Instructions for building and playing Superheavy Samurai (Ver 2023) - TCG

Instructions for building and playing Superheavy Samurai (Ver 2023) - TCG

SSam is a famous archetype in OCG for quickly establishing an invincible field with a style that doesn't rely too much on Spell/Trap. And with its new support in CYBERSTORM ACCESS, SSam will take a new step forward and have an extremely powerful gameplay! So, what's the difference with TCG? The answer is not much difference :/ because SSam rarely gets banned




overview

This version will give you more summoning options and allow you to access the most terrible Extra Decks in the current meta, not to mention, the Pendulum and Link supports also make searching for cards much easier. much!

In addition, on the internet at this time there are also a lot of vids showing that SSam's 1.5 card combo is taking over the show of the current meta. Let's also see how this version is built!



Core

 

Searcher chính
Superheavy Samurai Soulpeacemaker Superheavy Samurai Soulpeacemaker
Superheavy Samurai Motorbike Superheavy Samurai Motorbike
Superheavy Samurai Soulpiercer
Superheavy Samurai Soulpiercer
Superheavy Samurai Wagon Superheavy Samurai Wagon

Wagon, Soulpiercer and Soulpeacemaker are all 3 searcher cards that we know through the old version of SSam:
  • Wagon searches for 1 Soul when switching from Attack to Defense position
  • Piercer searches for 1 SSam straight from the Deck if it goes down to GY , suitable for Normalizing it then Linking and with this effect, it will not be limited to once per turn but can be used continuously with the latest 2 Pendulum! It also helps penetrate armor
  • Peacemaker will sacrifice 1 SSam that it equips to search , which is quite resource consuming so you can consider only putting 1-3 cards in your deck. But according to the old combo method, you can still equip it to Piercer to get a double search !
The change I want to talk about is Bike: its effect allows us to put it on the GY to immediately search for 1 SSam from the Deck , this is an extremely good effect, helping you not waste too many resources. This type of card is only created by searching, but the second effect is rarely used in my personal opinion.

Superheavy Samurai Magnet and Superheavy Samurai Scales (Tái chế)
Superheavy Samurai Magnet Superheavy Samurai Magnet
Superheavy Samurai Scales Superheavy Samurai Scales

Bodies have the ability to recycle SSam in the grave. The purpose is to easily retrieve the Tuner and Synchro!

Superheavy Samurai Prodigy Wakaushi and Superheavy Samurai Monk Big Benkei (Các Pendulum)
Superheavy Samurai Prodigy Wakaushi Superheavy Samurai Prodigy Wakaushi
Superheavy Samurai Monk Big Benkei Superheavy Samurai Monk Big Benkei

What has changed significantly are these two new Pendulums, making your SSam set strangely linked.
  • Wakaushi with the monster effect allows you to summon 1 SSam from the Deck (so we have a 5th searcher :v) at the cost of discarding 1 card (monster) in your hand to the GY. And if you Synchro use it as a material and it is placed on the Extra Deck face up, it will be returned to the Pendulum Zone (This is an extremely smart way to recycle after using up all of your Normal Summon turns). me, you can continue to extend your combo through Pendulum Summon). In addition, this bonus is a Tuner !
    • With his Pendulum effect, Wakaushi allows you to put another Pendulum ( Big Benkei ) directly into the Pendulum Zone and then summon it. Thus, if you use a combo that includes Wakaushi, you will want to put it into the Pendulum Zone first so you don't lose 1 Normal Summon.
  • Big Benkei's monster effect allows you to quickly summon it to the field for the cost of only 1 copy of it whether in your Deck or in your hand. In addition, it can also be recycled again to use for Pendulum Summon after being placed on the Extra Deck during Synchro.
    • As for its Pendulum effect, Big Benkei allows you to search for 1 Soul and put it in your hand (so we have a 6th searcher :v). You will want to search for Piercer due to its reusable effects.
With 2 new Pendulums, 1 SSam set has up to 6 searchers and makes your combos truly interconnected and your actions truly meaningful :v You will not be labeled a no-read Where is the player, but when playing SSam, remember to read carefully (:>)

Superheavy Samurai Stealthy (1-3x)
Superheavy Samurai Stealthy Superheavy Samurai Stealthy

As the name "Spy", this card will help us set Spells/Traps in opp's GY on our field and even REMOVE that card after it leaves the field (bye Labrynth). Doubly convenient for yourself, both helping the GY empty Spell/Trap, and eliminating potential dangers with Spells/Traps that can trigger effs in the GY.

Superheavy Samurai Soulgaia Booster (3x)
Superheavy Samurai Soulgaia Booster Superheavy Samurai Soulgaia Booster

The convenience of this card helps turn 1 SSam on the field into a Tuner if it is equipped. Not to mention, it can summon itself back to the field. What will you think of? 1 Synchro Play without spending too many resources!

Superheavy Samurai Soulhorns (2-3x)
Superheavy Samurai Soulhorns Superheavy Samurai Soulhorns

You all know the effect of this "dzá.i b.ò" fruit, it helps SSam attack twice. In addition, we will not spend any Normal Summon, we just need to equip it to SSam, then summon it again on the field, and that's it, we get a lvl body for Synchro or Link.

Superheavy Samurai Drum and Superheavy Samurai Trumpeter (Tuner - Nhưng không cần lắm :v)
Superheavy Samurai Drum Superheavy Samurai Drum
Superheavy Samurai Trumpeter Superheavy Samurai Trumpeter

Both of these Tuners are a bit different in level, but with normal builds, you will want to use Drum because it's easy to measure level for synchro, but if you play in a style that doesn't want to waste any Normal Summon or potential Summon turns, I will advise you to use Trumpeter.

Superheavy Samurai Big Benkei (0-1x)
Superheavy Samurai Big Benkei Superheavy Samurai Big Benkei

Beater, it's as simple as that :v But it's also a costly body for Synchros from level 10 and above.



Other Superheavy Samurai

And of course there will be a few SSams that you think will "work well" when you put them in, but in reality they won't speed up the deck, but you can put them in the Side Deck in some situations!

Superheavy Samurai Thief (0-1x)
Superheavy Samurai Thief Superheavy Samurai Thief

Thief has a similar effect to Spy but it will not completely solve opp's Spell/Trap, only Set can go on the field and that's it. However, for decks that use Pendulum, this card will work extremely well, but to be honest, no one uses Pendulum much and knows a lot about the properties of Pendulums considered Spells, so Spy will have the darkest effect. is better than this card.

Oh but the plus point of this card is a level 10 body that is completely free and easy to summon, hmmm, the ATK is a bit low but what is your ultimate goal? Go to Synchro, right?

Superheavy Samurai Battleball (1x)
Superheavy Samurai Battleball Superheavy Samurai Battleball

The effect will be a bit similar to Underworld Goddess but will be Synchro, this effect will work well for Decks that use Aces as leveled monsters, will troll them a bit but also works well to eliminate the relationship. dangerous without triggering any monster effects.

Superheavy Samurai Transporter (0-1x Mà cũng không cần thiết lắm)
Superheavy Samurai Transporter Superheavy Samurai Transporter

Can help you draw more cards but will waste resources from the hand to opp's side of the field. In addition, it will also block you from summoning other monsters => Not helping at all

Superheavy Samurai Soulclaw (0-1x)
Superheavy Samurai Soulclaw Superheavy Samurai Soulclaw

Solid defense for your Samurai and a free level 2 body on the field => Recommend

Superheavy Samurai General Coral (0-2x)
Superheavy Samurai General Coral Superheavy Samurai General Coral

This one also has some pretty convenient things for your OTK situations
  • Can allow your Samurai to attack twice (Pendulum eff)
  • Tribute itself and another Superheavy Samurai monster to draw 2 cards (Monster eff) => Much better than Transporter)

Superheavy Samurai Flutist (0-2x)
Superheavy Samurai Flutist Superheavy Samurai Flutist

Helps summon 1 Samurai in hand for free by sacrificing it => Ready to use grave effect => negate opp's eff

Superheavy Samurai Helper (0-1x)
Superheavy Samurai Helper Superheavy Samurai Helper

1 handtrap helps defend quite well as well as helps keep the field quite stable from GY

Superheavy Samurai Soulfire Suit (0-1x)
Superheavy Samurai Soulfire Suit Superheavy Samurai Soulfire Suit

In addition to helping you have a free level 5 body, the remaining effects will be quite suitable to go with Superheavy Samurai Soulbreaker Armor.

Superheavy Samurai Blowtorch (0-1x)
Superheavy Samurai Blowtorch Superheavy Samurai Blowtorch

It will be quite annoying for opp if you have a good field with a monster with really big DEF. BUT this is just a situational card => meaning if you have 1 monster on the field, this card in your hand is quite useless.

On the other hand, if it is on the field, it will help you defend quite well



Tech & Engine

The nature of SSams is that they do not need to use Spells/Traps, so if added to the deck, SSams will not be able to operate smoothly, but if duelists are really smart, they will use Spells/Traps. Trap banishes itself from the grave to activate the effect, convenient for SSam. But it's quite rare that those cards can be used to really cause a connection to SSam, so I also skipped part of the article about Spells/Traps and will summarize them through the Tech section below!

Handtrap
Droll & Lock Bird Droll & Lock Bird
Ghost Belle & Haunted Mansion Ghost Belle & Haunted Mansion
Nibiru, the Primal Being Nibiru, the Primal Being
Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring
D.D. Crow D.D. Crow
Effect Veiler Effect Veiler
Limited to 1 copy
PSY-Framegear Gamma
Limited to 1 copy
PSY-Framegear Gamma

Needless to say, the handtrap will help you harass opp more easily => You should remove more handtrap Tuner to have easier access to Synchro

Sekka's Light (1x)
Limited to 1 copy
Sekka's Light
Limited to 1 copy
Sekka's Light

The engine draws cards as well as self-expulsion to reload your cards for a better hand.

Kaiju
Thunder King, the Lightningstrike Kaiju Thunder King, the Lightningstrike Kaiju
Dogoran, the Mad Flame Kaiju Dogoran, the Mad Flame Kaiju
The Winged Dragon of Ra - Sphere Mode The Winged Dragon of Ra - Sphere Mode
Gameciel, the Sea Turtle Kaiju Gameciel, the Sea Turtle Kaiju
Gadarla, the Mystery Dust Kaiju Gadarla, the Mystery Dust Kaiju
Jizukiru, the Star Destroying Kaiju Jizukiru, the Star Destroying Kaiju
Lava Golem Lava Golem
Radian, the Multidimensional Kaiju Radian, the Multidimensional Kaiju

2 and 1 lava or 1 Sphere are enough to deal with some of opp's troublesome bosses

Performapal Seal Eel and Archfiend Eccentrick (Pendulum Tech)
Performapal Seal Eel Performapal Seal Eel
Archfiend Eccentrick Archfiend Eccentrick

A few good options for you to consider to bombard opp's yard

Therion "King" Regulus (1x)
Therion "King" Regulus Therion "King" Regulus

Negate is perfect for Souls (specifically Piercers) to search for other SSam.

Infinitrack Tunneller (1-2x)
Infinitrack Tunneller Infinitrack Tunneller

1 body level 5 is easy to summon (suitable for piercer) and recycles very well to withdraw 2 cards => Tech is great!

Kashtira Arise-Heart and Kashtira Fenrir (Kashtira Engine)
Forbidden
Kashtira Arise-Heart
Forbidden
Kashtira Arise-Heart
Kashtira Fenrir
Kashtira Fenrir

A small Engine does not have much effect on the deck because even though this Deck uses that GY, it will help you take advantage of the advantages that the Samurai have => free body => boss is taller and stronger => lock GY opp's is better

However , because it affects your GY, it is best to sum the boss at the end of the turn or not put it in at all, using Fenir is too ok.

Naturia Exterio and Cyber-Stein (1x)
Naturia Exterio Naturia Exterio
Forbidden
Cyber-Stein
Forbidden
Cyber-Stein

Famous combo duo: lose 5000 LP and get infinite negate Spell/Trap!

Bystial Druiswurm and Bystial Magnamhut (Bystial Engine)
Bystial Druiswurm
Bystial Druiswurm
Limited to 1 copy
Bystial Magnamhut
Limited to 1 copy
Bystial Magnamhut

A small Engine to remove your grave or even better, opp grave => give 1 body level 6 for free

Vernusylph of the Misting Seedlings, Vernusylph of the Flourishing Hills and Vera the Vernusylph Goddess (Vernusylph)
Vernusylph of the Misting Seedlings Vernusylph of the Misting Seedlings
Vernusylph of the Flourishing Hills Vernusylph of the Flourishing Hills
Vera the Vernusylph Goddess Vera the Vernusylph Goddess

Increases stability for EARTH related Decks

Block Dragon (0x)
Forbidden
Block Dragon
Forbidden
Block Dragon

Banned, but if released, the Deck's stability will be increased quite well

Machina
Machina Megaform Machina Megaform
Machina Fortress Machina Fortress
Machina Gearframe Machina Gearframe
Machina Metalcruncher Machina Metalcruncher
Machina Citadel
Machina Citadel

Engine allows you to get free bodies, recycle continuously and search articles continuously

Barrier Statue of the Drought (1x)
Barrier Statue of the Drought Barrier Statue of the Drought

"Bum, should I try summoning again???"



Extra Deck

SSam's Extra Deck will be quite diverse, but I'll just suggest you a few cards that I think you'll need for a SSam TCG version!

Superheavy Samurai
Superheavy Samurai Ogre Shutendoji Superheavy Samurai Ogre Shutendoji
Superheavy Samurai Steam Train King Superheavy Samurai Steam Train King
Superheavy Samurai Brave Masurawo Superheavy Samurai Brave Masurawo
Superheavy Samurai Warlord Susanowo Superheavy Samurai Warlord Susanowo
Forbidden
Superheavy Samurai Scarecrow
Forbidden
Superheavy Samurai Scarecrow
Superheavy Samurai Ninja Sarutobi Superheavy Samurai Ninja Sarutobi
Superheavy Samurai Commander Shanawo Superheavy Samurai Commander Shanawo

Depending on the version you build, remove these bosses accordingly, but in my opinion, most of the TCG meta uses Scarecrow and Sarutobi a lot. Anyway, here are the ratios for each card
  • Train King x0-1
  • Shutendoji x0-1
  • Scarecrow x2
  • Masurao and Shanao are both x0-1 but should be placed in the Side Deck just in case
  • Susanowo x0-1
  • Sarutobi x1

Boss Synchro
Borreload Savage Dragon Borreload Savage Dragon
Crystal Wing Synchro Dragon
Crystal Wing Synchro Dragon
Baronne de Fleur Baronne de Fleur
Swordsoul Supreme Sovereign - Chengying Swordsoul Supreme Sovereign - Chengying

In addition to extremely high damage, these bosses also have extremely strong negate effects, so consider adding them to have a quality yard!

Naturia Beast, Naturia Exterio and Naturia Barkion (Naturia)
Naturia Beast Naturia Beast
Naturia Exterio Naturia Exterio
Naturia Barkion Naturia Barkion

An Engine that is extremely suitable for SSam using the EARTH attribute, plus the use of extremely powerful negates (the cost is cards in the same deck or in the graveyard). These will be good Extra Deck options for you to consider putting in the Main Deck and Side Deck.

Tornado Dragon, Number 41: Bagooska the Terribly Tired Tapir and Abyss Dweller (Xyz Floodgate)
Tornado Dragon Tornado Dragon
Number 41: Bagooska the Terribly Tired Tapir Number 41: Bagooska the Terribly Tired Tapir
Abyss Dweller Abyss Dweller

Looking at the name, you already understand, you can lock the field or GY to whatever level you can, but you will ensure your winning move!

Gear Gigant X (1x)
Gear Gigant X Gear Gigant X

Searcher is good for continuing combos

Divine Arsenal AA-ZEUS - Sky Thunder (1x)
Divine Arsenal AA-ZEUS - Sky Thunder
Divine Arsenal AA-ZEUS - Sky Thunder

Boss Xyz

Accel Synchro Stardust Dragon (1x)
Accel Synchro Stardust Dragon Accel Synchro Stardust Dragon

Lvl 8 is needed to climb to lvl 9-10 more easily!

Platinum Gadget (1x)
Platinum Gadget Platinum Gadget

The Extender extends the combo but has the restriction that it cannot be used as a Link material during the turn it is summoned . However, I:P can be used to overcome this.

Ancient Gear Ballista (0-1x)
Ancient Gear Ballista Ancient Gear Ballista

This would be a good choice to lure backrows from opp, but it's also quite situational. Should be put in Side Deck!

Boss Link
Underworld Goddess of the Closed World Underworld Goddess of the Closed World
Knightmare Unicorn Knightmare Unicorn
Apollousa, Bow of the Goddess Apollousa, Bow of the Goddess
Borrelsword Dragon Borrelsword Dragon
Mekk-Knight Crusadia Avramax Mekk-Knight Crusadia Avramax
I:P Masquerena I:P Masquerena
Accesscode Talker Accesscode Talker
Borreload Dragon Borreload Dragon

The strongest possible generic Bosses and Techs in every Extra Deck of every archetype!!!

Qliphort Genius (1x)
Qliphort Genius Qliphort Genius

You can search for Therion "King" Regulus or simply other high level SSams. To do this, you can do it through Pendulum Summon !

Gigantic "Champion" Sargas and Springans Merrymaker (Springan Engine)
Gigantic "Champion" Sargas Gigantic "Champion" Sargas
Springans Merrymaker Springans Merrymaker

Small engine to go up to the boss has the ability to resist Xyz and search for 1 Therion



Combo

As OCG lamented: Oh this article is so long! But we'll get to the part where we actually understand how to use the deck. Below is the basic combo for this version!

Combo cơ bản nhất
Superheavy Samurai Soulpeacemaker Superheavy Samurai Soulpeacemaker
Superheavy Samurai Prodigy Wakaushi Superheavy Samurai Prodigy Wakaushi
Superheavy Samurai Monk Big Benkei Superheavy Samurai Monk Big Benkei
Superheavy Samurai Scales Superheavy Samurai Scales
Forbidden
Superheavy Samurai Scarecrow
Forbidden
Superheavy Samurai Scarecrow
Superheavy Samurai Motorbike Superheavy Samurai Motorbike
Superheavy Samurai Soulpiercer
Superheavy Samurai Soulpiercer

You will only need 1 card in your hand, Soulpiercer , and 1 other card to discard: v
  1. Normal Summon Soulpiercer
  2. Link Scarerow , Eff Soulpiercer activates when brought to the GY and allows you to get a Bike into your hand
  3. Drop the Bike into the GY to get Wakaushi
  4. Activate Wakaushi into Pendulum Zone and activate Pendulum Eff, allowing us to Sum it onto the field and put Benkei into Pendulum Zone
  5. Activate Scarerow 's 2nd eff, discard 1 card to Sum Soulpiercer from below GY onto the field.
  6. Synchro 1 body level 8 onto the field (At this point, you can stop setting up the field with Borreload Savage Dragon but you will need to put Scarerow on the GY before Synchro it up to have 1 negate for Borreload!). The body I chose is Accel Synchro Stardust Dragon to extend my combo.
  7. Wakaushi goes to the Extra Deck, activates eff to return to the Pendulum Zone, and Soulpiercer, when down to the GY, activates his Eff to get another Wakaushi in his hand. Finally, Accel Synchro Stardust Dragon will activate the eff to bring the Bike onto the field. So we have 3 chains (Arrange the chain so that Wakaushi's effect lasts to avoid getting hit by Ash).
  8. Synchro to Baronne thanks to Accel and Bike (You can stop here but we can still do more :")).
  9. Activate Benkei 's effect to add Peacemaker to your hand
  10. Equip Peacemaker to Scarerow to activate the effect, sacrifice Scarerow to bring Scales to the field.
  11. Scales activates the eff to bring Soulpiercer back to the field
  12. Link Summon to Qliphort Genius . Activating Soulpiercer 's effect brings another SSam to hand (Bike).
  13. Pendulum Summon both Bike and Wakaushi to the field, activating Genius's effect, bringing Therion "King" Regulus to hand
  14. Link Summon Apollousa, Bow of the Goddess , using Genius, Bike & Wakaushi => negate 3 times
  15. Summon Therion "King"
You can see, with this combo, the combinations and gameplay creativity are limitless. With this combo, you will have at least 3 negates in the same turn (Baronne, Apollousa, Therion "King"), quite a lot to make it difficult for opp!



Sample deck

To get a more general idea of ​​what the 2023 SSam version is like, please take a look at YGO Vietnam's sample Deck!

Deck mẫu

Main: 54 Extra: 16

1 copyAncient Gear Box 1 copyAncient Gear Box
Limited to 1 copy
1 copyBystial Druiswurm
Limited to 1 copy
1 copyBystial Druiswurm
Limited to 1 copy
3 copiesBystial Magnamhut
Limited to 1 copy
3 copiesBystial Magnamhut
Limited to 2 copies
3 copiesDroll & Lock Bird
Limited to 2 copies
3 copiesDroll & Lock Bird
1 copyInfinitrack Tunneller 1 copyInfinitrack Tunneller
1 copyJinzo
1 copyJinzo
1 copyJizukiru, the Star Destroying Kaiju 1 copyJizukiru, the Star Destroying Kaiju
2 copiesKashtira Fenrir 2 copiesKashtira Fenrir
3 copiesKurikara Divincarnate 3 copiesKurikara Divincarnate
3 copiesNibiru, the Primal Being 3 copiesNibiru, the Primal Being
1 copySpell Canceller 1 copySpell Canceller
1 copySuperheavy Samurai Scales 1 copySuperheavy Samurai Scales
1 copySuperheavy Samurai Soulclaw 1 copySuperheavy Samurai Soulclaw
1 copySuperheavy Samurai Soulgaia Booster 1 copySuperheavy Samurai Soulgaia Booster
1 copySuperheavy Samurai Soulpeacemaker 1 copySuperheavy Samurai Soulpeacemaker
3 copiesSuperheavy Samurai Soulpiercer
3 copiesSuperheavy Samurai Soulpiercer
1 copySuperheavy Samurai Stealthy 1 copySuperheavy Samurai Stealthy
3 copiesSuperheavy Samurai Wagon 3 copiesSuperheavy Samurai Wagon
1 copyTherion "King" Regulus
1 copyTherion "King" Regulus
1 copyPSY-Frame Driver 1 copyPSY-Frame Driver
2 copiesArchfiend Eccentrick 2 copiesArchfiend Eccentrick
2 copiesSuperheavy Samurai Monk Big Benkei 2 copiesSuperheavy Samurai Monk Big Benkei
3 copiesSuperheavy Samurai Prodigy Wakaushi 3 copiesSuperheavy Samurai Prodigy Wakaushi
3 copiesAsh Blossom & Joyous Spring 3 copiesAsh Blossom & Joyous Spring
2 copiesGhost Mourner & Moonlit Chill 2 copiesGhost Mourner & Moonlit Chill
3 copiesGhost Ogre & Snow Rabbit 3 copiesGhost Ogre & Snow Rabbit
Limited to 1 copy
3 copiesPSY-Framegear Gamma
Limited to 1 copy
3 copiesPSY-Framegear Gamma
3 copiesSuperheavy Samurai Motorbike 3 copiesSuperheavy Samurai Motorbike
1 copyAncient Gear Ballista 1 copyAncient Gear Ballista
Forbidden
1 copyApollousa, Bow of the Goddess
Forbidden
1 copyApollousa, Bow of the Goddess
1 copyQliphort Genius 1 copyQliphort Genius
1 copySaryuja Skull Dread 1 copySaryuja Skull Dread
Forbidden
2 copiesSuperheavy Samurai Scarecrow
Forbidden
2 copiesSuperheavy Samurai Scarecrow
1 copyAccel Synchro Stardust Dragon 1 copyAccel Synchro Stardust Dragon
Forbidden
1 copyBaronne de Fleur
Forbidden
1 copyBaronne de Fleur
Forbidden
1 copyBorreload Savage Dragon
Forbidden
1 copyBorreload Savage Dragon
1 copySuperheavy Samurai Ninja Sarutobi 1 copySuperheavy Samurai Ninja Sarutobi
1 copyGolden Cloud Beast - Malong 1 copyGolden Cloud Beast - Malong
1 copyDivine Arsenal AA-ZEUS - Sky Thunder 1 copyDivine Arsenal AA-ZEUS - Sky Thunder
1 copyGear Gigant X 1 copyGear Gigant X
1 copyGigantic "Champion" Sargas 1 copyGigantic "Champion" Sargas
1 copyNumber 41: Bagooska the Terribly Tired Tapir
1 copyNumber 41: Bagooska the Terribly Tired Tapir
1 copySpringans Merrymaker 1 copySpringans Merrymaker

 




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