The launch of two new supports for Rescue-ACE: Rescue-ACE Preventer and EMERGENCY! Can it help make the deck better? Whether the deck has many changes or still maintains the old gameplay, let's see what these cards can do.

Sections covered in this guide:
New deck supports
In the Duelist Nexus (DUNE) box just launched at OCG, Rescue-ACE has just received 2 new supports with the following temporary effects:
All 3 effects are hard once per turn (you can only use this effect once per turn on other cards of the same name), you can use each of the following effects:
- Special Summon this monster from the hand by discarding 1 Rescue-ACE card from the Graveyard (cost). (Hand effect)
- If you have another Rescue-ACE monster on the field, you can set face-down 1 effect monster your opponent controls (target), this is a quick effect. (On-field effect)
- If this card is sent to the Graveyard, you can special summon 1 of your discarded Rescue-ACE monsters (target), except level 8. (Grave Effect)
Preventer is a new machine monster from Rescue-ACE that I think is good.
First of all, this is a big boss like Turbulence that can be actively summoned during your turn using Preventer 's effect and the cost is twice as cheap as Turbulence .
Although it does not have the ability to be triggered to be summoned during the opponent's turn like Fire Attacker and Fire Engine , Preventer is an active Book of Moon that does not have to rely on any actions of the opponent such as The 2 monsters above.
There are still many different ways for you to pull out this card during your opponent's turn in Rescue-ACE, so you don't need to worry too much about this issue.
As for Preventer 's triggerable effect when sent to the grave, this effect is a way to create a follow up for you when Preventer is dealt with by the opponent or you can proactively send this monster to the grave for combos. your own.
Preventer can help you summon almost all Rescue-ACE monsters, except level 8 (currently only Preventer ), opening up the deck to be able to cope with many different situations. However, to have Rescue-ACE monsters eliminated, other than Turbulence and Preventer being able to actively do this, you can only eliminate them with staples or rely on your opponent.
Overall assessment, this is a Rescue-ACE monster where all 3 effects can be actively activated by the player, something that few Rescue-ACE monsters can do.
This card is always counted as a Rescue-ACE card.
- Each after-effect of EMERGENCY! Can be activated once per turn (hard once per turn):
- Special Summon from your Deck 1 Rescue-ACE monster in defense position, then Tribute 1 Rescue-ACE monster in your hand or on the field.
During your Main Phase, you can discard this card (cost) to place 1 Rescue-ACE trap card from the Graveyard onto the field (target).
The first thing I see in this card is EMERGENCY! There are no effects that depend on Hydrant , which is a good sign.
This is a 2 for 1 card, an exchange of 1 EMERGENCY! along with another Rescue-ACE monster to get any Rescue-ACE monster you want from the deck is completely worth it, right?
This card is a quick-play spell so it can be chained to your opponent's effects to summon Fire Attacker or Fire Engine so these monsters can have their effects triggered in the next chain.
EMERGENCY! Can also help the trigger effects of Rescue-ACE monsters avoid Infinite Impermanence or Effect Veiler because of EMERGENCY! You can sacrifice the monster that is the target of these two hand traps. However, Hydrant is still the weak point in the combo because these hand traps can activate and deactivate Hydrant before this monster activates its effects, including EMERGENCY! can't do anything either.
In addition, this is also a Foolish Burial because you can also sacrifice the monster you just summoned thanks to EMERGENCY! , however, their summoned effects such as Air Lifter or Monitor will not be activated.
While in the grave, EMERGENCY! is another version of REINFORCE! . REINFORCE! (trap) helps you recycle spells . And EMERGENCY! (spell) helps you recycle traps . The other point is EMERGENCY! This regeneration effect can only be used during your own Main Phase, but REINFORCE! can be used during your opponent's turn and that face-down card can be used immediately if Hydrant is present .
There's not too much to say about this card, always play a maximum of 3 to maintain the stability of your deck.
At B8 of the combo, it is true that your Preventer is sent to the grave and meets the conditions to activate the effect, however according to the combo above, you only have the only target, Air Lifter . Because Air Lifter has already used its effect this turn, resummoning this monster one more time is redundant. In addition, Air Lifter needs to be in the banish pile to apply Preventer 's effect in subsequent turns.
Of course, in reality if you have another Rescue-ACE monster being removed besides Air Lifter , you can absolutely activate Preventer 's grave effect to summon that monster again.
Evaluating Air Lifter specifically, this is a monster with the worst ability to interact with opponents among Rescue-ACE's Warrior monsters, but it is an important monster and appears in most combos of the deck.
Combo 1
(Combo 1 card)
B1: Normal summon Air Lifter , activate trigger effect to get EMERGENCY!
from deck to hand.
Step 2: Activate EMERGENCY! , summon Hydrant from the deck (force defensive position), then sacrifice Air Lifter .
Step 3: Activate Hydrant 's effect, take Turbulence from the deck to your hand.
B6: Thanks to Hydrant 's presence on the field, you can activate ALERT! this turn and you can take 1 Rescue-ACE monster from your deck instead of from your graveyard. Activate ALERT! to get Preventer from your deck to your hand.
B7: Special Summon Preventer from your hand using that monster's effect, removing ALERT! The word grave is cost.
B8: Summon I:P Masquerena using Turbulence and Preventer as materials.
End combo.
- 3 Rescue-ACE spell/trap cards are ready to be revealed during your opponent's turn.
- 1 I:P Masquerena can link summon 1 monster from the extra deck.
- 4 more cards in hand (1 card combo with starting 5 cards).
Step 1: Activate RESCUE! to summon Preventer from your grave (target).
B2: Use Preventer 's effect to face down 1 opponent's monster, because on the field you have another Rescue-ACE monster, Hydrant . (+1 disruption)
Step 3: Activate the effect of I:P Masquerena , use this monster along with Preventer as a link summon material to create Knightmare Unicorn .
You should use Preventer monsters as materials instead of Hydrants because when Hydrants are on the field, your remaining Rescue-ACE spells/traps can take full advantage. In addition, you can also take advantage of Preventer 's grave effect this turn.
Step 4: Because both Preventer and Knightmare Unicorn meet the requirements to activate effects at the same time, you can chain the effects of these two monsters as you wish:
Activate Knightmare Unicorn 's effect (trigger effect when linked summoned) to return 1 card on the field to the deck, you need to discard 1 card in your hand as a cost. (+1 disruption)
Activate Preventer 's grave trigger effect (when this card is sent to the grave), summoning the discarded Air Lifter to the field (target).
B5: When Air Lifter is summoned, this monster can activate an effect to add a Rescue-ACE spell card ( EMERGENCY! , ALERT! , RESCUE! , Rescue-ACE HQ ) from the deck to the hand. (+1 follow up)
B6: Air Lifter can activate a quick effect on the chain field directly on the opponent's monster's effect to summon another Rescue-ACE monster from hand. (+1 disruption)
If you follow the steps in the order above, you will be able to create 2 more interruptions during your opponent's turn in addition to the cards that were placed face down thanks to Turbulence in the last turn, in addition to 1 card. Spell cards can help you regain advantage in the next turn.
Cards that you should set face down using Turbulence 's effect in the above combo include ALERT! (required), RESCUE! (required), EMERGENCY! (required), REINFORCE! (should be face down because it does not depend on Hydrant ).
EMERGENCY! is a quick-play spell and does not depend on Hydrant, there is no reason to ignore this card.
ALERT! is a searcher of the deck when Hydrant is on the field, so this card needs to appear in the combo.
RESCUE! Can activate during your opponent's turn as a Monster Reborn to create a follow up or disruption.
REINFORCE! You can protect your Hydrant and coordinate with Hydrant to set a Rescue-ACE spell from the grave and use it that turn.
However, in reality, during the combo, you will have a way to take these cards out of the deck without needing Turbulence , so you will most likely have extra slots to put 1 more CONTAIN face down! or 1 EXTINGUISH! or both.
Combo 2
(Combo 1 card)
B1: Normal summon Hydrant .
Step 2: Activate Hydrant 's on-field effect, take Preventer from the deck to your hand.
Step 3: Summon link to Salamangreat Almiraj with Hydrant .
B4: Activate Preventer 's effect, remove Hydrant from the grave (cost) to summon this monster from your hand.
B5: Link summon Salamangreat Sunlight Wolf , using Preventer and Salamangreat Almiraj as materials.
B6: After Salamangreat Sunlight Wolf is link summoned, Preventer in the grave can activate the effect, summoning Hydrant back to the field (target) in the box pointed to by Salamangreat Sunlight Wolf .
B7: Activate Salamangreat Sunlight Wolf 's trigger effect (when a monster is summoned to this monster's slot), regain Preventer from the grave to the hand. Note that from now until the end of your turn, you will not be able to normal/special summon or set monsters with the same name as the monster added to your hand with Sunlight Wolf .
B8: Summon Linkuriboh with Hydrant .
Step 9: Summon Decode Talker Heatsoul with Sunlight Wolf and Linkuriboh . Activate the effect of Decode Talker Heatsoul , draw 1 card.
End combo.
This is a simple combo that helps Rescue-ACE gain additional cards in hand (from 1 to 3) thanks to Heatsoul .
In the combo, Sunlight Wolf has the role of healing you of the necessary Rescue-ACE monsters, in addition, you can also get Ash Blossom back from the grave thanks to this effect.
In your grave there are two other monsters, Linkuriboh and Almiraj , that can revive themselves from the grave with their own effects.
Deck list reference
Monitor is no longer necessary for the deck because you don't need to search traps anymore, and the revival effect is also relatively passive. All Monitor duties will be reassigned to Turbulence and Preventer .
Fire Engine now only needs to play 1 card in the deck to give a slot to Preventer .
Rescue-ACE, after this support, can take advantage of the extra deck more than before. Removing random cards from the extra deck can affect the deck's combo, so Pot of Prosperity will replace it. location for Pot of Extravagance to perform the resource mining task.
Rescue-ACE Warrior monsters themselves are also hand traps, with the introduction of Preventer , the deck can create a disruption during the opponent's turn with Rescue-ACE monsters. However, this is still your passive form because the nature of these monsters is to sit and wait for the opponent to act.
A small combo to create disruption during your opponent's turn that can help you regain a bit of advantage when losing dice can be done by Impulse and Preventer . However, to do this, you will be completely dependent on your opponent, but regaining a little advantage is better than suffering when the next turn you will eat quite a lot of disruption from your opponent. Right.
Your opponent will help you by activating monster effects on the field twice and special summoning 1 monster. A simple thing when most combo decks or some current control decks require special summons as well as activating monster effects on the field.
Cards in hand: 1 Impulse , 1 Preventer .
Order of enemy actions needed for combo:
=> activate monster effect on the field for the first time.
=> Special summon monsters.
=> activate monster effects on the field a second time.
During the first monster effect activation, you activate Impulse 's effect in your hand, sacrificing this monster (cost) to summon Fire Engine from the deck.
When the opponent special summons a monster to the field, Fire Engine will meet the conditions to activate the effect, summoning Air Lifter from the deck to the field.
Air Lifter can activate the effect to get EMERGENCY! for the next turn.
On the second effect activation, you use Air Lifter 's effect on the field, sacrificing this monster (cost) to summon Preventer from your hand.
Preventer has met all the conditions to be able to set 1 opponent's monster, interrupting their combo.
A small interaction you can perform during your opponent's turn grants 1 face-down of your opponent's monster during their turn and 1 EMERGENCY! to be able to combo in the next turn.
However, the ability to create interruptions like this during your opponent's turn is still very difficult if your opponent knows how to deal with Rescue-ACE.
Impulse and Air Lifter can only activate if the most recent action is a monster on the opponent's field that activates the effect, so if your opponent skillfully chains up the chain, they can block the effects of these two monsters very well. easy.
Monsters with trigger effects that can be activated when special summoned can bypass the effects of monsters summoned by the Fire Engine . When Impulse or Air Lifter are summoned to the field by Fire Engine , these monsters will not have the opportunity to use their quick effects in this situation.
This combo can also be performed by 2 monsters including 1 Impulse and 1 Fire Attacker or Fire Engine . With these 2 cards, if your opponent uses a monster effect on the field, you will be able to immediately get 1 face-down thanks to Preventer .
Cards in hand: 1 Impulse , 1 Fire Attacker .
When your opponent activates a monster effect on the field, you can sacrifice Impulse from your hand (cost) to summon Preventer from your deck to the field.
Fire Attacker in your hand meets the trigger conditions. If there is a normal/special summon Rescue-ACE monster on your field, special summon Fire Attacker from your hand.
You will have 1 Fire Attacker on the field to filter the cards in your hand if your opponent takes an action to put a card in their hand (except drawing cards) and 1 Preventer ready to put 1 opponent's monster face down.
Cards in hand: 1 Impulse , 1 Fire Engine .
With the same steps as in the above case, your field will have 1 Fire Engine and 1 Preventer . Fire Engine can activate the effect to summon Air Lifter from the deck (and add EMERGENCY! from the deck to the hand) if there is a monster summoned to the opponent's field.
The combination of Impulse and Fire Engine also produces the same results as the combination of Impulse and Preventer . However, combos with monsters like Fire Attacker and Fire Engine are very rare because during the deck building process, these two monsters are placed in the minimum necessary quantity, players will expect to see Rescue-ACEs with level 4 or lower rather than these monsters..
This is what Rescue-ACE can do on its own when losing dice without relying on hand traps or break board cards. Although a deck can be played during the opponent's turn without any setup, the ability to pressure the opponent is really not worth mentioning if the deck does not win the turn first.
Small World is a card that allows you to get any monster from the deck, you need to exchange 1 monster in your hand and 1 monster in the deck to get the monster you want.
The effect of Small World is simply explained as follows:
First, you need to pay attention to the following characteristics of a monster:
1. Attribute (System).
2. Levels.
3. Type.
4. ATK.
5. DEF.
Show your opponent 1 monster in your hand ( monster 1 ).
Show your opponent 1 monster in the deck ( monster 2 ) with exactly 1 similar trait to monster 1 . Remove 1 face-down monster .
Add 1 monster from the deck to your hand with exactly 1 similar characteristic to monster 2 ( monster 3 ). Remove 2 face-down monsters .
Small World 3 sets for Rescue-ACE:
Below are some examples of how to use Small World, the main purpose is to be able to get the two most necessary cards for the main combo: Hydrant and Air Lifter. The "bridge" cards in the deck will usually be Ash Blossom , Dogoran Kaiju , Lava Golem , which are common cards and can be taken advantage of if drawn to the hand.
(1) Ash Blossom => (2) Fire Attacker / Fire Engine / Preventer / Turbulence / Kurikara Divincarnate / Dogoran Kaiju / Lava Golem => (3) Air Lifter
You will show your opponent Ash Blossom (1) from your hand. There are many options from the deck (2) to help you get the Air Lifter from the deck to your hand (3).
(1) Ash Blossom => (2) Air Lifter / Lava Golem / Dogoran Kaiju => (3) Hydrant
(1) Impulse => (2) Lava Golem / Dogoran Kaiju => (3) Hydrant / Air Lifter
Conclusion
Above are some changes of Rescue-ACE after this support. If you have any more good combos, you can share them with us. Thank you for your interest.
























































































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