field by your opponent's cards, you can special summon 1 Level 11 or lower Gate Guardian monster from your deck or extra deck and Ignore the summoning conditions of these monsters. Up to now, Gate Guardians Combined can summon 4 monsters including the original Gate Guardian monster, Thunder and Wind , Wind and Water , Water and Thunder .



Support for decks that can combo more easily

Support for decks that can combo more easily

Effects that move cards from the deck to other areas for easier interaction such as the hand, field, and grave are always the best way to help the deck's gameplay become stable. Gate Guardian does not have any cards with this ability.

In the latest product from MAZE at TCG, the deck is supported with up to 3 cards to help you pull 3 monsters Sanga of the Thunder , Kazejin , and Suijin out of the deck.

Prey of the Jirai Gumo (Bắn phá, searcher)

Prey of the Jirai Gumo Prey of the Jirai Gumo
Prey of the Jirai Gumo
Trap Continuous
Prey of the Jirai Gumo

    Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.


    Prey of the Jirai Gumo has 2 effects and you can only use each effect of cards with the same name as this card once/turn.

    You can discard this card from the Graveyard (cost) to add 1 of the 3 monsters Sanga of the Thunder , Kazejin , Suijin from the deck or being discarded to your hand.

    This is an eternal trap card. When placed face down on the field, you can activate to special summon this card to the Main Monster Zone box in the same column as this card, then you can destroy 1 more band. The opponent's beast is on the same column as Prey of the Jirai Gumo .

    So the deck has search support to help get pieces from the deck into the hand, and can also restore discarded fusion materials. However, this is an eternal trap card, the use of which is Prey of the Jirai Gumo 's search effect will be relatively difficult after activating this card because this card will remain on the field after resolve.

    Double Attack! Wind and Thunder!! (Bắn phá, searcher)

    Double Attack! Wind and Thunder!! Double Attack! Wind and Thunder!!
    Double Attack! Wind and Thunder!!
    Spell Quick
    Double Attack! Wind and Thunder!!

      If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.


      Double Attack! Wind and Thunder!! It is also a bombshell of the deck and is much more mobile than Prey of the Jirai Gumo . This is a quick-play spell card that can only be activated when you have a Gate Guardian monster on the field. You can target and destroy 1 card on the field.

      Riryoku Guardian (Giảm LP, searcher)

      Riryoku Guardian Riryoku Guardian
      Riryoku Guardian
      Spell Normal
      Riryoku Guardian

        If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.


        Riryoko Guardian can be activated when your LP is lower than your opponent's, target 1 of your monsters with "Gate Guardian" in their original name, halve your opponent's LP, then the target monster will gain increased ATK corresponding. In my opinion, this card will be difficult to use and passive because of the LP difference requirement of this card. The requirement that you target a monster with “Gate Guardian” in its original name instead of a Gate Guardian monster is understandable because the support for fusion monsters has quite a few cards with the ability to copy names. and Riryoko Guardian will be easily abused in these cases.

        Also has a search effect like Prey of the Jirai Gumo , 2 Double Attack! Wind and Thunder!! and Riryoko Guardian can be removed from the grave (cost) in your main phase to get Sanga of the Thunder , Kazejin , or Suijin from the deck or being discarded to your hand.

        Riryoko Guardian and Prey of the Jirai Gumo have 2 effects and each effect is limited to hard once per turn (activating once per turn, applying to cards of the same name). As for Double Attack! Wind and Thunder!! , only the search effect is hard once per turn, you can activate and use this card's card shooting effect indefinitely per turn.

        Labyrinth Wall Shadow (Phép môi trường)

        Labyrinth Wall Shadow Labyrinth Wall Shadow
        Labyrinth Wall Shadow
        Spell Field
        Labyrinth Wall Shadow

          Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.


          Even though the effect of taking material monsters from the deck to the hand is supported with Prey of the Jirai Gumo , Attack! Wind and Thunder!! and Riryoko Guardian , however this is not exactly the support effect that Gate Guardian has. The reason is because the deck's main monsters, in addition to Gate Guardians Combined , all three monsters Thunder and Wind , Wind and Water , and Water and Thunder require players to use fusion materials from the field.

          It's a pity that in the MAZE set, Gate Guardian doesn't have any support to help you summon the three monsters Sanga of the Thunder , Kazejin , and Suijin from the deck. In return, the deck has another ability, which is to place them directly from the deck into the magic/trap area below! This can become an advantage for the deck as this effect cannot be neutralized by Ash Blossom , an extremely famous hand trap in the game.

          Labyrinth Wall Shadow is an environment spell card. Once per turn, you can place 1 of the 3 discarded monsters Sanga of the Thunder , Kazejin , and Suijin , from your hand or deck, into the spell/trap area (face- up) and turn them into permanent spell cards.

          This is a soft once per turn effect, meaning that for each different copy of Labyrinth Wall Shadow , you can get 1 more fusion material. Or more simply, on the field you have 1 Labyrinth Wall Shadow that has used the effect and placed Sanga of the Thunder on the field, you can activate another Labyrinth Wall Shadow from your hand and place more Kazejin or Suijin .

          When your opponent begins the battle phase, Labyrinth Wall Shadow can activate an effect to destroy 1 monster on your opponent's field with ATK lower than 1600ATK (target). This effect can be combined with Water and Thunder to help you destroy almost any monster you want because their ATK has now been turned to 0 by the effect of Water and Thunder .

          In addition, Labyrinth Wall Shadow is also a floodgate that makes monsters unable to attack during the turn they are summoned if they are not monsters with a base level of 5 or higher.

          Shadow Ghoul of the Labyrinth (Searcher)

          Shadow Ghoul of the Labyrinth Shadow Ghoul of the Labyrinth
          Shadow Ghoul of the Labyrinth
          DARK 5
          Shadow Ghoul of the Labyrinth
          • ATK:

          • 1600

          • DEF:

          • 1300


          You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.


          Labyrinth Wall Shadow can be taken from the deck to hand with Shadow Ghoul of the Labyrinth . By discarding this monster from your hand (cost), you can add 1 Labyrinth Wall card from your Deck to your hand. Currently in the game there are only 2 Labyrinth Wall cards including Labyrinth Wall which is a normal level 5 monster with 3000DEF and the environmental spell card Labyrinth Wall Shadow .

          If your opponent's monster battles and you have Labyrinth cards on the field, at the start of the Damage Step, you can remove Shadow Ghoul of the Labyrinth from the Graveyard (cost). ) and destroy that attacking or attacked monster by your opponent.

          Shadow Ghoul of the Labyrinth has 2 effects, along with monsters of the same name, each effect of Shadow Ghoul of the Labyrinth can only be used once/turn.

          Labyrinth Heavy Tank (Bắn phá, searcher)

          Labyrinth Heavy Tank Labyrinth Heavy Tank
          Labyrinth Heavy Tank
          DARK 7
          Labyrinth Heavy Tank
          • ATK:

          • 2400

          • DEF:

          • 2400


          You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.


          Labyrinth Heavy Tank is a level 7 monster that can be Normal Summoned without Tributing, but this monster cannot attack during the same turn it is Normal Summoned.

          This monster also has the same effect as Labyrinth Wall Shadow , once per turn, you can place 1 Gate Guardian material monster that is being removed either from your hand or from your deck onto the face-status spell/trap area. up and treat them as permanent spell cards, then if you have Labyrinth Wall cards on the field, you can destroy 1 opponent's monster (no target).

          Labyrinth Heavy Tank 's material pulling effect is a hard once per turn effect different from Labyrinth Wall Shadow , this effect can only be used once per turn and applies to other monsters of the same name.

          Fusion monsters can be summoned using different material monsters than the summoning mechanics from other extra decks (synchro, xyz, link). These monsters can be fusion summoned using fusion materials, which are face-down monsters on your field.

          This is also true for fusion monsters, but there are other special summons from the extra deck that do not go through fusion summoning (often called contact fusion). The summoning mechanism of these monsters is recorded in their text.

          This is even an advantage over regular fusion summons because the fusion materials they require are “on the field”, meaning you can take advantage of spell/trap cards with the same name as them. The fusion materials that monster requires are both face-up and face-down!

          This is also the reason that Gate Guardian is supported with effects that place material monsters on spell/trap areas. Gate Guardian fusion monsters can be special summoned from the extra deck using Sanga of the Thunder , Kazejin , and Suijin in the spell/trap zone.



          Cards outside the clan

           

          Foolish Burial Goods (Staple)

          Foolish Burial Goods
          Foolish Burial Goods
          Foolish Burial Goods
          Spell Normal
          Foolish Burial Goods

            Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


            Foolish Burial Goods can be a card that can be used in the Gate Guardian strategy to send Attack! Wind and Thunder!! , Riryoko Guardian, Prey of the Jirai Gumo from the deck to the grave so these cards can use effects from the grave.

            Terraforming (Staple)

            Terraforming
            Terraforming
            Terraforming
            Spell Normal
            Terraforming

              Add 1 Field Spell from your Deck to your hand.




              Tag(s):

              With a deck that revolves around environmental magic, Terraforming is an option that is always preferred by players.

              Pot of Prosperity and Sacred Sword of Seven Stars (Staple)

              Pot of Prosperity
              Pot of Prosperity
              Pot of Prosperity
              Spell Normal
              Pot of Prosperity

                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                Tag(s):

                Sacred Sword of Seven Stars Sacred Sword of Seven Stars
                Sacred Sword of Seven Stars
                Spell Normal
                Sacred Sword of Seven Stars

                  Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.


                  Made up mostly of level 7 monsters, Sacred Sword of Seven Stars is a card drawing support for level 7 monsters only. By removing 1 level 7 monster from your hand or on the field (cost), you will draw Get 2 cards from the deck. Only 1 Sacred Sword of Seven Stars can be activated per turn.

                  Sacred Sword of Seven Stars can remove Labyrinth Heavy Tank from the field after this monster completes its mission.

                  Furthermore, if the discarded monsters are Sanga of the Thunder , Kazejin , or Suijin , you can get them back with this deck's support spells/traps.

                  Since you don't need to use the extra deck too much, Pot of Prosperity can be a suitable card mining choice for this deck. Note that you cannot draw cards with effects on the same turn you used this card ( Sacred Sword of Seven Stars ).

                  Keeper of Dragon Magic and Fusion Deployment (Staple)

                  Keeper of Dragon Magic Keeper of Dragon Magic
                  Keeper of Dragon Magic
                  DARK 4
                  Keeper of Dragon Magic
                  • ATK:

                  • 1800

                  • DEF:

                  • 1300


                  If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.


                  Fusion Deployment Fusion Deployment
                  Fusion Deployment
                  Spell Normal
                  Fusion Deployment

                    Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                    Fusion Deployment will help you special summon 1 material monster from the deck. You will only be able to special summon fusion monsters from the extra deck for the entire turn you activate this card, which is absolutely no problem for Gate Guardian.

                    Keeper of Dragon Magic can summon monsters named in the ingredients of a fusion monster. In addition, this monster also helps you get Fusion Deployment from your deck to your hand.

                    Reinforcement of the Army, Elemental HERO Prisma and A Hero Lives (Staple)

                    Reinforcement of the Army
                    Reinforcement of the Army
                    Reinforcement of the Army
                    Spell Normal
                    Reinforcement of the Army

                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                      Elemental HERO Prisma Elemental HERO Prisma
                      Elemental HERO Prisma
                      LIGHT 4
                      Elemental HERO Prisma
                      • ATK:

                      • 1700

                      • DEF:

                      • 1100


                      Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


                      A Hero Lives A Hero Lives
                      A Hero Lives
                      Spell Normal
                      A Hero Lives

                        If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                        Elemental HERO Prisma can provide you with fusion materials in the field and grave, this is a common summoning priority of the deck besides Labyrinth Heavy Tank . After activating the effect, you can discard this monster to use as fusion material for Gate Guardian monsters. A tip when playing Prisma in this deck is that you should prioritize using this monster on the field for monsters that need 2 fusion materials because they require you to banish materials from the field.

                        Reinforcement of the Army and A Hero Lives are two cards that can help you get Prisma out of your deck. With the cost of the A Hero Lives card, you will also be able to meet the activation condition of the Riryoku Guardian card.

                        Staple

                        Infinite Impermanence Infinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          Maxx "C"
                          Maxx "C"
                          Maxx "C"
                          EARTH 2
                          Maxx "C"
                          • ATK:

                          • 500

                          • DEF:

                          • 200


                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                          Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                          Effect Veiler Effect Veiler
                          Effect Veiler
                          LIGHT 1
                          Effect Veiler
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                          Hand traps are an indispensable part of today's decks.

                          There Can Be Only One (Staple)

                          There Can Be Only One
                          There Can Be Only One
                          There Can Be Only One
                          Trap Continuous
                          There Can Be Only One

                            Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                            There Can Be Only One ( TCBOO ), an extremely annoying floodgate with some combo decks, can be used in the Gate Guardian strategy. All 4 Gate Guardian fusion monsters have different types, which is an advantage for you when having TCBOO on the field. When summoning monsters like Thunder and Wind , Wind and Water , or Water and Thunder , you just need to place a monster of the same type as the fusion monster you want to summon into the trap magic area to avoid being caught by your own TCBOO. squeeze. As for Gate Guardians Combined , you will be more comfortable because this monster does not require you to only use materials on the field but also on your hand and grave. Additionally, Gate Guardians Combined is a Warrior monster, not the same type as the monsters of the Gate Guardian archetype used in this strategy.

                            For some supports like Labyrinth Heavy Tank , Elemental HERO Prisma , Keeper of Dragon Magic are also rarely squeezed by your own TCBOO . Labyrinth Heavy Tank is a Machine monster, Keeper of Dragon Magic is a Dragon monster, both of these monsters do not have the same type as any other monster of the same archetype. E HERO Prisma has the same type as Gate Guardians Combined , but most of the times you use this monster mainly as a material for the three monsters Thunder and Wind , Wind and Water , and Water and Thunder .

                            Skill Drain (Staple)

                            Skill Drain
                            Skill Drain
                            Skill Drain
                            Trap Continuous
                            Skill Drain

                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                              Skill Drain can also be an option for Gate Guardian. Although the effects from Gate Guardian monsters are good and can be used up to 2 or 3 times in 1 turn, they are really not very useful and are too situational.

                              Thunder and Wind will definitely be able to successfully activate the effect during your turn before Skill Drain is flipped.

                              Wind and Water is really good in back row bets because it can negate card activations or spell/trap effects up to 2 times (but only once in the chain), but compared to the current game, Monster effects make up the majority as well as break boards like Dark Ruler No More or Forbidden Droplet , so no matter how many times Wind and Water can disable spells/traps in a turn, they cannot withstand these boards. This breaker.

                              As for Water and Thunder , I don't think you really need the effect of turning ATK to 0 of this monster.

                              Gate Guardians Combined is 3 omni-negate but it "targets a card(s) you control", at most this defeat card can counter staples like Infinite Impermanence , Mind Control , Twin Twister , Cosmic Cyclone but also helpless against cards like Lightning Storm , Forbidden Droplet , Nibiru , Triple Tactics Talent ,...

                              You can also "unlock" your own Skill Drain with Magicians' Souls and exchange it for another card.

                              Gate Guardian also has quite a few spell/trap cards that disrupt the opponent, along with huge ATK/DEF, cards that create mostly spell/trap combos, and the ability to "counter" (cannot be neutralized). neutralized by Skill Drain ) if your opponent touches them, Skill Drain is really not a bad choice for the deck, right?

                              Magicians' Souls and Illusion of Chaos (Mini engine)

                              Magicians' Souls Magicians' Souls
                              Magicians' Souls
                              DARK 1
                              Magicians' Souls
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                              Illusion of Chaos Illusion of Chaos
                              Illusion of Chaos
                              DARK 7
                              Illusion of Chaos
                              • ATK:

                              • 2100

                              • DEF:

                              • 2500


                              You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                              With the Magicians' Souls engine, you can use extra trap spell cards to draw additional cards from the deck.

                              You can take Labyrinth Wall Shadow on the field as a cost after this card has completed its material retrieval effect, having to wait for the battle phase is really not feasible for the current game.

                              Cards like Double Attack! Wind and Thunder! , Riryoku Guardian , or Prey of the Jirai Gumo, if not left over, can also be used as a cost for Magicians' Souls. Moreover, these cards in the grave can help you find more monsters from the deck to hand.

                              Furthermore, the 3 monsters are placed in the magic/trap area on the field thanks to Labyrinth Wall Shadow , Labyrinth Heavy Tank can also be used for this exchange.

                              Illusion of Chaos is both a searcher and a card that can be used as a cost from the deck to add from the deck to the hand and summon Magicians' Souls monsters. One of the three Gate Guardian monsters, Kazejin , also happens to be a level 7 WIND Spellcaster monster that satisfies the Magicians' Souls cost to summon this monster from the hand.

                              Extra deck

                              For the rest of the extra deck, you can use common link monsters or rank 7 xyz monsters that can be summoned depending on the situation or used as a cost for Pot of Prosperity .

                              Một số quái thú link mà bạn có thể sử dụng:

                              Knightmare Cerberus Knightmare Cerberus
                              Knightmare Cerberus
                              EARTH
                              Knightmare Cerberus
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Top


                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                              Knightmare Phoenix Knightmare Phoenix
                              Knightmare Phoenix
                              FIRE
                              Knightmare Phoenix
                              • ATK:

                              • 1900

                              • LINK-2

                              Link Arrow:

                              Top

                              Right


                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                              Knightmare Unicorn Knightmare Unicorn
                              Knightmare Unicorn
                              DARK
                              Knightmare Unicorn
                              • ATK:

                              • 2200

                              • LINK-3

                              Link Arrow:

                              Left

                              Bottom

                              Right


                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                              Cross-Sheep Cross-Sheep
                              Cross-Sheep
                              EARTH
                              Cross-Sheep
                              • ATK:

                              • 700

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                              I:P Masquerena I:P Masquerena
                              I:P Masquerena
                              DARK
                              I:P Masquerena
                              • ATK:

                              • 800

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                              Accesscode Talker Accesscode Talker
                              Accesscode Talker
                              DARK
                              Accesscode Talker
                              • ATK:

                              • 2300

                              • LINK-4

                              Link Arrow:

                              Top

                              Left

                              Bottom

                              Right


                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                              Tag(s):

                               

                              Một số lựa chọn rank 7:

                              Number 28: Titanic Moth Number 28: Titanic Moth
                              Number 28: Titanic Moth
                              FIRE
                              Number 28: Titanic Moth
                              • ATK:

                              • 2400

                              • DEF:

                              • 2200


                              2 Level 7 monsters If you control no other monsters, this card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 500 damage to your opponent for each card in their hand.


                              Kashtira Arise-Heart
                              Kashtira Arise-Heart
                              Kashtira Arise-Heart
                              DARK
                              Kashtira Arise-Heart
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              3 Level 7 monsters Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.


                              Number 11: Big Eye Number 11: Big Eye
                              Number 11: Big Eye
                              DARK
                              Number 11: Big Eye
                              • ATK:

                              • 2600

                              • DEF:

                              • 2000


                              2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                              Divine Arsenal AA-ZEUS - Sky Thunder
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              LIGHT
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                              Tag(s):

                              Red-Eyes Flare Metal Dragon Red-Eyes Flare Metal Dragon
                              Red-Eyes Flare Metal Dragon
                              DARK
                              Red-Eyes Flare Metal Dragon
                              • ATK:

                              • 2800

                              • DEF:

                              • 2400


                              2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.


                               



                              Combo instructions

                              Combo instructions

                              A simple combo can be performed with 2 cards of this clan.

                              Labyrinth Heavy Tank and Labyrinth Wall Shadow (Combo cơ bản)

                              Labyrinth Heavy Tank Labyrinth Heavy Tank
                              Labyrinth Heavy Tank
                              DARK 7
                              Labyrinth Heavy Tank
                              • ATK:

                              • 2400

                              • DEF:

                              • 2400


                              You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.


                              Labyrinth Wall Shadow Labyrinth Wall Shadow
                              Labyrinth Wall Shadow
                              Spell Field
                              Labyrinth Wall Shadow

                                Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.


                                B1: Activate the environmental spell Labyrinth Wall Shadow from your hand and use this card's effect, placing Sanga of the Thunder from your deck into the spell/trap area on your field.

                                B2: Normal summon Labyrinth Heavy Tank (this monster can be normally summoned without sacrificing). Activate the effect of Labyrinth Heavy Tank , place Kazejin from the deck on the spell/trap area.

                                B3: Remove Sanga of the Thunder and Kazejin from the field, special summon Gate Guardian of Thunder and Wind from the extra deck. Continue activating Thunder and Wind 's effects, getting 1 Double Attack! Wind and Thunder!! from deck to hand.

                                 

                                This is a basic combo of Gate Guardian, this combo will help you summon a Gate Guardian monster with 2 fusion materials: Thunder and Wind , Wind and Water , or Water and Thunder .

                                 

                                In the combo of Labyrinth Wall Shadow and Labyrinth Heavy Tank above, you can replace the Labyrinth Heavy Tank card with other options such as Terraforming , Shadow Ghoul of the Labyrinth , or maybe a second Labyrinth Wall Shadow (intact pull effect). This card's up-field data is soft once per turn). This, in addition to giving the deck more combo possibilities, also helps your deck save normal summons that turn.

                                Terraforming, Labyrinth Wall Shadow and Shadow Ghoul of the Labyrinth (Combo 2 Labyrinth Wall Shadow)

                                Terraforming
                                Terraforming
                                Terraforming
                                Spell Normal
                                Terraforming

                                  Add 1 Field Spell from your Deck to your hand.




                                  Tag(s):

                                  Labyrinth Wall Shadow Labyrinth Wall Shadow
                                  Labyrinth Wall Shadow
                                  Spell Field
                                  Labyrinth Wall Shadow

                                    Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.


                                    Shadow Ghoul of the Labyrinth Shadow Ghoul of the Labyrinth
                                    Shadow Ghoul of the Labyrinth
                                    DARK 5
                                    Shadow Ghoul of the Labyrinth
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 1300


                                    You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.


                                    Another combo can be made with the following 2 card combination:

                                    Labyrinth Wall Shadow + Terraforming

                                    Labyrinth Wall Shadow + Shadow Ghoul of the Labyrinth

                                    Labyrinth Wall Shadow + Labyrinth Wall Shadow

                                    In this combo, the main purpose is to take full advantage of the soft once per turn ability of the card Labyrinth Wall Shadow . The remaining card will help you search for the second Labyrinth Wall Shadow .

                                    Each Labyrinth Wall Shadow will give you 1 fusion material from the deck onto the field, as a result you will get 2 materials to summon 1 of 3 monsters Thunder and Wind , Wind and Water , Water and Thunder that you want. .

                                    In addition to Labyrinth Wall Shadow , Fusion Deployment is also an option to help you special summon material monsters to the field.

                                     

                                    Labyrinth Wall Shadow and Elemental HERO Prisma (Combo với Elemental HERO Prisma)

                                    Labyrinth Wall Shadow Labyrinth Wall Shadow
                                    Labyrinth Wall Shadow
                                    Spell Field
                                    Labyrinth Wall Shadow

                                      Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.


                                      Elemental HERO Prisma Elemental HERO Prisma
                                      Elemental HERO Prisma
                                      LIGHT 4
                                      Elemental HERO Prisma
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 1100


                                      Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


                                      B1: Normal summon E HERO Prisma .

                                      Step 2: Activate the effect of E HERO Prisma , show the player Gate Guardians Combined from the extra deck and send 1 material you want from the deck to the grave, E HERO Prisma will turn into the name of the monster sent to the grave.

                                      Step 3: Activate Labyrinth Wall Shadow from your hand, place the missing ingredient from the deck on the field.

                                      B4: Special Summon 1 appropriate Gate Guardian monster from the extra deck to the field.

                                      Các lá bài giúp tăng tỷ lệ thực hiện được combo trên

                                      Reinforcement of the Army
                                      Reinforcement of the Army
                                      Reinforcement of the Army
                                      Spell Normal
                                      Reinforcement of the Army

                                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                        E - Emergency Call E - Emergency Call
                                        E - Emergency Call
                                        Spell Normal
                                        E - Emergency Call

                                          Add 1 "Elemental HERO" monster from your Deck to your hand.


                                          Terraforming
                                          Terraforming
                                          Terraforming
                                          Spell Normal
                                          Terraforming

                                            Add 1 Field Spell from your Deck to your hand.




                                            Tag(s):

                                            Shadow Ghoul of the Labyrinth Shadow Ghoul of the Labyrinth
                                            Shadow Ghoul of the Labyrinth
                                            DARK 5
                                            Shadow Ghoul of the Labyrinth
                                            • ATK:

                                            • 1600

                                            • DEF:

                                            • 1300


                                            You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.


                                            A Hero Lives A Hero Lives
                                            A Hero Lives
                                            Spell Normal
                                            A Hero Lives

                                              If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                                              This is another combo that helps you summon a Gate Guardian monster with 2 ingredients. This combo also produces similar results to the combo of Labyrinth Wall Shadow and Labyrinth Heavy Tank . Because E HERO Prisma 's act of sending a monster from your deck to the grave is a cost, you will gain 1 extra material from the grave for Gate Guardians Combined and your opponent cannot negate the fact that you will send a monster. from deck to grave.

                                              Labyrinth Wall Shadow can be searched with Terraforming , Shadow Ghoul of the Labyrinth .

                                              E HERO Prisma can be searched for in hand thanks to Reinforcement of the Army , E – Emergency Call . Gate Guardians Combined is a monster that can be suitable to reveal when paying the cost for E HERO Prisma or Keeper of Dragon Magic .

                                              Because this is a combo with Elemental HERO, it is impossible not to mention an extremely important card in the combos of the HERO deck, A Hero Lives . In this Gate Guardian combo, you can use A Hero Lives to special summon E HERO Prisma directly from the deck. Not only that, if you use this card, you can also save your normal summon, as well as you can search Riryoku Guardian with Thunder and Wind and split your opponent's LP in half ( A Hero Lives requires you to pay half of your LP as cost).

                                              Combo với Keeper of Dragon Magic

                                              Sanga of the Thunder Sanga of the Thunder
                                              Sanga of the Thunder
                                              LIGHT 7
                                              Sanga of the Thunder
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2200


                                              During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                              Keeper of Dragon Magic Keeper of Dragon Magic
                                              Keeper of Dragon Magic
                                              DARK 4
                                              Keeper of Dragon Magic
                                              • ATK:

                                              • 1800

                                              • DEF:

                                              • 1300


                                              If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.


                                              Fusion Deployment Fusion Deployment
                                              Fusion Deployment
                                              Spell Normal
                                              Fusion Deployment

                                                Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                                                Suijin Suijin
                                                Suijin
                                                WATER 7
                                                Suijin
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2400


                                                During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                                Kazejin Kazejin
                                                Kazejin
                                                WIND 7
                                                Kazejin
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 2200


                                                During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                                Keeper of Dragon Magic + any 1 piece ( Sanga of the Thunder , Kazejin , or Suijin )

                                                B1: Normal summon Keeper of Dragon Magic . Activate this monster's effect, discard remaining card (cost) to add Fusion Deployment from deck to hand.

                                                Step 2: Activate the remaining effect of Keeper of Dragon Magic , summon the monster that was just discarded to the field (down defense position) by revealing Gate Guardians Combined (cost).

                                                Step 3: Activate Fusion Deployment , reveal the Gate Guardians Combined monster (effect) and special summon 1 material monster you want from your deck.

                                                Step 4: You have 2 ingredients on the field and can special summon 1 Gate Guardian monster with the 2 ingredients you want from the extra deck.

                                                One thing you need to pay attention to in this combo is that both Keeper of Dragon Magic and Fusion Deployment have restrictions that prevent you from summoning from extra decks except fusion monsters during the entire turn you use their effects.



                                                Combo triệu hồi Gate Guardians Combined

                                                Since it is not required that you use materials from the field such as Thunder and Wind , Wind and Water , Water and Thunder , summoning Gate Guardians Combine is easier when materials can be used from the hand, field and grave. Your goal now is to find a way to get 3 pieces from the deck and put them in your hand, on the field, or in the grave.



                                                Sample deck

                                                 

                                                Deck 1

                                                Main: 40 Extra: 15

                                                2 cardElemental HERO Prisma 2 cardElemental HERO Prisma
                                                Elemental HERO Prisma
                                                LIGHT 4
                                                Elemental HERO Prisma
                                                • ATK:

                                                • 1700

                                                • DEF:

                                                • 1100


                                                Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


                                                1 cardGate Guardian 1 cardGate Guardian
                                                Gate Guardian
                                                DARK 11
                                                Gate Guardian
                                                • ATK:

                                                • 3750

                                                • DEF:

                                                • 3400


                                                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin".


                                                2 cardKazejin 2 cardKazejin
                                                Kazejin
                                                WIND 7
                                                Kazejin
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 2200


                                                During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                                3 cardLabyrinth Heavy Tank 3 cardLabyrinth Heavy Tank
                                                Labyrinth Heavy Tank
                                                DARK 7
                                                Labyrinth Heavy Tank
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 2400


                                                You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.


                                                2 cardSanga of the Thunder 2 cardSanga of the Thunder
                                                Sanga of the Thunder
                                                LIGHT 7
                                                Sanga of the Thunder
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 2200


                                                During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                                3 cardShadow Ghoul of the Labyrinth 3 cardShadow Ghoul of the Labyrinth
                                                Shadow Ghoul of the Labyrinth
                                                DARK 5
                                                Shadow Ghoul of the Labyrinth
                                                • ATK:

                                                • 1600

                                                • DEF:

                                                • 1300


                                                You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.


                                                2 cardSuijin 2 cardSuijin
                                                Suijin
                                                WATER 7
                                                Suijin
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2400


                                                During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                                2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                                                Ash Blossom & Joyous Spring
                                                FIRE 3
                                                Ash Blossom & Joyous Spring
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 1800


                                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                3 cardA Hero Lives 3 cardA Hero Lives
                                                A Hero Lives
                                                Spell Normal
                                                A Hero Lives

                                                  If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                                                  2 cardCrossout Designator
                                                  2 cardCrossout Designator
                                                  Crossout Designator
                                                  Spell Quick
                                                  Crossout Designator

                                                    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                                    Tag(s):

                                                    3 cardDouble Attack! Wind and Thunder!! 3 cardDouble Attack! Wind and Thunder!!
                                                    Double Attack! Wind and Thunder!!
                                                    Spell Quick
                                                    Double Attack! Wind and Thunder!!

                                                      If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.


                                                      3 cardFusion Deployment 3 cardFusion Deployment
                                                      Fusion Deployment
                                                      Spell Normal
                                                      Fusion Deployment

                                                        Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                                                        3 cardLabyrinth Wall Shadow 3 cardLabyrinth Wall Shadow
                                                        Labyrinth Wall Shadow
                                                        Spell Field
                                                        Labyrinth Wall Shadow

                                                          Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.


                                                          1 cardReinforcement of the Army
                                                          1 cardReinforcement of the Army
                                                          Reinforcement of the Army
                                                          Spell Normal
                                                          Reinforcement of the Army

                                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                            1 cardRiryoku Guardian 1 cardRiryoku Guardian
                                                            Riryoku Guardian
                                                            Spell Normal
                                                            Riryoku Guardian

                                                              If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.


                                                              2 cardSacred Sword of Seven Stars 2 cardSacred Sword of Seven Stars
                                                              Sacred Sword of Seven Stars
                                                              Spell Normal
                                                              Sacred Sword of Seven Stars

                                                                Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.


                                                                1 cardTerraforming
                                                                1 cardTerraforming
                                                                Terraforming
                                                                Spell Normal
                                                                Terraforming

                                                                  Add 1 Field Spell from your Deck to your hand.




                                                                  Tag(s):

                                                                  1 cardUpstart Goblin
                                                                  1 cardUpstart Goblin
                                                                  Upstart Goblin
                                                                  Spell Normal
                                                                  Upstart Goblin

                                                                    Draw 1 card, then your opponent gains 1000 LP.


                                                                    2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                                                    Infinite Impermanence
                                                                    Trap Normal
                                                                    Infinite Impermanence

                                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                      1 cardPrey of the Jirai Gumo 1 cardPrey of the Jirai Gumo
                                                                      Prey of the Jirai Gumo
                                                                      Trap Continuous
                                                                      Prey of the Jirai Gumo

                                                                        Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.


                                                                        2 cardGate Guardian of Thunder and Wind 2 cardGate Guardian of Thunder and Wind
                                                                        Gate Guardian of Thunder and Wind
                                                                        LIGHT 9
                                                                        Gate Guardian of Thunder and Wind
                                                                        • ATK:

                                                                        • 2500

                                                                        • DEF:

                                                                        • 2200


                                                                        "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".


                                                                        1 cardGate Guardian of Water and Thunder 1 cardGate Guardian of Water and Thunder
                                                                        Gate Guardian of Water and Thunder
                                                                        WATER 9
                                                                        Gate Guardian of Water and Thunder
                                                                        • ATK:

                                                                        • 2550

                                                                        • DEF:

                                                                        • 2300


                                                                        "Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".


                                                                        2 cardGate Guardian of Wind and Water 2 cardGate Guardian of Wind and Water
                                                                        Gate Guardian of Wind and Water
                                                                        WIND 9
                                                                        Gate Guardian of Wind and Water
                                                                        • ATK:

                                                                        • 2450

                                                                        • DEF:

                                                                        • 2300


                                                                        "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".


                                                                        3 cardGate Guardians Combined 3 cardGate Guardians Combined
                                                                        Gate Guardians Combined
                                                                        DARK 12
                                                                        Gate Guardians Combined
                                                                        • ATK:

                                                                        • 3750

                                                                        • DEF:

                                                                        • 3400


                                                                        "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.


                                                                        1 cardAccesscode Talker 1 cardAccesscode Talker
                                                                        Accesscode Talker
                                                                        DARK
                                                                        Accesscode Talker
                                                                        • ATK:

                                                                        • 2300

                                                                        • LINK-4

                                                                        Link Arrow:

                                                                        Top

                                                                        Left

                                                                        Right

                                                                        Bottom


                                                                        2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                        Tag(s):

                                                                        1 cardCross-Sheep 1 cardCross-Sheep
                                                                        Cross-Sheep
                                                                        EARTH
                                                                        Cross-Sheep
                                                                        • ATK:

                                                                        • 700

                                                                        • LINK-2

                                                                        Link Arrow:

                                                                        Bottom-Left

                                                                        Bottom-Right


                                                                        2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                                                        1 cardKnightmare Cerberus 1 cardKnightmare Cerberus
                                                                        Knightmare Cerberus
                                                                        EARTH
                                                                        Knightmare Cerberus
                                                                        • ATK:

                                                                        • 1600

                                                                        • LINK-2

                                                                        Link Arrow:

                                                                        Top

                                                                        Left


                                                                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                                                        1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                                        Knightmare Phoenix
                                                                        FIRE
                                                                        Knightmare Phoenix
                                                                        • ATK:

                                                                        • 1900

                                                                        • LINK-2

                                                                        Link Arrow:

                                                                        Top

                                                                        Right


                                                                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                        1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                                        Knightmare Unicorn
                                                                        DARK
                                                                        Knightmare Unicorn
                                                                        • ATK:

                                                                        • 2200

                                                                        • LINK-3

                                                                        Link Arrow:

                                                                        Left

                                                                        Right

                                                                        Bottom


                                                                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                        1 cardNumber 11: Big Eye 1 cardNumber 11: Big Eye
                                                                        Number 11: Big Eye
                                                                        DARK
                                                                        Number 11: Big Eye
                                                                        • ATK:

                                                                        • 2600

                                                                        • DEF:

                                                                        • 2000


                                                                        2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                                                        1 cardRed-Eyes Flare Metal Dragon 1 cardRed-Eyes Flare Metal Dragon
                                                                        Red-Eyes Flare Metal Dragon
                                                                        DARK
                                                                        Red-Eyes Flare Metal Dragon
                                                                        • ATK:

                                                                        • 2800

                                                                        • DEF:

                                                                        • 2400


                                                                        2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.


                                                                          

                                                                        Deck 2

                                                                        Main: 40 Extra: 15

                                                                        2 cardElemental HERO Prisma 2 cardElemental HERO Prisma
                                                                        Elemental HERO Prisma
                                                                        LIGHT 4
                                                                        Elemental HERO Prisma
                                                                        • ATK:

                                                                        • 1700

                                                                        • DEF:

                                                                        • 1100


                                                                        Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


                                                                        2 cardKazejin 2 cardKazejin
                                                                        Kazejin
                                                                        WIND 7
                                                                        Kazejin
                                                                        • ATK:

                                                                        • 2400

                                                                        • DEF:

                                                                        • 2200


                                                                        During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                                                        3 cardLabyrinth Heavy Tank 3 cardLabyrinth Heavy Tank
                                                                        Labyrinth Heavy Tank
                                                                        DARK 7
                                                                        Labyrinth Heavy Tank
                                                                        • ATK:

                                                                        • 2400

                                                                        • DEF:

                                                                        • 2400


                                                                        You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.


                                                                        2 cardSanga of the Thunder 2 cardSanga of the Thunder
                                                                        Sanga of the Thunder
                                                                        LIGHT 7
                                                                        Sanga of the Thunder
                                                                        • ATK:

                                                                        • 2600

                                                                        • DEF:

                                                                        • 2200


                                                                        During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                                                        3 cardShadow Ghoul of the Labyrinth 3 cardShadow Ghoul of the Labyrinth
                                                                        Shadow Ghoul of the Labyrinth
                                                                        DARK 5
                                                                        Shadow Ghoul of the Labyrinth
                                                                        • ATK:

                                                                        • 1600

                                                                        • DEF:

                                                                        • 1300


                                                                        You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.


                                                                        2 cardSuijin 2 cardSuijin
                                                                        Suijin
                                                                        WATER 7
                                                                        Suijin
                                                                        • ATK:

                                                                        • 2500

                                                                        • DEF:

                                                                        • 2400


                                                                        During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                                                        2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                                                                        Ash Blossom & Joyous Spring
                                                                        FIRE 3
                                                                        Ash Blossom & Joyous Spring
                                                                        • ATK:

                                                                        • 0

                                                                        • DEF:

                                                                        • 1800


                                                                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                                        3 cardA Hero Lives 3 cardA Hero Lives
                                                                        A Hero Lives
                                                                        Spell Normal
                                                                        A Hero Lives

                                                                          If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                                                                          1 cardCalled by the Grave
                                                                          1 cardCalled by the Grave
                                                                          Called by the Grave
                                                                          Spell Quick
                                                                          Called by the Grave

                                                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                                            Tag(s):

                                                                            3 cardDouble Attack! Wind and Thunder!! 3 cardDouble Attack! Wind and Thunder!!
                                                                            Double Attack! Wind and Thunder!!
                                                                            Spell Quick
                                                                            Double Attack! Wind and Thunder!!

                                                                              If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.


                                                                              2 cardFusion Deployment 2 cardFusion Deployment
                                                                              Fusion Deployment
                                                                              Spell Normal
                                                                              Fusion Deployment

                                                                                Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                                                                                3 cardLabyrinth Wall Shadow 3 cardLabyrinth Wall Shadow
                                                                                Labyrinth Wall Shadow
                                                                                Spell Field
                                                                                Labyrinth Wall Shadow

                                                                                  Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.


                                                                                  2 cardPot of Prosperity
                                                                                  2 cardPot of Prosperity
                                                                                  Pot of Prosperity
                                                                                  Spell Normal
                                                                                  Pot of Prosperity

                                                                                    Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                                                    Tag(s):

                                                                                    1 cardRiryoku Guardian 1 cardRiryoku Guardian
                                                                                    Riryoku Guardian
                                                                                    Spell Normal
                                                                                    Riryoku Guardian

                                                                                      If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.


                                                                                      1 cardTerraforming
                                                                                      1 cardTerraforming
                                                                                      Terraforming
                                                                                      Spell Normal
                                                                                      Terraforming

                                                                                        Add 1 Field Spell from your Deck to your hand.




                                                                                        Tag(s):

                                                                                        2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                                                                        Infinite Impermanence
                                                                                        Trap Normal
                                                                                        Infinite Impermanence

                                                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                          1 cardPrey of the Jirai Gumo 1 cardPrey of the Jirai Gumo
                                                                                          Prey of the Jirai Gumo
                                                                                          Trap Continuous
                                                                                          Prey of the Jirai Gumo

                                                                                            Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.


                                                                                            2 cardSkill Drain
                                                                                            2 cardSkill Drain
                                                                                            Skill Drain
                                                                                            Trap Continuous
                                                                                            Skill Drain

                                                                                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                                              3 cardThere Can Be Only One
                                                                                              3 cardThere Can Be Only One
                                                                                              There Can Be Only One
                                                                                              Trap Continuous
                                                                                              There Can Be Only One

                                                                                                Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                                                3 cardGate Guardian of Thunder and Wind 3 cardGate Guardian of Thunder and Wind
                                                                                                Gate Guardian of Thunder and Wind
                                                                                                LIGHT 9
                                                                                                Gate Guardian of Thunder and Wind
                                                                                                • ATK:

                                                                                                • 2500

                                                                                                • DEF:

                                                                                                • 2200


                                                                                                "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".


                                                                                                1 cardGate Guardian of Water and Thunder 1 cardGate Guardian of Water and Thunder
                                                                                                Gate Guardian of Water and Thunder
                                                                                                WATER 9
                                                                                                Gate Guardian of Water and Thunder
                                                                                                • ATK:

                                                                                                • 2550

                                                                                                • DEF:

                                                                                                • 2300


                                                                                                "Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".


                                                                                                3 cardGate Guardian of Wind and Water 3 cardGate Guardian of Wind and Water
                                                                                                Gate Guardian of Wind and Water
                                                                                                WIND 9
                                                                                                Gate Guardian of Wind and Water
                                                                                                • ATK:

                                                                                                • 2450

                                                                                                • DEF:

                                                                                                • 2300


                                                                                                "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".


                                                                                                3 cardGate Guardians Combined 3 cardGate Guardians Combined
                                                                                                Gate Guardians Combined
                                                                                                DARK 12
                                                                                                Gate Guardians Combined
                                                                                                • ATK:

                                                                                                • 3750

                                                                                                • DEF:

                                                                                                • 3400


                                                                                                "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.


                                                                                                1 cardCross-Sheep 1 cardCross-Sheep
                                                                                                Cross-Sheep
                                                                                                EARTH
                                                                                                Cross-Sheep
                                                                                                • ATK:

                                                                                                • 700

                                                                                                • LINK-2

                                                                                                Link Arrow:

                                                                                                Bottom-Left

                                                                                                Bottom-Right


                                                                                                2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                                                                                1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                                                                Knightmare Phoenix
                                                                                                FIRE
                                                                                                Knightmare Phoenix
                                                                                                • ATK:

                                                                                                • 1900

                                                                                                • LINK-2

                                                                                                Link Arrow:

                                                                                                Top

                                                                                                Right


                                                                                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                                                1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                                                                Knightmare Unicorn
                                                                                                DARK
                                                                                                Knightmare Unicorn
                                                                                                • ATK:

                                                                                                • 2200

                                                                                                • LINK-3

                                                                                                Link Arrow:

                                                                                                Left

                                                                                                Right

                                                                                                Bottom


                                                                                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                                                1 cardNumber 11: Big Eye 1 cardNumber 11: Big Eye
                                                                                                Number 11: Big Eye
                                                                                                DARK
                                                                                                Number 11: Big Eye
                                                                                                • ATK:

                                                                                                • 2600

                                                                                                • DEF:

                                                                                                • 2000


                                                                                                2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                                                                                1 cardRed-Eyes Flare Metal Dragon 1 cardRed-Eyes Flare Metal Dragon
                                                                                                Red-Eyes Flare Metal Dragon
                                                                                                DARK
                                                                                                Red-Eyes Flare Metal Dragon
                                                                                                • ATK:

                                                                                                • 2800

                                                                                                • DEF:

                                                                                                • 2400


                                                                                                2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.


                                                                                                  

                                                                                                Deck 3

                                                                                                Main: 40 Extra: 15

                                                                                                2 cardElemental HERO Prisma 2 cardElemental HERO Prisma
                                                                                                Elemental HERO Prisma
                                                                                                LIGHT 4
                                                                                                Elemental HERO Prisma
                                                                                                • ATK:

                                                                                                • 1700

                                                                                                • DEF:

                                                                                                • 1100


                                                                                                Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


                                                                                                2 cardKazejin 2 cardKazejin
                                                                                                Kazejin
                                                                                                WIND 7
                                                                                                Kazejin
                                                                                                • ATK:

                                                                                                • 2400

                                                                                                • DEF:

                                                                                                • 2200


                                                                                                During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                                                                                3 cardLabyrinth Heavy Tank 3 cardLabyrinth Heavy Tank
                                                                                                Labyrinth Heavy Tank
                                                                                                DARK 7
                                                                                                Labyrinth Heavy Tank
                                                                                                • ATK:

                                                                                                • 2400

                                                                                                • DEF:

                                                                                                • 2400


                                                                                                You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.


                                                                                                2 cardMagicians' Souls 2 cardMagicians' Souls
                                                                                                Magicians' Souls
                                                                                                DARK 1
                                                                                                Magicians' Souls
                                                                                                • ATK:

                                                                                                • 0

                                                                                                • DEF:

                                                                                                • 0


                                                                                                You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                                                                                                2 cardSanga of the Thunder 2 cardSanga of the Thunder
                                                                                                Sanga of the Thunder
                                                                                                LIGHT 7
                                                                                                Sanga of the Thunder
                                                                                                • ATK:

                                                                                                • 2600

                                                                                                • DEF:

                                                                                                • 2200


                                                                                                During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                                                                                3 cardShadow Ghoul of the Labyrinth 3 cardShadow Ghoul of the Labyrinth
                                                                                                Shadow Ghoul of the Labyrinth
                                                                                                DARK 5
                                                                                                Shadow Ghoul of the Labyrinth
                                                                                                • ATK:

                                                                                                • 1600

                                                                                                • DEF:

                                                                                                • 1300


                                                                                                You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.


                                                                                                2 cardSuijin 2 cardSuijin
                                                                                                Suijin
                                                                                                WATER 7
                                                                                                Suijin
                                                                                                • ATK:

                                                                                                • 2500

                                                                                                • DEF:

                                                                                                • 2400


                                                                                                During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                                                                                2 cardIllusion of Chaos 2 cardIllusion of Chaos
                                                                                                Illusion of Chaos
                                                                                                DARK 7
                                                                                                Illusion of Chaos
                                                                                                • ATK:

                                                                                                • 2100

                                                                                                • DEF:

                                                                                                • 2500


                                                                                                You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                                                                                                2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                                                                                                Ash Blossom & Joyous Spring
                                                                                                FIRE 3
                                                                                                Ash Blossom & Joyous Spring
                                                                                                • ATK:

                                                                                                • 0

                                                                                                • DEF:

                                                                                                • 1800


                                                                                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                                                                3 cardA Hero Lives 3 cardA Hero Lives
                                                                                                A Hero Lives
                                                                                                Spell Normal
                                                                                                A Hero Lives

                                                                                                  If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                                                                                                  1 cardCalled by the Grave
                                                                                                  1 cardCalled by the Grave
                                                                                                  Called by the Grave
                                                                                                  Spell Quick
                                                                                                  Called by the Grave

                                                                                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                                                                    Tag(s):

                                                                                                    2 cardDouble Attack! Wind and Thunder!! 2 cardDouble Attack! Wind and Thunder!!
                                                                                                    Double Attack! Wind and Thunder!!
                                                                                                    Spell Quick
                                                                                                    Double Attack! Wind and Thunder!!

                                                                                                      If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.


                                                                                                      3 cardFusion Deployment 3 cardFusion Deployment
                                                                                                      Fusion Deployment
                                                                                                      Spell Normal
                                                                                                      Fusion Deployment

                                                                                                        Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                                                                                                        3 cardLabyrinth Wall Shadow 3 cardLabyrinth Wall Shadow
                                                                                                        Labyrinth Wall Shadow
                                                                                                        Spell Field
                                                                                                        Labyrinth Wall Shadow

                                                                                                          Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.


                                                                                                          1 cardReinforcement of the Army
                                                                                                          1 cardReinforcement of the Army
                                                                                                          Reinforcement of the Army
                                                                                                          Spell Normal
                                                                                                          Reinforcement of the Army

                                                                                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                                                                            1 cardRiryoku Guardian 1 cardRiryoku Guardian
                                                                                                            Riryoku Guardian
                                                                                                            Spell Normal
                                                                                                            Riryoku Guardian

                                                                                                              If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.


                                                                                                              2 cardSacred Sword of Seven Stars 2 cardSacred Sword of Seven Stars
                                                                                                              Sacred Sword of Seven Stars
                                                                                                              Spell Normal
                                                                                                              Sacred Sword of Seven Stars

                                                                                                                Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.


                                                                                                                1 cardTerraforming
                                                                                                                1 cardTerraforming
                                                                                                                Terraforming
                                                                                                                Spell Normal
                                                                                                                Terraforming

                                                                                                                  Add 1 Field Spell from your Deck to your hand.




                                                                                                                  Tag(s):

                                                                                                                  2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                                                                                                  Infinite Impermanence
                                                                                                                  Trap Normal
                                                                                                                  Infinite Impermanence

                                                                                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                                                    1 cardPrey of the Jirai Gumo 1 cardPrey of the Jirai Gumo
                                                                                                                    Prey of the Jirai Gumo
                                                                                                                    Trap Continuous
                                                                                                                    Prey of the Jirai Gumo

                                                                                                                      Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.


                                                                                                                      2 cardGate Guardian of Thunder and Wind 2 cardGate Guardian of Thunder and Wind
                                                                                                                      Gate Guardian of Thunder and Wind
                                                                                                                      LIGHT 9
                                                                                                                      Gate Guardian of Thunder and Wind
                                                                                                                      • ATK:

                                                                                                                      • 2500

                                                                                                                      • DEF:

                                                                                                                      • 2200


                                                                                                                      "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".


                                                                                                                      1 cardGate Guardian of Water and Thunder 1 cardGate Guardian of Water and Thunder
                                                                                                                      Gate Guardian of Water and Thunder
                                                                                                                      WATER 9
                                                                                                                      Gate Guardian of Water and Thunder
                                                                                                                      • ATK:

                                                                                                                      • 2550

                                                                                                                      • DEF:

                                                                                                                      • 2300


                                                                                                                      "Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".


                                                                                                                      2 cardGate Guardian of Wind and Water 2 cardGate Guardian of Wind and Water
                                                                                                                      Gate Guardian of Wind and Water
                                                                                                                      WIND 9
                                                                                                                      Gate Guardian of Wind and Water
                                                                                                                      • ATK:

                                                                                                                      • 2450

                                                                                                                      • DEF:

                                                                                                                      • 2300


                                                                                                                      "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".


                                                                                                                      3 cardGate Guardians Combined 3 cardGate Guardians Combined
                                                                                                                      Gate Guardians Combined
                                                                                                                      DARK 12
                                                                                                                      Gate Guardians Combined
                                                                                                                      • ATK:

                                                                                                                      • 3750

                                                                                                                      • DEF:

                                                                                                                      • 3400


                                                                                                                      "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.


                                                                                                                      1 cardAccesscode Talker 1 cardAccesscode Talker
                                                                                                                      Accesscode Talker
                                                                                                                      DARK
                                                                                                                      Accesscode Talker
                                                                                                                      • ATK:

                                                                                                                      • 2300

                                                                                                                      • LINK-4

                                                                                                                      Link Arrow:

                                                                                                                      Top

                                                                                                                      Left

                                                                                                                      Right

                                                                                                                      Bottom


                                                                                                                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                                                                      Tag(s):

                                                                                                                      1 cardCross-Sheep 1 cardCross-Sheep
                                                                                                                      Cross-Sheep
                                                                                                                      EARTH
                                                                                                                      Cross-Sheep
                                                                                                                      • ATK:

                                                                                                                      • 700

                                                                                                                      • LINK-2

                                                                                                                      Link Arrow:

                                                                                                                      Bottom-Left

                                                                                                                      Bottom-Right


                                                                                                                      2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                                                                                                      1 cardLinkuriboh
                                                                                                                      1 cardLinkuriboh
                                                                                                                      Linkuriboh
                                                                                                                      DARK
                                                                                                                      Linkuriboh
                                                                                                                      • ATK:

                                                                                                                      • 300

                                                                                                                      • LINK-1

                                                                                                                      Link Arrow:

                                                                                                                      Bottom


                                                                                                                      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                                                                      1 cardRelinquished Anima 1 cardRelinquished Anima
                                                                                                                      Relinquished Anima
                                                                                                                      DARK
                                                                                                                      Relinquished Anima
                                                                                                                      • ATK:

                                                                                                                      • 0

                                                                                                                      • LINK-1

                                                                                                                      Link Arrow:

                                                                                                                      Top


                                                                                                                      1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                                                                                      1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                                                                                                                      Salamangreat Almiraj
                                                                                                                      FIRE
                                                                                                                      Salamangreat Almiraj
                                                                                                                      • ATK:

                                                                                                                      • 0

                                                                                                                      • LINK-1

                                                                                                                      Link Arrow:

                                                                                                                      Bottom-Right


                                                                                                                      1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                                                                                      1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                                                                                                      Selene, Queen of the Master Magicians
                                                                                                                      LIGHT
                                                                                                                      Selene, Queen of the Master Magicians
                                                                                                                      • ATK:

                                                                                                                      • 1850

                                                                                                                      • LINK-3

                                                                                                                      Link Arrow:

                                                                                                                      Bottom-Left

                                                                                                                      Bottom

                                                                                                                      Bottom-Right


                                                                                                                      2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                                                                                      1 cardNumber 11: Big Eye 1 cardNumber 11: Big Eye
                                                                                                                      Number 11: Big Eye
                                                                                                                      DARK
                                                                                                                      Number 11: Big Eye
                                                                                                                      • ATK:

                                                                                                                      • 2600

                                                                                                                      • DEF:

                                                                                                                      • 2000


                                                                                                                      2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                                                                                                        

                                                                                                                      Deck 4

                                                                                                                      Main: 44 Extra: 15

                                                                                                                      2 cardDogmatika Ecclesia, the Virtuous 2 cardDogmatika Ecclesia, the Virtuous
                                                                                                                      Dogmatika Ecclesia, the Virtuous
                                                                                                                      LIGHT 4
                                                                                                                      Dogmatika Ecclesia, the Virtuous
                                                                                                                      • ATK:

                                                                                                                      • 1500

                                                                                                                      • DEF:

                                                                                                                      • 1500


                                                                                                                      Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                                                                                                                      1 cardDogmatika Fleurdelis, the Knighted 1 cardDogmatika Fleurdelis, the Knighted
                                                                                                                      Dogmatika Fleurdelis, the Knighted
                                                                                                                      LIGHT 8
                                                                                                                      Dogmatika Fleurdelis, the Knighted
                                                                                                                      • ATK:

                                                                                                                      • 2500

                                                                                                                      • DEF:

                                                                                                                      • 2500


                                                                                                                      During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.


                                                                                                                      2 cardElemental HERO Prisma 2 cardElemental HERO Prisma
                                                                                                                      Elemental HERO Prisma
                                                                                                                      LIGHT 4
                                                                                                                      Elemental HERO Prisma
                                                                                                                      • ATK:

                                                                                                                      • 1700

                                                                                                                      • DEF:

                                                                                                                      • 1100


                                                                                                                      Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


                                                                                                                      2 cardKazejin 2 cardKazejin
                                                                                                                      Kazejin
                                                                                                                      WIND 7
                                                                                                                      Kazejin
                                                                                                                      • ATK:

                                                                                                                      • 2400

                                                                                                                      • DEF:

                                                                                                                      • 2200


                                                                                                                      During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                                                                                                      2 cardKeeper of Dragon Magic 2 cardKeeper of Dragon Magic
                                                                                                                      Keeper of Dragon Magic
                                                                                                                      DARK 4
                                                                                                                      Keeper of Dragon Magic
                                                                                                                      • ATK:

                                                                                                                      • 1800

                                                                                                                      • DEF:

                                                                                                                      • 1300


                                                                                                                      If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.


                                                                                                                      3 cardLabyrinth Heavy Tank 3 cardLabyrinth Heavy Tank
                                                                                                                      Labyrinth Heavy Tank
                                                                                                                      DARK 7
                                                                                                                      Labyrinth Heavy Tank
                                                                                                                      • ATK:

                                                                                                                      • 2400

                                                                                                                      • DEF:

                                                                                                                      • 2400


                                                                                                                      You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.


                                                                                                                      2 cardSanga of the Thunder 2 cardSanga of the Thunder
                                                                                                                      Sanga of the Thunder
                                                                                                                      LIGHT 7
                                                                                                                      Sanga of the Thunder
                                                                                                                      • ATK:

                                                                                                                      • 2600

                                                                                                                      • DEF:

                                                                                                                      • 2200


                                                                                                                      During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                                                                                                      3 cardShadow Ghoul of the Labyrinth 3 cardShadow Ghoul of the Labyrinth
                                                                                                                      Shadow Ghoul of the Labyrinth
                                                                                                                      DARK 5
                                                                                                                      Shadow Ghoul of the Labyrinth
                                                                                                                      • ATK:

                                                                                                                      • 1600

                                                                                                                      • DEF:

                                                                                                                      • 1300


                                                                                                                      You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.


                                                                                                                      2 cardSuijin 2 cardSuijin
                                                                                                                      Suijin
                                                                                                                      WATER 7
                                                                                                                      Suijin
                                                                                                                      • ATK:

                                                                                                                      • 2500

                                                                                                                      • DEF:

                                                                                                                      • 2400


                                                                                                                      During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                                                                                                      2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                                                                                                                      Ash Blossom & Joyous Spring
                                                                                                                      FIRE 3
                                                                                                                      Ash Blossom & Joyous Spring
                                                                                                                      • ATK:

                                                                                                                      • 0

                                                                                                                      • DEF:

                                                                                                                      • 1800


                                                                                                                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                                                                                      3 cardA Hero Lives 3 cardA Hero Lives
                                                                                                                      A Hero Lives
                                                                                                                      Spell Normal
                                                                                                                      A Hero Lives

                                                                                                                        If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                                                                                                                        1 cardCalled by the Grave
                                                                                                                        1 cardCalled by the Grave
                                                                                                                        Called by the Grave
                                                                                                                        Spell Quick
                                                                                                                        Called by the Grave

                                                                                                                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                                                                                          Tag(s):

                                                                                                                          2 cardDouble Attack! Wind and Thunder!! 2 cardDouble Attack! Wind and Thunder!!
                                                                                                                          Double Attack! Wind and Thunder!!
                                                                                                                          Spell Quick
                                                                                                                          Double Attack! Wind and Thunder!!

                                                                                                                            If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.


                                                                                                                            3 cardFusion Deployment 3 cardFusion Deployment
                                                                                                                            Fusion Deployment
                                                                                                                            Spell Normal
                                                                                                                            Fusion Deployment

                                                                                                                              Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                                                                                                                              3 cardLabyrinth Wall Shadow 3 cardLabyrinth Wall Shadow
                                                                                                                              Labyrinth Wall Shadow
                                                                                                                              Spell Field
                                                                                                                              Labyrinth Wall Shadow

                                                                                                                                Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.


                                                                                                                                2 cardNadir Servant
                                                                                                                                2 cardNadir Servant
                                                                                                                                Nadir Servant
                                                                                                                                Spell Normal
                                                                                                                                Nadir Servant

                                                                                                                                  Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                                                                                                                                  1 cardRiryoku Guardian 1 cardRiryoku Guardian
                                                                                                                                  Riryoku Guardian
                                                                                                                                  Spell Normal
                                                                                                                                  Riryoku Guardian

                                                                                                                                    If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.


                                                                                                                                    2 cardSacred Sword of Seven Stars 2 cardSacred Sword of Seven Stars
                                                                                                                                    Sacred Sword of Seven Stars
                                                                                                                                    Spell Normal
                                                                                                                                    Sacred Sword of Seven Stars

                                                                                                                                      Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.


                                                                                                                                      1 cardTerraforming
                                                                                                                                      1 cardTerraforming
                                                                                                                                      Terraforming
                                                                                                                                      Spell Normal
                                                                                                                                      Terraforming

                                                                                                                                        Add 1 Field Spell from your Deck to your hand.




                                                                                                                                        Tag(s):

                                                                                                                                        1 cardDogmatika Punishment 1 cardDogmatika Punishment
                                                                                                                                        Dogmatika Punishment
                                                                                                                                        Trap Normal
                                                                                                                                        Dogmatika Punishment

                                                                                                                                          Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                                                                                                                          1 cardPrey of the Jirai Gumo 1 cardPrey of the Jirai Gumo
                                                                                                                                          Prey of the Jirai Gumo
                                                                                                                                          Trap Continuous
                                                                                                                                          Prey of the Jirai Gumo

                                                                                                                                            Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.


                                                                                                                                            3 cardSolemn Judgment 3 cardSolemn Judgment
                                                                                                                                            Solemn Judgment
                                                                                                                                            Trap Counter
                                                                                                                                            Solemn Judgment

                                                                                                                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                                                                              Tag(s):

                                                                                                                                              2 cardElder Entity N'tss 2 cardElder Entity N'tss
                                                                                                                                              Elder Entity N'tss
                                                                                                                                              LIGHT 4
                                                                                                                                              Elder Entity N'tss
                                                                                                                                              • ATK:

                                                                                                                                              • 2500

                                                                                                                                              • DEF:

                                                                                                                                              • 1200


                                                                                                                                              1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                                                                                              2 cardGate Guardian of Thunder and Wind 2 cardGate Guardian of Thunder and Wind
                                                                                                                                              Gate Guardian of Thunder and Wind
                                                                                                                                              LIGHT 9
                                                                                                                                              Gate Guardian of Thunder and Wind
                                                                                                                                              • ATK:

                                                                                                                                              • 2500

                                                                                                                                              • DEF:

                                                                                                                                              • 2200


                                                                                                                                              "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".


                                                                                                                                              1 cardGate Guardian of Water and Thunder 1 cardGate Guardian of Water and Thunder
                                                                                                                                              Gate Guardian of Water and Thunder
                                                                                                                                              WATER 9
                                                                                                                                              Gate Guardian of Water and Thunder
                                                                                                                                              • ATK:

                                                                                                                                              • 2550

                                                                                                                                              • DEF:

                                                                                                                                              • 2300


                                                                                                                                              "Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".


                                                                                                                                              2 cardGate Guardian of Wind and Water 2 cardGate Guardian of Wind and Water
                                                                                                                                              Gate Guardian of Wind and Water
                                                                                                                                              WIND 9
                                                                                                                                              Gate Guardian of Wind and Water
                                                                                                                                              • ATK:

                                                                                                                                              • 2450

                                                                                                                                              • DEF:

                                                                                                                                              • 2300


                                                                                                                                              "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".


                                                                                                                                              3 cardGate Guardians Combined 3 cardGate Guardians Combined
                                                                                                                                              Gate Guardians Combined
                                                                                                                                              DARK 12
                                                                                                                                              Gate Guardians Combined
                                                                                                                                              • ATK:

                                                                                                                                              • 3750

                                                                                                                                              • DEF:

                                                                                                                                              • 3400


                                                                                                                                              "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.


                                                                                                                                              1 cardTitaniklad the Ash Dragon 1 cardTitaniklad the Ash Dragon
                                                                                                                                              Titaniklad the Ash Dragon
                                                                                                                                              DARK 8
                                                                                                                                              Titaniklad the Ash Dragon
                                                                                                                                              • ATK:

                                                                                                                                              • 2500

                                                                                                                                              • DEF:

                                                                                                                                              • 2500


                                                                                                                                              "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                                                                                                                                              1 cardCross-Sheep 1 cardCross-Sheep
                                                                                                                                              Cross-Sheep
                                                                                                                                              EARTH
                                                                                                                                              Cross-Sheep
                                                                                                                                              • ATK:

                                                                                                                                              • 700

                                                                                                                                              • LINK-2

                                                                                                                                              Link Arrow:

                                                                                                                                              Bottom-Left

                                                                                                                                              Bottom-Right


                                                                                                                                              2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                                                                                                                              1 cardPSY-Framelord Omega
                                                                                                                                              1 cardPSY-Framelord Omega
                                                                                                                                              PSY-Framelord Omega
                                                                                                                                              LIGHT 8
                                                                                                                                              PSY-Framelord Omega
                                                                                                                                              • ATK:

                                                                                                                                              • 2800

                                                                                                                                              • DEF:

                                                                                                                                              • 2200


                                                                                                                                              1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                                                                                                              1 cardNumber 11: Big Eye 1 cardNumber 11: Big Eye
                                                                                                                                              Number 11: Big Eye
                                                                                                                                              DARK
                                                                                                                                              Number 11: Big Eye
                                                                                                                                              • ATK:

                                                                                                                                              • 2600

                                                                                                                                              • DEF:

                                                                                                                                              • 2000


                                                                                                                                              2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                                                                                                                              1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                                                                                              Number 41: Bagooska the Terribly Tired Tapir
                                                                                                                                              EARTH
                                                                                                                                              Number 41: Bagooska the Terribly Tired Tapir
                                                                                                                                              • ATK:

                                                                                                                                              • 2100

                                                                                                                                              • DEF:

                                                                                                                                              • 2000


                                                                                                                                              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                                                                                                                

                                                                                                                                              Deck 5

                                                                                                                                              Main: 50 Extra: 15

                                                                                                                                              1 cardArmageddon Knight 1 cardArmageddon Knight
                                                                                                                                              Armageddon Knight
                                                                                                                                              DARK 4
                                                                                                                                              Armageddon Knight
                                                                                                                                              • ATK:

                                                                                                                                              • 1400

                                                                                                                                              • DEF:

                                                                                                                                              • 1200


                                                                                                                                              When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


                                                                                                                                              1 cardBlackwing - Zephyros the Elite 1 cardBlackwing - Zephyros the Elite
                                                                                                                                              Blackwing - Zephyros the Elite
                                                                                                                                              DARK 4
                                                                                                                                              Blackwing - Zephyros the Elite
                                                                                                                                              • ATK:

                                                                                                                                              • 1600

                                                                                                                                              • DEF:

                                                                                                                                              • 1000


                                                                                                                                              If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


                                                                                                                                              1 cardDanger! Bigfoot! 1 cardDanger! Bigfoot!
                                                                                                                                              Danger! Bigfoot!
                                                                                                                                              DARK 8
                                                                                                                                              Danger! Bigfoot!
                                                                                                                                              • ATK:

                                                                                                                                              • 3000

                                                                                                                                              • DEF:

                                                                                                                                              • 0


                                                                                                                                              You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.


                                                                                                                                              1 cardDanger! Chupacabra! 1 cardDanger! Chupacabra!
                                                                                                                                              Danger! Chupacabra!
                                                                                                                                              DARK 4
                                                                                                                                              Danger! Chupacabra!
                                                                                                                                              • ATK:

                                                                                                                                              • 1500

                                                                                                                                              • DEF:

                                                                                                                                              • 400


                                                                                                                                              You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.


                                                                                                                                              2 cardDanger! Mothman! 2 cardDanger! Mothman!
                                                                                                                                              Danger! Mothman!
                                                                                                                                              DARK 4
                                                                                                                                              Danger! Mothman!
                                                                                                                                              • ATK:

                                                                                                                                              • 1800

                                                                                                                                              • DEF:

                                                                                                                                              • 400


                                                                                                                                              You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.


                                                                                                                                              3 cardDanger! Nessie! 3 cardDanger! Nessie!
                                                                                                                                              Danger! Nessie!
                                                                                                                                              DARK 7
                                                                                                                                              Danger! Nessie!
                                                                                                                                              • ATK:

                                                                                                                                              • 1600

                                                                                                                                              • DEF:

                                                                                                                                              • 2800


                                                                                                                                              You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.


                                                                                                                                              1 cardDanger! Thunderbird! 1 cardDanger! Thunderbird!
                                                                                                                                              Danger! Thunderbird!
                                                                                                                                              DARK 8
                                                                                                                                              Danger! Thunderbird!
                                                                                                                                              • ATK:

                                                                                                                                              • 2800

                                                                                                                                              • DEF:

                                                                                                                                              • 2400


                                                                                                                                              You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn.


                                                                                                                                              1 cardDanger!? Jackalope?
                                                                                                                                              1 cardDanger!? Jackalope?
                                                                                                                                              Danger!? Jackalope?
                                                                                                                                              DARK 3
                                                                                                                                              Danger!? Jackalope?
                                                                                                                                              • ATK:

                                                                                                                                              • 500

                                                                                                                                              • DEF:

                                                                                                                                              • 2000


                                                                                                                                              You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.


                                                                                                                                              1 cardDanger!? Tsuchinoko?
                                                                                                                                              1 cardDanger!? Tsuchinoko?
                                                                                                                                              Danger!? Tsuchinoko?
                                                                                                                                              DARK 3
                                                                                                                                              Danger!? Tsuchinoko?
                                                                                                                                              • ATK:

                                                                                                                                              • 1300

                                                                                                                                              • DEF:

                                                                                                                                              • 0


                                                                                                                                              You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.


                                                                                                                                              1 cardDroll & Lock Bird 1 cardDroll & Lock Bird
                                                                                                                                              Droll & Lock Bird
                                                                                                                                              WIND 1
                                                                                                                                              Droll & Lock Bird
                                                                                                                                              • ATK:

                                                                                                                                              • 0

                                                                                                                                              • DEF:

                                                                                                                                              • 0


                                                                                                                                              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                                                                                                                              2 cardElemental HERO Prisma 2 cardElemental HERO Prisma
                                                                                                                                              Elemental HERO Prisma
                                                                                                                                              LIGHT 4
                                                                                                                                              Elemental HERO Prisma
                                                                                                                                              • ATK:

                                                                                                                                              • 1700

                                                                                                                                              • DEF:

                                                                                                                                              • 1100


                                                                                                                                              Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


                                                                                                                                              1 cardKazejin 1 cardKazejin
                                                                                                                                              Kazejin
                                                                                                                                              WIND 7
                                                                                                                                              Kazejin
                                                                                                                                              • ATK:

                                                                                                                                              • 2400

                                                                                                                                              • DEF:

                                                                                                                                              • 2200


                                                                                                                                              During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                                                                                                                              2 cardLabyrinth Heavy Tank 2 cardLabyrinth Heavy Tank
                                                                                                                                              Labyrinth Heavy Tank
                                                                                                                                              DARK 7
                                                                                                                                              Labyrinth Heavy Tank
                                                                                                                                              • ATK:

                                                                                                                                              • 2400

                                                                                                                                              • DEF:

                                                                                                                                              • 2400


                                                                                                                                              You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.


                                                                                                                                              2 cardMagicians' Souls 2 cardMagicians' Souls
                                                                                                                                              Magicians' Souls
                                                                                                                                              DARK 1
                                                                                                                                              Magicians' Souls
                                                                                                                                              • ATK:

                                                                                                                                              • 0

                                                                                                                                              • DEF:

                                                                                                                                              • 0


                                                                                                                                              You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                                                                                                                                              1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
                                                                                                                                              Nibiru, the Primal Being
                                                                                                                                              LIGHT 11
                                                                                                                                              Nibiru, the Primal Being
                                                                                                                                              • ATK:

                                                                                                                                              • 3000

                                                                                                                                              • DEF:

                                                                                                                                              • 600


                                                                                                                                              During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                                                                                                                              1 cardSanga of the Thunder 1 cardSanga of the Thunder
                                                                                                                                              Sanga of the Thunder
                                                                                                                                              LIGHT 7
                                                                                                                                              Sanga of the Thunder
                                                                                                                                              • ATK:

                                                                                                                                              • 2600

                                                                                                                                              • DEF:

                                                                                                                                              • 2200


                                                                                                                                              During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                                                                                                                              3 cardShadow Ghoul of the Labyrinth 3 cardShadow Ghoul of the Labyrinth
                                                                                                                                              Shadow Ghoul of the Labyrinth
                                                                                                                                              DARK 5
                                                                                                                                              Shadow Ghoul of the Labyrinth
                                                                                                                                              • ATK:

                                                                                                                                              • 1600

                                                                                                                                              • DEF:

                                                                                                                                              • 1300


                                                                                                                                              You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.


                                                                                                                                              1 cardSuijin 1 cardSuijin
                                                                                                                                              Suijin
                                                                                                                                              WATER 7
                                                                                                                                              Suijin
                                                                                                                                              • ATK:

                                                                                                                                              • 2500

                                                                                                                                              • DEF:

                                                                                                                                              • 2400


                                                                                                                                              During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                                                                                                                              1 cardIllusion of Chaos 1 cardIllusion of Chaos
                                                                                                                                              Illusion of Chaos
                                                                                                                                              DARK 7
                                                                                                                                              Illusion of Chaos
                                                                                                                                              • ATK:

                                                                                                                                              • 2100

                                                                                                                                              • DEF:

                                                                                                                                              • 2500


                                                                                                                                              You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                                                                                                                                              2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                                                                                                                                              Ash Blossom & Joyous Spring
                                                                                                                                              FIRE 3
                                                                                                                                              Ash Blossom & Joyous Spring
                                                                                                                                              • ATK:

                                                                                                                                              • 0

                                                                                                                                              • DEF:

                                                                                                                                              • 1800


                                                                                                                                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                                                                                                              3 cardA Hero Lives 3 cardA Hero Lives
                                                                                                                                              A Hero Lives
                                                                                                                                              Spell Normal
                                                                                                                                              A Hero Lives

                                                                                                                                                If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                                                                                                                                                2 cardBurial from a Different Dimension 2 cardBurial from a Different Dimension
                                                                                                                                                Burial from a Different Dimension
                                                                                                                                                Spell Quick
                                                                                                                                                Burial from a Different Dimension

                                                                                                                                                  Target up to 3 banished monsters; return them to the GY.


                                                                                                                                                  1 cardCalled by the Grave
                                                                                                                                                  1 cardCalled by the Grave
                                                                                                                                                  Called by the Grave
                                                                                                                                                  Spell Quick
                                                                                                                                                  Called by the Grave

                                                                                                                                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                                                                                                                    Tag(s):

                                                                                                                                                    3 cardCrossout Designator
                                                                                                                                                    3 cardCrossout Designator
                                                                                                                                                    Crossout Designator
                                                                                                                                                    Spell Quick
                                                                                                                                                    Crossout Designator

                                                                                                                                                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                                                                                                                                      Tag(s):

                                                                                                                                                      2 cardDouble Attack! Wind and Thunder!! 2 cardDouble Attack! Wind and Thunder!!
                                                                                                                                                      Double Attack! Wind and Thunder!!
                                                                                                                                                      Spell Quick
                                                                                                                                                      Double Attack! Wind and Thunder!!

                                                                                                                                                        If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.


                                                                                                                                                        3 cardLabyrinth Wall Shadow 3 cardLabyrinth Wall Shadow
                                                                                                                                                        Labyrinth Wall Shadow
                                                                                                                                                        Spell Field
                                                                                                                                                        Labyrinth Wall Shadow

                                                                                                                                                          Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.


                                                                                                                                                          1 cardReinforcement of the Army
                                                                                                                                                          1 cardReinforcement of the Army
                                                                                                                                                          Reinforcement of the Army
                                                                                                                                                          Spell Normal
                                                                                                                                                          Reinforcement of the Army

                                                                                                                                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                                                                                                                            1 cardRiryoku Guardian 1 cardRiryoku Guardian
                                                                                                                                                            Riryoku Guardian
                                                                                                                                                            Spell Normal
                                                                                                                                                            Riryoku Guardian

                                                                                                                                                              If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.


                                                                                                                                                              2 cardSacred Sword of Seven Stars 2 cardSacred Sword of Seven Stars
                                                                                                                                                              Sacred Sword of Seven Stars
                                                                                                                                                              Spell Normal
                                                                                                                                                              Sacred Sword of Seven Stars

                                                                                                                                                                Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.


                                                                                                                                                                1 cardTerraforming
                                                                                                                                                                1 cardTerraforming
                                                                                                                                                                Terraforming
                                                                                                                                                                Spell Normal
                                                                                                                                                                Terraforming

                                                                                                                                                                  Add 1 Field Spell from your Deck to your hand.




                                                                                                                                                                  Tag(s):

                                                                                                                                                                  1 cardInfinite Impermanence 1 cardInfinite Impermanence
                                                                                                                                                                  Infinite Impermanence
                                                                                                                                                                  Trap Normal
                                                                                                                                                                  Infinite Impermanence

                                                                                                                                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                                                                                                    1 cardPrey of the Jirai Gumo 1 cardPrey of the Jirai Gumo
                                                                                                                                                                    Prey of the Jirai Gumo
                                                                                                                                                                    Trap Continuous
                                                                                                                                                                    Prey of the Jirai Gumo

                                                                                                                                                                      Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.


                                                                                                                                                                      2 cardGate Guardian of Thunder and Wind 2 cardGate Guardian of Thunder and Wind
                                                                                                                                                                      Gate Guardian of Thunder and Wind
                                                                                                                                                                      LIGHT 9
                                                                                                                                                                      Gate Guardian of Thunder and Wind
                                                                                                                                                                      • ATK:

                                                                                                                                                                      • 2500

                                                                                                                                                                      • DEF:

                                                                                                                                                                      • 2200


                                                                                                                                                                      "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".


                                                                                                                                                                      1 cardGate Guardian of Water and Thunder 1 cardGate Guardian of Water and Thunder
                                                                                                                                                                      Gate Guardian of Water and Thunder
                                                                                                                                                                      WATER 9
                                                                                                                                                                      Gate Guardian of Water and Thunder
                                                                                                                                                                      • ATK:

                                                                                                                                                                      • 2550

                                                                                                                                                                      • DEF:

                                                                                                                                                                      • 2300


                                                                                                                                                                      "Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".


                                                                                                                                                                      2 cardGate Guardian of Wind and Water 2 cardGate Guardian of Wind and Water
                                                                                                                                                                      Gate Guardian of Wind and Water
                                                                                                                                                                      WIND 9
                                                                                                                                                                      Gate Guardian of Wind and Water
                                                                                                                                                                      • ATK:

                                                                                                                                                                      • 2450

                                                                                                                                                                      • DEF:

                                                                                                                                                                      • 2300


                                                                                                                                                                      "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".


                                                                                                                                                                      2 cardGate Guardians Combined 2 cardGate Guardians Combined
                                                                                                                                                                      Gate Guardians Combined
                                                                                                                                                                      DARK 12
                                                                                                                                                                      Gate Guardians Combined
                                                                                                                                                                      • ATK:

                                                                                                                                                                      • 3750

                                                                                                                                                                      • DEF:

                                                                                                                                                                      • 3400


                                                                                                                                                                      "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.


                                                                                                                                                                      1 cardAccesscode Talker 1 cardAccesscode Talker
                                                                                                                                                                      Accesscode Talker
                                                                                                                                                                      DARK
                                                                                                                                                                      Accesscode Talker
                                                                                                                                                                      • ATK:

                                                                                                                                                                      • 2300

                                                                                                                                                                      • LINK-4

                                                                                                                                                                      Link Arrow:

                                                                                                                                                                      Top

                                                                                                                                                                      Left

                                                                                                                                                                      Right

                                                                                                                                                                      Bottom


                                                                                                                                                                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                                                                                                                      Tag(s):

                                                                                                                                                                      1 cardCross-Sheep 1 cardCross-Sheep
                                                                                                                                                                      Cross-Sheep
                                                                                                                                                                      EARTH
                                                                                                                                                                      Cross-Sheep
                                                                                                                                                                      • ATK:

                                                                                                                                                                      • 700

                                                                                                                                                                      • LINK-2

                                                                                                                                                                      Link Arrow:

                                                                                                                                                                      Bottom-Left

                                                                                                                                                                      Bottom-Right


                                                                                                                                                                      2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                                                                                                                                                      1 cardI:P Masquerena 1 cardI:P Masquerena
                                                                                                                                                                      I:P Masquerena
                                                                                                                                                                      DARK
                                                                                                                                                                      I:P Masquerena
                                                                                                                                                                      • ATK:

                                                                                                                                                                      • 800

                                                                                                                                                                      • LINK-2

                                                                                                                                                                      Link Arrow:

                                                                                                                                                                      Bottom-Left

                                                                                                                                                                      Bottom-Right


                                                                                                                                                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                                                                                                                      1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                                                                                                                                      Knightmare Unicorn
                                                                                                                                                                      DARK
                                                                                                                                                                      Knightmare Unicorn
                                                                                                                                                                      • ATK:

                                                                                                                                                                      • 2200

                                                                                                                                                                      • LINK-3

                                                                                                                                                                      Link Arrow:

                                                                                                                                                                      Left

                                                                                                                                                                      Right

                                                                                                                                                                      Bottom


                                                                                                                                                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                                                                                                                      1 cardSaryuja Skull Dread 1 cardSaryuja Skull Dread
                                                                                                                                                                      Saryuja Skull Dread
                                                                                                                                                                      EARTH
                                                                                                                                                                      Saryuja Skull Dread
                                                                                                                                                                      • ATK:

                                                                                                                                                                      • 2800

                                                                                                                                                                      • LINK-4

                                                                                                                                                                      Link Arrow:

                                                                                                                                                                      Top

                                                                                                                                                                      Bottom-Left

                                                                                                                                                                      Bottom

                                                                                                                                                                      Bottom-Right


                                                                                                                                                                      2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                                                                                                                                      1 cardNumber 11: Big Eye 1 cardNumber 11: Big Eye
                                                                                                                                                                      Number 11: Big Eye
                                                                                                                                                                      DARK
                                                                                                                                                                      Number 11: Big Eye
                                                                                                                                                                      • ATK:

                                                                                                                                                                      • 2600

                                                                                                                                                                      • DEF:

                                                                                                                                                                      • 2000


                                                                                                                                                                      2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                                                                                                                                                      1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                                                                                                                      Number 41: Bagooska the Terribly Tired Tapir
                                                                                                                                                                      EARTH
                                                                                                                                                                      Number 41: Bagooska the Terribly Tired Tapir
                                                                                                                                                                      • ATK:

                                                                                                                                                                      • 2100

                                                                                                                                                                      • DEF:

                                                                                                                                                                      • 2000


                                                                                                                                                                      2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                                                                                                                                      1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                                                                                                                                                                      Number 60: Dugares the Timeless
                                                                                                                                                                      FIRE
                                                                                                                                                                      Number 60: Dugares the Timeless
                                                                                                                                                                      • ATK:

                                                                                                                                                                      • 1200

                                                                                                                                                                      • DEF:

                                                                                                                                                                      • 1200


                                                                                                                                                                      2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                                                                                                                                       

                                                                                                                                                                      2 là một con số an toàn

                                                                                                                                                                      Sanga of the Thunder Sanga of the Thunder
                                                                                                                                                                      Sanga of the Thunder
                                                                                                                                                                      LIGHT 7
                                                                                                                                                                      Sanga of the Thunder
                                                                                                                                                                      • ATK:

                                                                                                                                                                      • 2600

                                                                                                                                                                      • DEF:

                                                                                                                                                                      • 2200


                                                                                                                                                                      During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                                                                                                                                                      Suijin Suijin
                                                                                                                                                                      Suijin
                                                                                                                                                                      WATER 7
                                                                                                                                                                      Suijin
                                                                                                                                                                      • ATK:

                                                                                                                                                                      • 2500

                                                                                                                                                                      • DEF:

                                                                                                                                                                      • 2400


                                                                                                                                                                      During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                                                                                                                                                      Kazejin Kazejin
                                                                                                                                                                      Kazejin
                                                                                                                                                                      WIND 7
                                                                                                                                                                      Kazejin
                                                                                                                                                                      • ATK:

                                                                                                                                                                      • 2400

                                                                                                                                                                      • DEF:

                                                                                                                                                                      • 2200


                                                                                                                                                                      During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                                                                                                                                                      Gate Guardian Gate Guardian
                                                                                                                                                                      Gate Guardian
                                                                                                                                                                      DARK 11
                                                                                                                                                                      Gate Guardian
                                                                                                                                                                      • ATK:

                                                                                                                                                                      • 3750

                                                                                                                                                                      • DEF:

                                                                                                                                                                      • 3400


                                                                                                                                                                      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin".


                                                                                                                                                                      The deck's trio of "warriors" should be played in quantities of 2 per monster. The reason is because you need materials to summon at least 2 Gate Guardian monsters (usually 1 Gate Guardians Combined with 1 Thunder and Wind or Wind and Water , the remaining monsters can be summoned thanks to Gate Guardians Combined ).

                                                                                                                                                                      • Sanga of the Thunder x2
                                                                                                                                                                      • Kazejin x2
                                                                                                                                                                      • Suijin x2

                                                                                                                                                                      Sanga of the Thunder cannot be cut because this is the material of Gate Guardians Combined and Thunder and Wind , the deck's two most summoned monsters.

                                                                                                                                                                      Kazejin is a Spellcaster monster that also needs to be played 2 if you use the Magicians' Souls engine, but if you draw both Kazejin then...

                                                                                                                                                                      Suijin is a monster that can be reduced to 1 if you only intend to summon Gate Guardians Combined . The other 2 forms of Suijin can be summoned from the extra deck with Gate Guardians Combined .

                                                                                                                                                                      Don't forget that fusion materials can be pulled back onto the field while being eliminated with Labyrinth Wall Shadow , Labyrinth Heavy Tank , or 2-material fusions after being dealt with by the opponent.

                                                                                                                                                                      Keeper of Dragon Magic can help you deal with these monsters if you draw and turn it into a combo piece.

                                                                                                                                                                      Tăng khả năng combo thành công

                                                                                                                                                                      Terraforming
                                                                                                                                                                      Terraforming
                                                                                                                                                                      Terraforming
                                                                                                                                                                      Spell Normal
                                                                                                                                                                      Terraforming

                                                                                                                                                                        Add 1 Field Spell from your Deck to your hand.




                                                                                                                                                                        Tag(s):

                                                                                                                                                                        Labyrinth Heavy Tank Labyrinth Heavy Tank
                                                                                                                                                                        Labyrinth Heavy Tank
                                                                                                                                                                        DARK 7
                                                                                                                                                                        Labyrinth Heavy Tank
                                                                                                                                                                        • ATK:

                                                                                                                                                                        • 2400

                                                                                                                                                                        • DEF:

                                                                                                                                                                        • 2400


                                                                                                                                                                        You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.


                                                                                                                                                                        Labyrinth Wall Shadow Labyrinth Wall Shadow
                                                                                                                                                                        Labyrinth Wall Shadow
                                                                                                                                                                        Spell Field
                                                                                                                                                                        Labyrinth Wall Shadow

                                                                                                                                                                          Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.


                                                                                                                                                                          Shadow Ghoul of the Labyrinth Shadow Ghoul of the Labyrinth
                                                                                                                                                                          Shadow Ghoul of the Labyrinth
                                                                                                                                                                          DARK 5
                                                                                                                                                                          Shadow Ghoul of the Labyrinth
                                                                                                                                                                          • ATK:

                                                                                                                                                                          • 1600

                                                                                                                                                                          • DEF:

                                                                                                                                                                          • 1300


                                                                                                                                                                          You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.


                                                                                                                                                                          The ratio of necessary and recommended cards helps you optimize the combo:

                                                                                                                                                                          • Labyrinth Wall Shadow x3
                                                                                                                                                                          • Shadow Goul of the Labyrinth x3
                                                                                                                                                                          • Labyrinth Heavy Tank x3
                                                                                                                                                                          • Terraforming x1

                                                                                                                                                                          Các dạng hợp thể của Gate Guardian

                                                                                                                                                                          Gate Guardians Combined Gate Guardians Combined
                                                                                                                                                                          Gate Guardians Combined
                                                                                                                                                                          DARK 12
                                                                                                                                                                          Gate Guardians Combined
                                                                                                                                                                          • ATK:

                                                                                                                                                                          • 3750

                                                                                                                                                                          • DEF:

                                                                                                                                                                          • 3400


                                                                                                                                                                          "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.


                                                                                                                                                                          Gate Guardian of Thunder and Wind Gate Guardian of Thunder and Wind
                                                                                                                                                                          Gate Guardian of Thunder and Wind
                                                                                                                                                                          LIGHT 9
                                                                                                                                                                          Gate Guardian of Thunder and Wind
                                                                                                                                                                          • ATK:

                                                                                                                                                                          • 2500

                                                                                                                                                                          • DEF:

                                                                                                                                                                          • 2200


                                                                                                                                                                          "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".


                                                                                                                                                                          Gate Guardian of Wind and Water Gate Guardian of Wind and Water
                                                                                                                                                                          Gate Guardian of Wind and Water
                                                                                                                                                                          WIND 9
                                                                                                                                                                          Gate Guardian of Wind and Water
                                                                                                                                                                          • ATK:

                                                                                                                                                                          • 2450

                                                                                                                                                                          • DEF:

                                                                                                                                                                          • 2300


                                                                                                                                                                          "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".


                                                                                                                                                                          Gate Guardian of Water and Thunder Gate Guardian of Water and Thunder
                                                                                                                                                                          Gate Guardian of Water and Thunder
                                                                                                                                                                          WATER 9
                                                                                                                                                                          Gate Guardian of Water and Thunder
                                                                                                                                                                          • ATK:

                                                                                                                                                                          • 2550

                                                                                                                                                                          • DEF:

                                                                                                                                                                          • 2300


                                                                                                                                                                          "Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".


                                                                                                                                                                          Ratio of bosses in main deck and extra deck:

                                                                                                                                                                          • Gate Guardian x0-1
                                                                                                                                                                          • Thunder and Wind x2-3
                                                                                                                                                                          • Wind and Water x1-2
                                                                                                                                                                          • Water and Thunder x1
                                                                                                                                                                          • Gate Guardians Combined x2-3

                                                                                                                                                                          Regarding the 4 newly released fusion monsters of Gate Guardian, I have already mentioned a lot so there is nothing more to say. With the original Gate Guardian monster, it seems that the only value I see in this monster is that it can be summoned with Gate Guardians Combined to get ATK, so you don't necessarily need to use this monster in your deck builds. .

                                                                                                                                                                          Riryoku Guardian, Double Attack! Wind and Thunder!! and Prey of the Jirai Gumo (Các disruption của Gate Guardian)

                                                                                                                                                                          Riryoku Guardian Riryoku Guardian
                                                                                                                                                                          Riryoku Guardian
                                                                                                                                                                          Spell Normal
                                                                                                                                                                          Riryoku Guardian

                                                                                                                                                                            If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.


                                                                                                                                                                            Double Attack! Wind and Thunder!! Double Attack! Wind and Thunder!!
                                                                                                                                                                            Double Attack! Wind and Thunder!!
                                                                                                                                                                            Spell Quick
                                                                                                                                                                            Double Attack! Wind and Thunder!!

                                                                                                                                                                              If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.


                                                                                                                                                                              Prey of the Jirai Gumo Prey of the Jirai Gumo
                                                                                                                                                                              Prey of the Jirai Gumo
                                                                                                                                                                              Trap Continuous
                                                                                                                                                                              Prey of the Jirai Gumo

                                                                                                                                                                                Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.


                                                                                                                                                                                The remaining cards of the Gate Guardian clan:

                                                                                                                                                                                • Double Attack! Wind and Thunder!! x2-3
                                                                                                                                                                                • Riryoku Guardian x1-2
                                                                                                                                                                                • Prey of the Jirai Gumo x1-2

                                                                                                                                                                                Engine E HERO Prisma

                                                                                                                                                                                Reinforcement of the Army
                                                                                                                                                                                Reinforcement of the Army
                                                                                                                                                                                Reinforcement of the Army
                                                                                                                                                                                Spell Normal
                                                                                                                                                                                Reinforcement of the Army

                                                                                                                                                                                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                                                                                                                                                  E - Emergency Call E - Emergency Call
                                                                                                                                                                                  E - Emergency Call
                                                                                                                                                                                  Spell Normal
                                                                                                                                                                                  E - Emergency Call

                                                                                                                                                                                    Add 1 "Elemental HERO" monster from your Deck to your hand.


                                                                                                                                                                                    Elemental HERO Prisma Elemental HERO Prisma
                                                                                                                                                                                    Elemental HERO Prisma
                                                                                                                                                                                    LIGHT 4
                                                                                                                                                                                    Elemental HERO Prisma
                                                                                                                                                                                    • ATK:

                                                                                                                                                                                    • 1700

                                                                                                                                                                                    • DEF:

                                                                                                                                                                                    • 1100


                                                                                                                                                                                    Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


                                                                                                                                                                                    A Hero Lives A Hero Lives
                                                                                                                                                                                    A Hero Lives
                                                                                                                                                                                    Spell Normal
                                                                                                                                                                                    A Hero Lives

                                                                                                                                                                                      If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                                                                                                                                                                                      Engine Prisma plays the same role as Labyrinth Wall Shadow and Labyrinth Heavy Tank are played with the following ratio:

                                                                                                                                                                                      • Elemental HERO Prisma x2-3
                                                                                                                                                                                      • A Hero Lives x3
                                                                                                                                                                                      • Reinforcement of the Army x0-1
                                                                                                                                                                                      • E – Emergency Call x0-3

                                                                                                                                                                                      Fusion Conscription, Keeper of Dragon Magic and Fusion Deployment (Engine Keeper of Dragon Magic)

                                                                                                                                                                                      Fusion Conscription Fusion Conscription
                                                                                                                                                                                      Fusion Conscription
                                                                                                                                                                                      Spell Normal
                                                                                                                                                                                      Fusion Conscription

                                                                                                                                                                                        Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, also your monsters with that name cannot activate their effects. You can only activate 1 "Fusion Conscription" per turn.


                                                                                                                                                                                        Keeper of Dragon Magic Keeper of Dragon Magic
                                                                                                                                                                                        Keeper of Dragon Magic
                                                                                                                                                                                        DARK 4
                                                                                                                                                                                        Keeper of Dragon Magic
                                                                                                                                                                                        • ATK:

                                                                                                                                                                                        • 1800

                                                                                                                                                                                        • DEF:

                                                                                                                                                                                        • 1300


                                                                                                                                                                                        If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.


                                                                                                                                                                                        Fusion Deployment Fusion Deployment
                                                                                                                                                                                        Fusion Deployment
                                                                                                                                                                                        Spell Normal
                                                                                                                                                                                        Fusion Deployment

                                                                                                                                                                                          Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                                                                                                                                                                                          Engine Keeper of Dragon Magic can be played or not depending on your play style:

                                                                                                                                                                                          • Keeper of Dragon Magic x0-3
                                                                                                                                                                                          • Fusion Deployment x3
                                                                                                                                                                                          • Fusion Conscription x0-3

                                                                                                                                                                                          Engine Magicians' Souls

                                                                                                                                                                                          Linkuriboh Linkuriboh
                                                                                                                                                                                          Linkuriboh
                                                                                                                                                                                          DARK
                                                                                                                                                                                          Linkuriboh
                                                                                                                                                                                          • ATK:

                                                                                                                                                                                          • 300

                                                                                                                                                                                          • LINK-1

                                                                                                                                                                                          Link Arrow:

                                                                                                                                                                                          Bottom


                                                                                                                                                                                          1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                                                                                                                                          Relinquished Anima Relinquished Anima
                                                                                                                                                                                          Relinquished Anima
                                                                                                                                                                                          DARK
                                                                                                                                                                                          Relinquished Anima
                                                                                                                                                                                          • ATK:

                                                                                                                                                                                          • 0

                                                                                                                                                                                          • LINK-1

                                                                                                                                                                                          Link Arrow:

                                                                                                                                                                                          Top


                                                                                                                                                                                          1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                                                                                                                                                          Selene, Queen of the Master Magicians Selene, Queen of the Master Magicians
                                                                                                                                                                                          Selene, Queen of the Master Magicians
                                                                                                                                                                                          LIGHT
                                                                                                                                                                                          Selene, Queen of the Master Magicians
                                                                                                                                                                                          • ATK:

                                                                                                                                                                                          • 1850

                                                                                                                                                                                          • LINK-3

                                                                                                                                                                                          Link Arrow:

                                                                                                                                                                                          Bottom-Left

                                                                                                                                                                                          Bottom

                                                                                                                                                                                          Bottom-Right


                                                                                                                                                                                          2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                                                                                                                                                          Magicians' Souls Magicians' Souls
                                                                                                                                                                                          Magicians' Souls
                                                                                                                                                                                          DARK 1
                                                                                                                                                                                          Magicians' Souls
                                                                                                                                                                                          • ATK:

                                                                                                                                                                                          • 0

                                                                                                                                                                                          • DEF:

                                                                                                                                                                                          • 0


                                                                                                                                                                                          You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                                                                                                                                                                                          Illusion of Chaos Illusion of Chaos
                                                                                                                                                                                          Illusion of Chaos
                                                                                                                                                                                          DARK 7
                                                                                                                                                                                          Illusion of Chaos
                                                                                                                                                                                          • ATK:

                                                                                                                                                                                          • 2100

                                                                                                                                                                                          • DEF:

                                                                                                                                                                                          • 2500


                                                                                                                                                                                          You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                                                                                                                                                                                          Preparation of Rites Preparation of Rites
                                                                                                                                                                                          Preparation of Rites
                                                                                                                                                                                          Spell Normal
                                                                                                                                                                                          Preparation of Rites

                                                                                                                                                                                            Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                                                                                                                                                                            Engine Magicians' Souls helps you deal with excess resources after combos:

                                                                                                                                                                                            • Magicians' Souls x2-3
                                                                                                                                                                                            • Illusion of Chaos x1-2
                                                                                                                                                                                            • Preparation of Rites x0-3
                                                                                                                                                                                            • Linkuriboh x1
                                                                                                                                                                                            • Relinquished Anima x1
                                                                                                                                                                                            • Selene, Queen of the Master Magicians x1

                                                                                                                                                                                            Engine Dogmatika

                                                                                                                                                                                            Nadir Servant Nadir Servant
                                                                                                                                                                                            Nadir Servant
                                                                                                                                                                                            Spell Normal
                                                                                                                                                                                            Nadir Servant

                                                                                                                                                                                              Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                                                                                                                                                                                              Dogmatika Punishment Dogmatika Punishment
                                                                                                                                                                                              Dogmatika Punishment
                                                                                                                                                                                              Trap Normal
                                                                                                                                                                                              Dogmatika Punishment

                                                                                                                                                                                                Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                                                                                                                                                                                Elder Entity N'tss Elder Entity N'tss
                                                                                                                                                                                                Elder Entity N'tss
                                                                                                                                                                                                LIGHT 4
                                                                                                                                                                                                Elder Entity N'tss
                                                                                                                                                                                                • ATK:

                                                                                                                                                                                                • 2500

                                                                                                                                                                                                • DEF:

                                                                                                                                                                                                • 1200


                                                                                                                                                                                                1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                                                                                                                                                Titaniklad the Ash Dragon Titaniklad the Ash Dragon
                                                                                                                                                                                                Titaniklad the Ash Dragon
                                                                                                                                                                                                DARK 8
                                                                                                                                                                                                Titaniklad the Ash Dragon
                                                                                                                                                                                                • ATK:

                                                                                                                                                                                                • 2500

                                                                                                                                                                                                • DEF:

                                                                                                                                                                                                • 2500


                                                                                                                                                                                                "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                                                                                                                                                                                                Dogmatika Fleurdelis, the Knighted Dogmatika Fleurdelis, the Knighted
                                                                                                                                                                                                Dogmatika Fleurdelis, the Knighted
                                                                                                                                                                                                LIGHT 8
                                                                                                                                                                                                Dogmatika Fleurdelis, the Knighted
                                                                                                                                                                                                • ATK:

                                                                                                                                                                                                • 2500

                                                                                                                                                                                                • DEF:

                                                                                                                                                                                                • 2500


                                                                                                                                                                                                During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.


                                                                                                                                                                                                Dogmatika Ecclesia, the Virtuous Dogmatika Ecclesia, the Virtuous
                                                                                                                                                                                                Dogmatika Ecclesia, the Virtuous
                                                                                                                                                                                                LIGHT 4
                                                                                                                                                                                                Dogmatika Ecclesia, the Virtuous
                                                                                                                                                                                                • ATK:

                                                                                                                                                                                                • 1500

                                                                                                                                                                                                • DEF:

                                                                                                                                                                                                • 1500


                                                                                                                                                                                                Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                                                                                                                                                                                                Engine Dogmatika gives you additional disruption during your opponent's turn, playable or not:

                                                                                                                                                                                                • Dogmatika Ecclesia, the Virtuous x2-3
                                                                                                                                                                                                • Nadir Servant x2-3
                                                                                                                                                                                                • Titaniklad the Ash Dragon x0-1
                                                                                                                                                                                                • Dogmatika Fleurdelis, the Knighted x0-1
                                                                                                                                                                                                • Dogmatika Punishment x1-2
                                                                                                                                                                                                • Elder Entity N'tss x1-2



                                                                                                                                                                                                Some of my opinions about this Gate Guardian deck

                                                                                                                                                                                                Some of my opinions about this Gate Guardian deck

                                                                                                                                                                                                Below I would like to give some of my opinions about this Gate Guardian deck.

                                                                                                                                                                                                About strengths

                                                                                                                                                                                                Obviously, after receiving support in MAZE, Gate Guardian can now become a true deck with a clearer and more "feasible" gameplay.

                                                                                                                                                                                                The gameplay is simple and extremely easy to understand.

                                                                                                                                                                                                The deck can take advantage of several engines and some nasty floodgates such as:

                                                                                                                                                                                                • Engine Magicians' Souls;
                                                                                                                                                                                                • Engine E HERO Prisma;
                                                                                                                                                                                                • Engine Fusion Deployment;
                                                                                                                                                                                                • There Can Be Only One;
                                                                                                                                                                                                • Skill Drain;

                                                                                                                                                                                                In addition, Gate Guardian also has excellent follow up ability, creating a characteristic for this deck's strategy.

                                                                                                                                                                                                 

                                                                                                                                                                                                As for weaknesses

                                                                                                                                                                                                The deck only has repetitive gameplay with a relatively large core, the opponent can easily find the deck's weakness in Labyrinth Wall Shadow and Labyrinth Heavy Tank .

                                                                                                                                                                                                Although there is quite a bit of support, you still have to play brick monsters used as fusion materials in the deck including Sanga of the Thunder , Kazejin , and Suijin , which are at least 6 useless cards if drawn. up your hands.

                                                                                                                                                                                                Launching up to 4 main monsters that can be summoned from the extra deck, their effects still don't really show much. The 2 most useful monsters are Thunder and Wind (giving you 1 more disruption) and Wind and Water (2 times disabling spells/traps). Water and Thunder doesn't have too much to say. As for big boss Gate Guardians Combined , the effect forces the opponent to target, reducing the flexibility of this effect. In return, this is a Gate Guardian monster with easier summoning conditions than the rest.

                                                                                                                                                                                                 

                                                                                                                                                                                                 

                                                                                                                                                                                                In general, Gate Guardian now has a stable gameplay and is no longer an "impossible" deck like before. This gameplay, in my opinion, is an interesting way of playing the game, single monsters (2 or 3) fuse together and then separate if defeated (fusion 3 => fusion 2 => starting materials).

                                                                                                                                                                                                Normally in a game, you can summon all 4 Gate Guardian monsters combined from the extra deck:

                                                                                                                                                                                                Thunder and Wind is a searcher that gives you a disruption so the call-up rate in the game is extremely high.

                                                                                                                                                                                                Gate Guardians Combined also has a high chance of being summoned to the field because the summoning conditions of this monster are easier than the combinations of two monsters.

                                                                                                                                                                                                Wind and Water are 2 times to negate spells/traps that are usually only summoned a lot in back row bets, and are the 2nd priority after Thunder and Water . Besides, this monster is often summoned thanks to Gate Guardians Combined after that monster is dealt with by the opponent.

                                                                                                                                                                                                Water and Thunder are the last options, often summoned when the opponent has nothing left to help you end the game sooner.

                                                                                                                                                                                                This seems to be a success in this support round when all 4 bosses can be summoned quickly and players can enjoy a duel with all these cards.

                                                                                                                                                                                                However, the number of cards that cannot be combined if drawn into your hand that you can cut is at least 6 (nearly 1/8 of the deck) and the effects of the new support do not cause too much disadvantage to your opponent. Even if you get 2 Gate Guardian monsters from the extra deck, for this reason the deck can only be played at a fun level.

                                                                                                                                                                                                With the 1:1 exchange gameplay of the strategy "2 cards = boss 2 ingredients", "3 cards = Gate Guardians Combined ", the amount of secondary disruption from the staple that you can cause to the opponent will be quite a bit. less than some current decks.



                                                                                                                                                                                                The cards can be dangerous for the Gate Guardian

                                                                                                                                                                                                 

                                                                                                                                                                                                Infinite Impermanence and Effect Veiler (Điểm yếu)

                                                                                                                                                                                                Infinite Impermanence Infinite Impermanence
                                                                                                                                                                                                Infinite Impermanence
                                                                                                                                                                                                Trap Normal
                                                                                                                                                                                                Infinite Impermanence

                                                                                                                                                                                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                                                                                                                                  Effect Veiler Effect Veiler
                                                                                                                                                                                                  Effect Veiler
                                                                                                                                                                                                  LIGHT 1
                                                                                                                                                                                                  Effect Veiler
                                                                                                                                                                                                  • ATK:

                                                                                                                                                                                                  • 0

                                                                                                                                                                                                  • DEF:

                                                                                                                                                                                                  • 0


                                                                                                                                                                                                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                                                                                                                                                                                  Infinite Impermanence and Effect Veiler are two negations that affect the most common monsters in the game that target Labyrinth Heavy Tank , hindering Gate Guardian's combo.

                                                                                                                                                                                                  Twin Twisters, Cosmic Cyclone and Ghost Ogre & Snow Rabbit (Điểm yếu)

                                                                                                                                                                                                  Twin Twisters Twin Twisters
                                                                                                                                                                                                  Twin Twisters
                                                                                                                                                                                                  Spell Quick
                                                                                                                                                                                                  Twin Twisters

                                                                                                                                                                                                    Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                                                                                                                                                                                    Cosmic Cyclone Cosmic Cyclone
                                                                                                                                                                                                    Cosmic Cyclone
                                                                                                                                                                                                    Spell Quick
                                                                                                                                                                                                    Cosmic Cyclone

                                                                                                                                                                                                      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                                                                                                                                                                                      Ghost Ogre & Snow Rabbit Ghost Ogre & Snow Rabbit
                                                                                                                                                                                                      Ghost Ogre & Snow Rabbit
                                                                                                                                                                                                      LIGHT 3
                                                                                                                                                                                                      Ghost Ogre & Snow Rabbit
                                                                                                                                                                                                      • ATK:

                                                                                                                                                                                                      • 0

                                                                                                                                                                                                      • DEF:

                                                                                                                                                                                                      • 1800


                                                                                                                                                                                                      When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                                                                                                                                                                                                      Using Ghost Ogre on Labyrinth Wall Shadow can cause your combo to cost 1 more card, this is a 1:1 exchange.

                                                                                                                                                                                                      With Cosmic Cyclone and Twin Twister , you may lose more because these two cards can affect your materials in the spell/trap area.

                                                                                                                                                                                                      Dimensional Barrier (Điểm yếu)

                                                                                                                                                                                                      Dimensional Barrier Dimensional Barrier
                                                                                                                                                                                                      Dimensional Barrier
                                                                                                                                                                                                      Trap Normal
                                                                                                                                                                                                      Dimensional Barrier

                                                                                                                                                                                                        Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                                                                                                                                                                        Dimensional Barrier can cause some 1-color decks, other than link monsters, to stall for 1 turn.

                                                                                                                                                                                                        Forbidden Droplet and Dark Ruler No More (Điểm yếu)

                                                                                                                                                                                                        Forbidden Droplet Forbidden Droplet
                                                                                                                                                                                                        Forbidden Droplet
                                                                                                                                                                                                        Spell Quick
                                                                                                                                                                                                        Forbidden Droplet

                                                                                                                                                                                                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                                                                                                                                                                          Tag(s):

                                                                                                                                                                                                          Dark Ruler No More Dark Ruler No More
                                                                                                                                                                                                          Dark Ruler No More
                                                                                                                                                                                                          Spell Normal
                                                                                                                                                                                                          Dark Ruler No More

                                                                                                                                                                                                            Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                                                                                                                                                                                            Tag(s):

                                                                                                                                                                                                            Forbidden Droplet and Dark Ruler No More can destroy Gate Guardian's main monsters very easily.



                                                                                                                                                                                                            Epilogue

                                                                                                                                                                                                            Above is what I want to tell you about Gate Guardian, how do you feel about this deck of cards, or share your Gate Guardian deck list with us! Thank you for your interest.




                                                                                                                                                                                                            Companion unit:

                                                                                                                                                                                                            - Yu-Gi-Oh! Guidance Vietnam





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