Instructions for playing Rescue-ACE: New deck supports

Instructions for playing Rescue-ACE: New deck supports

The launch of two new supports for Rescue-ACE: Rescue-ACE Preventer and EMERGENCY! Can it help make the deck better? Whether the deck has many changes or still maintains the old gameplay, let's see what these cards can do.




New deck supports

In the Duelist Nexus (DUNE) box just launched at OCG, Rescue-ACE has just received 2 new supports with the following temporary effects:

Rescue-ACE Preventer (Level 8 Machine Monster)
Rescue-ACE Preventer Rescue-ACE Preventer

All 3 effects are hard once per turn (you can only use this effect once per turn on other cards of the same name), you can use each of the following effects:

  • Special Summon this monster from the hand by discarding 1 Rescue-ACE card from the Graveyard (cost). (Hand effect)
  • If you have another Rescue-ACE monster on the field, you can set face-down 1 effect monster your opponent controls (target), this is a quick effect. (On-field effect)
  • If this card is sent to the Graveyard, you can special summon 1 of your discarded Rescue-ACE monsters (target), except level 8. (Grave Effect)

 

Preventer is a new machine monster from Rescue-ACE that I think is good.

First of all, this is a big boss like Turbulence that can be actively summoned during your turn using Preventer 's effect and the cost is twice as cheap as Turbulence .

Although it does not have the ability to be triggered to be summoned during the opponent's turn like Fire Attacker and Fire Engine , Preventer is an active Book of Moon that does not have to rely on any actions of the opponent such as The 2 monsters above.

There are still many different ways for you to pull out this card during your opponent's turn in Rescue-ACE, so you don't need to worry too much about this issue.

As for Preventer 's triggerable effect when sent to the grave, this effect is a way to create a follow up for you when Preventer is dealt with by the opponent or you can proactively send this monster to the grave for combos. your own.

Preventer can help you summon almost all Rescue-ACE monsters, except level 8 (currently only Preventer ), opening up the deck to be able to cope with many different situations. However, to have Rescue-ACE monsters eliminated, other than Turbulence and Preventer being able to actively do this, you can only eliminate them with staples or rely on your opponent.

Overall assessment, this is a Rescue-ACE monster where all 3 effects can be actively activated by the player, something that few Rescue-ACE monsters can do.

EMERGENCY! (A new quick-play spell)
EMERGENCY!
EMERGENCY!

This card is always counted as a Rescue-ACE card.

  • Each after-effect of EMERGENCY! Can be activated once per turn (hard once per turn):
  • Special Summon from your Deck 1 Rescue-ACE monster in defense position, then Tribute 1 Rescue-ACE monster in your hand or on the field.

During your Main Phase, you can discard this card (cost) to place 1 Rescue-ACE trap card from the Graveyard onto the field (target).


The first thing I see in this card is EMERGENCY! There are no effects that depend on Hydrant , which is a good sign.

This is a 2 for 1 card, an exchange of 1 EMERGENCY! along with another Rescue-ACE monster to get any Rescue-ACE monster you want from the deck is completely worth it, right?

This card is a quick-play spell so it can be chained to your opponent's effects to summon Fire Attacker or Fire Engine so these monsters can have their effects triggered in the next chain.

EMERGENCY! Can also help the trigger effects of Rescue-ACE monsters avoid Infinite Impermanence or Effect Veiler because of EMERGENCY! You can sacrifice the monster that is the target of these two hand traps. However, Hydrant is still the weak point in the combo because these hand traps can activate and deactivate Hydrant before this monster activates its effects, including EMERGENCY! can't do anything either.

In addition, this is also a Foolish Burial because you can also sacrifice the monster you just summoned thanks to EMERGENCY! , however, their summoned effects such as Air Lifter or Monitor will not be activated.

While in the grave, EMERGENCY! is another version of REINFORCE! . REINFORCE! (trap) helps you recycle spells . And EMERGENCY! (spell) helps you recycle traps . The other point is EMERGENCY! This regeneration effect can only be used during your own Main Phase, but REINFORCE! can be used during your opponent's turn and that face-down card can be used immediately if Hydrant is present .

There's not too much to say about this card, always play a maximum of 3 to maintain the stability of your deck.

Important cards in combos
Rescue-ACE Preventer Rescue-ACE Preventer
ALERT! ALERT!
Rescue-ACE Hydrant Rescue-ACE Hydrant
EMERGENCY!
EMERGENCY!
Rescue-ACE Air Lifter
Rescue-ACE Air Lifter

At B8 of the combo, it is true that your Preventer is sent to the grave and meets the conditions to activate the effect, however according to the combo above, you only have the only target, Air Lifter . Because Air Lifter has already used its effect this turn, resummoning this monster one more time is redundant. In addition, Air Lifter needs to be in the banish pile to apply Preventer 's effect in subsequent turns.

Of course, in reality if you have another Rescue-ACE monster being removed besides Air Lifter , you can absolutely activate Preventer 's grave effect to summon that monster again.

 

Evaluating Air Lifter specifically, this is a monster with the worst ability to interact with opponents among Rescue-ACE's Warrior monsters, but it is an important monster and appears in most combos of the deck.



Combo 1

(Combo 1 card)

Cards needed for combos
Rescue-ACE Preventer Rescue-ACE Preventer
Rescue-ACE Turbulence Rescue-ACE Turbulence
ALERT! ALERT!
Rescue-ACE Hydrant Rescue-ACE Hydrant
EMERGENCY!
EMERGENCY!
Rescue-ACE Air Lifter
Rescue-ACE Air Lifter
I:P Masquerena I:P Masquerena

  • Air Lifter
  • EMERGENCY!
  • Hydrant
  • Turbulence
  • ALERT!
  • Preventer
  • 3 phép/bẫy Rescue-ACE khác (RESCUE!, REINFORCE!, CONTAIN! hoặc EXTINGUISH!)
  • 1 quái thú generic link 2 (gợi ý: I:P Masquerena, Hiita the Fire Charmer, Ablaze, Salamangreat Sunlight Wolf)

Rescue-ACE Air Lifter (Cards in hand)
Rescue-ACE Air Lifter
Rescue-ACE Air Lifter

 

Perform combos:
Rescue-ACE Turbulence Rescue-ACE Turbulence
Rescue-ACE Hydrant Rescue-ACE Hydrant
EMERGENCY!
EMERGENCY!
Rescue-ACE Air Lifter
Rescue-ACE Air Lifter

B1: Normal summon Air Lifter , activate trigger effect to get EMERGENCY!

from deck to hand.

Step 2: Activate EMERGENCY! , summon Hydrant from the deck (force defensive position), then sacrifice Air Lifter .

Step 3: Activate Hydrant 's effect, take Turbulence from the deck to your hand.

Perform combos
Rescue-ACE Turbulence Rescue-ACE Turbulence
REINFORCE! REINFORCE!
CONTAIN! CONTAIN!
RESCUE! RESCUE!
ALERT! ALERT!
EXTINGUISH! EXTINGUISH!

B4: Activate Turbulence 's hand effect, special summon this monster to the field, remove Air Lifter and EMERGENCY! is cost.

B5: Activate Turbulence 's on-field effect, set ALERT! , RESCUE! , REINFORCE! , CONTAINS! from deck to field.

Perform combos
Rescue-ACE Preventer Rescue-ACE Preventer
ALERT! ALERT!
Rescue-ACE Hydrant Rescue-ACE Hydrant
I:P Masquerena I:P Masquerena

B6: Thanks to Hydrant 's presence on the field, you can activate ALERT! this turn and you can take 1 Rescue-ACE monster from your deck instead of from your graveyard. Activate ALERT! to get Preventer from your deck to your hand.

B7: Special Summon Preventer from your hand using that monster's effect, removing ALERT! The word grave is cost.

B8: Summon I:P Masquerena using Turbulence and Preventer as materials.

End combo.

You will have the following position:

  • 3 Rescue-ACE spell/trap cards are ready to be revealed during your opponent's turn.
  • 1 I:P Masquerena can link summon 1 monster from the extra deck.
  • 4 more cards in hand (1 card combo with starting 5 cards).

Reasonable and optimal effects activation steps and order for your current board:
Rescue-ACE Preventer Rescue-ACE Preventer
REINFORCE! REINFORCE!
RESCUE! RESCUE!
Knightmare Unicorn Knightmare Unicorn
ALERT! ALERT!
Rescue-ACE Hydrant Rescue-ACE Hydrant
Rescue-ACE Air Lifter
Rescue-ACE Air Lifter
Rescue-ACE HQ Rescue-ACE HQ
I:P Masquerena I:P Masquerena

Step 1: Activate RESCUE! to summon Preventer from your grave (target).

B2: Use Preventer 's effect to face down 1 opponent's monster, because on the field you have another Rescue-ACE monster, Hydrant . (+1 disruption)

Step 3: Activate the effect of I:P Masquerena , use this monster along with Preventer as a link summon material to create Knightmare Unicorn .

You should use Preventer monsters as materials instead of Hydrants because when Hydrants are on the field, your remaining Rescue-ACE spells/traps can take full advantage. In addition, you can also take advantage of Preventer 's grave effect this turn.

Step 4: Because both Preventer and Knightmare Unicorn meet the requirements to activate effects at the same time, you can chain the effects of these two monsters as you wish:

Activate Knightmare Unicorn 's effect (trigger effect when linked summoned) to return 1 card on the field to the deck, you need to discard 1 card in your hand as a cost. (+1 disruption)

Activate Preventer 's grave trigger effect (when this card is sent to the grave), summoning the discarded Air Lifter to the field (target).

B5: When Air Lifter is summoned, this monster can activate an effect to add a Rescue-ACE spell card ( EMERGENCY! , ALERT! , RESCUE! , Rescue-ACE HQ ) from the deck to the hand. (+1 follow up)

B6: Air Lifter can activate a quick effect on the chain field directly on the opponent's monster's effect to summon another Rescue-ACE monster from hand. (+1 disruption)

If you follow the steps in the order above, you will be able to create 2 more interruptions during your opponent's turn in addition to the cards that were placed face down thanks to Turbulence in the last turn, in addition to 1 card. Spell cards can help you regain advantage in the next turn.

All Rescue-ACE cards have their own value
REINFORCE! REINFORCE!
CONTAIN! CONTAIN!
RESCUE! RESCUE!
ALERT! ALERT!
EXTINGUISH! EXTINGUISH!
EMERGENCY!
EMERGENCY!

Cards that you should set face down using Turbulence 's effect in the above combo include ALERT! (required), RESCUE! (required), EMERGENCY! (required), REINFORCE! (should be face down because it does not depend on Hydrant ).

EMERGENCY! is a quick-play spell and does not depend on Hydrant, there is no reason to ignore this card.

ALERT! is a searcher of the deck when Hydrant is on the field, so this card needs to appear in the combo.

RESCUE! Can activate during your opponent's turn as a Monster Reborn to create a follow up or disruption.

REINFORCE! You can protect your Hydrant and coordinate with Hydrant to set a Rescue-ACE spell from the grave and use it that turn.

However, in reality, during the combo, you will have a way to take these cards out of the deck without needing Turbulence , so you will most likely have extra slots to put 1 more CONTAIN face down! or 1 EXTINGUISH! or both.



Combo 2

(Combo 1 card)

Cards needed for combos
Rescue-ACE Preventer Rescue-ACE Preventer
Decode Talker Heatsoul Decode Talker Heatsoul
Salamangreat Sunlight Wolf Salamangreat Sunlight Wolf
Linkuriboh Linkuriboh
Rescue-ACE Hydrant Rescue-ACE Hydrant
Salamangreat Almiraj Salamangreat Almiraj

  • Hydrant
  • Preventer
  • Linkuriboh
  • Salamangreat Almiraj
  • Salamangreat Sunlight Wolf
  • Decode Talker Heatsoul

Rescue-ACE Hydrant (Cards in hand)
Rescue-ACE Hydrant Rescue-ACE Hydrant

  

Perform combos
Rescue-ACE Preventer Rescue-ACE Preventer
Decode Talker Heatsoul Decode Talker Heatsoul
Salamangreat Sunlight Wolf Salamangreat Sunlight Wolf
Linkuriboh Linkuriboh
Rescue-ACE Hydrant Rescue-ACE Hydrant
Salamangreat Almiraj Salamangreat Almiraj

B1: Normal summon Hydrant .

Step 2: Activate Hydrant 's on-field effect, take Preventer from the deck to your hand.

Step 3: Summon link to Salamangreat Almiraj with Hydrant .

B4: Activate Preventer 's effect, remove Hydrant from the grave (cost) to summon this monster from your hand.

B5: Link summon Salamangreat Sunlight Wolf , using Preventer and Salamangreat Almiraj as materials.

B6: After Salamangreat Sunlight Wolf is link summoned, Preventer in the grave can activate the effect, summoning Hydrant back to the field (target) in the box pointed to by Salamangreat Sunlight Wolf .

B7: Activate Salamangreat Sunlight Wolf 's trigger effect (when a monster is summoned to this monster's slot), regain Preventer from the grave to the hand. Note that from now until the end of your turn, you will not be able to normal/special summon or set monsters with the same name as the monster added to your hand with Sunlight Wolf .

B8: Summon Linkuriboh with Hydrant .

Step 9: Summon Decode Talker Heatsoul with Sunlight Wolf and Linkuriboh . Activate the effect of Decode Talker Heatsoul , draw 1 card.

End combo.

You can now take full advantage of your extra deck
Decode Talker Heatsoul Decode Talker Heatsoul
Salamangreat Sunlight Wolf Salamangreat Sunlight Wolf
Linkuriboh Linkuriboh
Salamangreat Almiraj Salamangreat Almiraj

This is a simple combo that helps Rescue-ACE gain additional cards in hand (from 1 to 3) thanks to Heatsoul .

In the combo, Sunlight Wolf has the role of healing you of the necessary Rescue-ACE monsters, in addition, you can also get Ash Blossom back from the grave thanks to this effect.

In your grave there are two other monsters, Linkuriboh and Almiraj , that can revive themselves from the grave with their own effects.



Deck list reference

 

Sample deck

Main: 43 Extra: 15

1 copyDogoran, the Mad Flame Kaiju 1 copyDogoran, the Mad Flame Kaiju
1 copyInfernoble Knight - Renaud 1 copyInfernoble Knight - Renaud
1 copyKurikara Divincarnate 1 copyKurikara Divincarnate
3 copiesRescue-ACE Air Lifter 3 copiesRescue-ACE Air Lifter
1 copyRescue-ACE Fire Attacker 1 copyRescue-ACE Fire Attacker
1 copyRescue-ACE Fire Engine 1 copyRescue-ACE Fire Engine
3 copiesRescue-ACE Hydrant 3 copiesRescue-ACE Hydrant
3 copiesRescue-ACE Impulse 3 copiesRescue-ACE Impulse
2 copiesRescue-ACE Preventer 2 copiesRescue-ACE Preventer
2 copiesRescue-ACE Turbulence 2 copiesRescue-ACE Turbulence
3 copiesAsh Blossom & Joyous Spring 3 copiesAsh Blossom & Joyous Spring
2 copiesEffect Veiler 2 copiesEffect Veiler
1 copyALERT! 1 copyALERT!
Limited to 1 copy
1 copyCalled by the Grave
Limited to 1 copy
1 copyCalled by the Grave
3 copiesEMERGENCY! 3 copiesEMERGENCY!
1 copyLiving Fossil 1 copyLiving Fossil
Limited to 1 copy
1 copyOne for One
Limited to 1 copy
1 copyOne for One
Limited to 1 copy
3 copiesPot of Prosperity
Limited to 1 copy
3 copiesPot of Prosperity
Limited to 1 copy
1 copyReinforcement of the Army
Limited to 1 copy
1 copyReinforcement of the Army
1 copyRescue-ACE HQ 1 copyRescue-ACE HQ
1 copyRESCUE! 1 copyRESCUE!
2 copiesSmall World 2 copiesSmall World
1 copyCONTAIN! 1 copyCONTAIN!
1 copyEXTINGUISH! 1 copyEXTINGUISH!
2 copiesInfinite Impermanence 2 copiesInfinite Impermanence
1 copyREINFORCE! 1 copyREINFORCE!
1 copyAccesscode Talker 1 copyAccesscode Talker
1 copyDecode Talker Heatsoul 1 copyDecode Talker Heatsoul
1 copyHiita the Fire Charmer, Ablaze 1 copyHiita the Fire Charmer, Ablaze
1 copyI:P Masquerena 1 copyI:P Masquerena
Forbidden
1 copyIsolde, Two Tales of the Noble Knights
Forbidden
1 copyIsolde, Two Tales of the Noble Knights
1 copyKnightmare Phoenix 1 copyKnightmare Phoenix
1 copyKnightmare Unicorn 1 copyKnightmare Unicorn
Limited to 1 copy
1 copyLinkuriboh
Limited to 1 copy
1 copyLinkuriboh
1 copyRelinquished Anima 1 copyRelinquished Anima
1 copySalamangreat Almiraj 1 copySalamangreat Almiraj
2 copiesSalamangreat Sunlight Wolf 2 copiesSalamangreat Sunlight Wolf
1 copyUnderworld Goddess of the Closed World 1 copyUnderworld Goddess of the Closed World
1 copyNumber 41: Bagooska the Terribly Tired Tapir
1 copyNumber 41: Bagooska the Terribly Tired Tapir
1 copyTornado Dragon 1 copyTornado Dragon

 

RESCUE! and ALERT! (Core deck)
RESCUE! RESCUE!
ALERT! ALERT!

Number of ALERT! and RESCUE! has changed down to make room for EMERGENCY! . These cards can be returned face-down from the grave with REINFORCE! , as well as HQ will be able to return them to the deck to maintain the deck's resources.

Rescue-ACE Fire Engine and Rescue-ACE Monitor (Core deck)
Rescue-ACE Fire Engine Rescue-ACE Fire Engine
Rescue-ACE Monitor Rescue-ACE Monitor

Monitor is no longer necessary for the deck because you don't need to search traps anymore, and the revival effect is also relatively passive. All Monitor duties will be reassigned to Turbulence and Preventer .

Fire Engine now only needs to play 1 card in the deck to give a slot to Preventer .

Pot of Extravagance and Pot of Prosperity (Extra deck)
Pot of Extravagance
Pot of Extravagance
Pot of Prosperity
Pot of Prosperity

Rescue-ACE, after this support, can take advantage of the extra deck more than before. Removing random cards from the extra deck can affect the deck's combo, so Pot of Prosperity will replace it. location for Pot of Extravagance to perform the resource mining task.

Ghost Belle & Haunted Mansion, Nibiru, the Primal Being and Effect Veiler (Hand trap)
Ghost Belle & Haunted Mansion Ghost Belle & Haunted Mansion
Nibiru, the Primal Being Nibiru, the Primal Being
Effect Veiler Effect Veiler

The deck can increase the number of hand traps quite a bit, thanks to the Heatsoul combo, which gives you the opportunity to pull more cards from the deck.

The deck's ability to regain advantage when losing dice has also been slightly increased
Rescue-ACE Preventer Rescue-ACE Preventer
Rescue-ACE Fire Attacker Rescue-ACE Fire Attacker
Rescue-ACE Fire Engine Rescue-ACE Fire Engine
Rescue-ACE Impulse Rescue-ACE Impulse
Rescue-ACE Air Lifter
Rescue-ACE Air Lifter

Rescue-ACE Warrior monsters themselves are also hand traps, with the introduction of Preventer , the deck can create a disruption during the opponent's turn with Rescue-ACE monsters. However, this is still your passive form because the nature of these monsters is to sit and wait for the opponent to act.

 

A small combo to create disruption during your opponent's turn that can help you regain a bit of advantage when losing dice can be done by Impulse and Preventer . However, to do this, you will be completely dependent on your opponent, but regaining a little advantage is better than suffering when the next turn you will eat quite a lot of disruption from your opponent. Right.

Your opponent will help you by activating monster effects on the field twice and special summoning 1 monster. A simple thing when most combo decks or some current control decks require special summons as well as activating monster effects on the field.

 

Cards in hand: 1 Impulse , 1 Preventer .

Order of enemy actions needed for combo:

=> activate monster effect on the field for the first time.

=> Special summon monsters.

=> activate monster effects on the field a second time.

During the first monster effect activation, you activate Impulse 's effect in your hand, sacrificing this monster (cost) to summon Fire Engine from the deck.

When the opponent special summons a monster to the field, Fire Engine will meet the conditions to activate the effect, summoning Air Lifter from the deck to the field.

Air Lifter can activate the effect to get EMERGENCY! for the next turn.

On the second effect activation, you use Air Lifter 's effect on the field, sacrificing this monster (cost) to summon Preventer from your hand.

Preventer has met all the conditions to be able to set 1 opponent's monster, interrupting their combo.

 

A small interaction you can perform during your opponent's turn grants 1 face-down of your opponent's monster during their turn and 1 EMERGENCY! to be able to combo in the next turn.

However, the ability to create interruptions like this during your opponent's turn is still very difficult if your opponent knows how to deal with Rescue-ACE.

Impulse and Air Lifter can only activate if the most recent action is a monster on the opponent's field that activates the effect, so if your opponent skillfully chains up the chain, they can block the effects of these two monsters very well. easy.

Monsters with trigger effects that can be activated when special summoned can bypass the effects of monsters summoned by the Fire Engine . When Impulse or Air Lifter are summoned to the field by Fire Engine , these monsters will not have the opportunity to use their quick effects in this situation.

This combo can also be performed by 2 monsters including 1 Impulse and 1 Fire Attacker or Fire Engine . With these 2 cards, if your opponent uses a monster effect on the field, you will be able to immediately get 1 face-down thanks to Preventer .

 

Cards in hand: 1 Impulse , 1 Fire Attacker .

When your opponent activates a monster effect on the field, you can sacrifice Impulse from your hand (cost) to summon Preventer from your deck to the field.

Fire Attacker in your hand meets the trigger conditions. If there is a normal/special summon Rescue-ACE monster on your field, special summon Fire Attacker from your hand.

You will have 1 Fire Attacker on the field to filter the cards in your hand if your opponent takes an action to put a card in their hand (except drawing cards) and 1 Preventer ready to put 1 opponent's monster face down.

 

Cards in hand: 1 Impulse , 1 Fire Engine .

With the same steps as in the above case, your field will have 1 Fire Engine and 1 Preventer . Fire Engine can activate the effect to summon Air Lifter from the deck (and add EMERGENCY! from the deck to the hand) if there is a monster summoned to the opponent's field.

The combination of Impulse and Fire Engine also produces the same results as the combination of Impulse and Preventer . However, combos with monsters like Fire Attacker and Fire Engine are very rare because during the deck building process, these two monsters are placed in the minimum necessary quantity, players will expect to see Rescue-ACEs with level 4 or lower rather than these monsters..

 

This is what Rescue-ACE can do on its own when losing dice without relying on hand traps or break board cards. Although a deck can be played during the opponent's turn without any setup, the ability to pressure the opponent is really not worth mentioning if the deck does not win the turn first.

Infernoble Knight - Renaud, Isolde, Two Tales of the Noble Knights and Living Fossil (Engine)
Infernoble Knight - Renaud Infernoble Knight - Renaud
Forbidden
Isolde, Two Tales of the Noble Knights
Forbidden
Isolde, Two Tales of the Noble Knights
Living Fossil Living Fossil

With the Isolde package, you can have 1 Impulse ready during your opponent's turn. Not only that, Isolde also gives you the ability to spam monsters in combos.

Small World Recipe
Small World Small World
Dogoran, the Mad Flame Kaiju Dogoran, the Mad Flame Kaiju
Lava Golem Lava Golem
Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring
Kurikara Divincarnate Kurikara Divincarnate

Small World is a card that allows you to get any monster from the deck, you need to exchange 1 monster in your hand and 1 monster in the deck to get the monster you want.

The effect of Small World is simply explained as follows:

First, you need to pay attention to the following characteristics of a monster:

1. Attribute (System).

2. Levels.

3. Type.

4. ATK.

5. DEF.

Show your opponent 1 monster in your hand ( monster 1 ).

Show your opponent 1 monster in the deck ( monster 2 ) with exactly 1 similar trait to monster 1 . Remove 1 face-down monster .

Add 1 monster from the deck to your hand with exactly 1 similar characteristic to monster 2 ( monster 3 ). Remove 2 face-down monsters .

 

Small World 3 sets for Rescue-ACE:

Below are some examples of how to use Small World, the main purpose is to be able to get the two most necessary cards for the main combo: Hydrant and Air Lifter. The "bridge" cards in the deck will usually be Ash Blossom , Dogoran Kaiju , Lava Golem , which are common cards and can be taken advantage of if drawn to the hand.

 

(1) Ash Blossom => (2) Fire Attacker / Fire Engine / Preventer / Turbulence / Kurikara Divincarnate / Dogoran Kaiju / Lava Golem => (3) Air Lifter

You will show your opponent Ash Blossom (1) from your hand. There are many options from the deck (2) to help you get the Air Lifter from the deck to your hand (3).

 

(1) Ash Blossom => (2) Air Lifter / Lava Golem / Dogoran Kaiju => (3) Hydrant

 

(1) Impulse => (2) Lava Golem / Dogoran Kaiju => (3) Hydrant / Air Lifter

Other options
"Infernoble Arms - Durendal" "Infernoble Arms - Durendal"
Igknight Templar Igknight Templar
Triple Tactics Talent Triple Tactics Talent
Lava Golem Lava Golem
Donner, Dagger Fur Hire Donner, Dagger Fur Hire

 



Conclusion

Above are some changes of Rescue-ACE after this support. If you have any more good combos, you can share them with us. Thank you for your interest.




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