
Instructions for building and playing Superheavy Samurai (Ver 2023) - TCG
SSam is a famous archetype in OCG for quickly establishing an invincible field with a style that doesn't rely too much on Spell/Trap. And with its new support in CYBERSTORM ACCESS, SSam will take a new step forward and have an extremely powerful gameplay! So, what's the difference with TCG? The answer is not much difference :/ because SSam rarely gets banned
Sections covered in this guide:
overview
This version will give you more summoning options and allow you to access the most terrible Extra Decks in the current meta, not to mention, the Pendulum and Link supports also make searching for cards much easier. much!
Core
Searcher chính
Wagon, Soulpiercer and Soulpeacemaker are all 3 searcher cards that we know through the old version of SSam:
- Wagon searches for 1 Soul when switching from Attack to Defense position
- Piercer searches for 1 SSam straight from the Deck if it goes down to GY , suitable for Normalizing it then Linking and with this effect, it will not be limited to once per turn but can be used continuously with the latest 2 Pendulum! It also helps penetrate armor
- Peacemaker will sacrifice 1 SSam that it equips to search , which is quite resource consuming so you can consider only putting 1-3 cards in your deck. But according to the old combo method, you can still equip it to Piercer to get a double search !
Superheavy Samurai Prodigy Wakaushi and Superheavy Samurai Monk Big Benkei (Các Pendulum)
What has changed significantly are these two new Pendulums, making your SSam set strangely linked.
- Wakaushi with the monster effect allows you to summon 1 SSam from the Deck (so we have a 5th searcher :v) at the cost of discarding 1 card (monster) in your hand to the GY. And if you Synchro use it as a material and it is placed on the Extra Deck face up, it will be returned to the Pendulum Zone (This is an extremely smart way to recycle after using up all of your Normal Summon turns). me, you can continue to extend your combo through Pendulum Summon). In addition, this bonus is a Tuner !
- With his Pendulum effect, Wakaushi allows you to put another Pendulum ( Big Benkei ) directly into the Pendulum Zone and then summon it. Thus, if you use a combo that includes Wakaushi, you will want to put it into the Pendulum Zone first so you don't lose 1 Normal Summon.
- Big Benkei's monster effect allows you to quickly summon it to the field for the cost of only 1 copy of it whether in your Deck or in your hand. In addition, it can also be recycled again to use for Pendulum Summon after being placed on the Extra Deck during Synchro.
- As for its Pendulum effect, Big Benkei allows you to search for 1 Soul and put it in your hand (so we have a 6th searcher :v). You will want to search for Piercer due to its reusable effects.
Superheavy Samurai Stealthy (1-3x)
As the name "Spy", this card will help us set Spells/Traps in opp's GY on our field and even REMOVE that card after it leaves the field (bye Labrynth). Doubly convenient for yourself, both helping the GY empty Spell/Trap, and eliminating potential dangers with Spells/Traps that can trigger effs in the GY.
Superheavy Samurai Drum and Superheavy Samurai Trumpeter (Tuner - Nhưng không cần lắm :v)
Both of these Tuners are a bit different in level, but with normal builds, you will want to use Drum because it's easy to measure level for synchro, but if you play in a style that doesn't want to waste any Normal Summon or potential Summon turns, I will advise you to use Trumpeter.
Other Superheavy Samurai
And of course there will be a few SSams that you think will "work well" when you put them in, but in reality they won't speed up the deck, but you can put them in the Side Deck in some situations!
Superheavy Samurai Thief (0-1x)
Thief has a similar effect to Spy but it will not completely solve opp's Spell/Trap, only Set can go on the field and that's it. However, for decks that use Pendulum, this card will work extremely well, but to be honest, no one uses Pendulum much and knows a lot about the properties of Pendulums considered Spells, so Spy will have the darkest effect. is better than this card.
Superheavy Samurai Battleball (1x)
The effect will be a bit similar to Underworld Goddess but will be Synchro, this effect will work well for Decks that use Aces as leveled monsters, will troll them a bit but also works well to eliminate the relationship. dangerous without triggering any monster effects.
Superheavy Samurai Soulfire Suit (0-1x)
In addition to helping you have a free level 5 body, the remaining effects will be quite suitable to go with Superheavy Samurai Soulbreaker Armor.
Superheavy Samurai Blowtorch (0-1x)
It will be quite annoying for opp if you have a good field with a monster with really big DEF. BUT this is just a situational card => meaning if you have 1 monster on the field, this card in your hand is quite useless.
On the other hand, if it is on the field, it will help you defend quite well
Tech & Engine
The nature of SSams is that they do not need to use Spells/Traps, so if added to the deck, SSams will not be able to operate smoothly, but if duelists are really smart, they will use Spells/Traps. Trap banishes itself from the grave to activate the effect, convenient for SSam. But it's quite rare that those cards can be used to really cause a connection to SSam, so I also skipped part of the article about Spells/Traps and will summarize them through the Tech section below!
Ancient Gear Box (Searcher)
Search for cards with 500 ATK/DEF, specifically
Kashtira Arise-Heart and Kashtira Fenrir (Kashtira Engine)
A small Engine does not have much effect on the deck because even though this Deck uses that GY, it will help you take advantage of the advantages that the Samurai have => free body => boss is taller and stronger => lock GY opp's is better
However , because it affects your GY, it is best to sum the boss at the end of the turn or not put it in at all, using Fenir is too ok.
Extra Deck
SSam's Extra Deck will be quite diverse, but I'll just suggest you a few cards that I think you'll need for a SSam TCG version!
Superheavy Samurai
Depending on the version you build, remove these bosses accordingly, but in my opinion, most of the TCG meta uses Scarecrow and Sarutobi a lot. Anyway, here are the ratios for each card
- Train King x0-1
- Shutendoji x0-1
- Scarecrow x2
- Masurao and Shanao are both x0-1 but should be placed in the Side Deck just in case
- Susanowo x0-1
- Sarutobi x1
Naturia Beast, Naturia Exterio and Naturia Barkion (Naturia)
An Engine that is extremely suitable for SSam using the EARTH attribute, plus the use of extremely powerful negates (the cost is cards in the same deck or in the graveyard). These will be good Extra Deck options for you to consider putting in the Main Deck and Side Deck.
Qliphort Genius (1x)
You can search for Therion "King" Regulus or simply other high level SSams. To do this, you can do it through Pendulum Summon !
Combo
As OCG lamented: Oh this article is so long! But we'll get to the part where we actually understand how to use the deck. Below is the basic combo for this version!
Combo cơ bản nhất
You will only need 1 card in your hand, Soulpiercer , and 1 other card to discard: v
- Normal Summon Soulpiercer
- Link Scarerow , Eff Soulpiercer activates when brought to the GY and allows you to get a Bike into your hand
- Drop the Bike into the GY to get Wakaushi
- Activate Wakaushi into Pendulum Zone and activate Pendulum Eff, allowing us to Sum it onto the field and put Benkei into Pendulum Zone
- Activate Scarerow 's 2nd eff, discard 1 card to Sum Soulpiercer from below GY onto the field.
- Synchro 1 body level 8 onto the field (At this point, you can stop setting up the field with Borreload Savage Dragon but you will need to put Scarerow on the GY before Synchro it up to have 1 negate for Borreload!). The body I chose is Accel Synchro Stardust Dragon to extend my combo.
- Wakaushi goes to the Extra Deck, activates eff to return to the Pendulum Zone, and Soulpiercer, when down to the GY, activates his Eff to get another Wakaushi in his hand. Finally, Accel Synchro Stardust Dragon will activate the eff to bring the Bike onto the field. So we have 3 chains (Arrange the chain so that Wakaushi's effect lasts to avoid getting hit by Ash).
- Synchro to Baronne thanks to Accel and Bike (You can stop here but we can still do more :")).
- Activate Benkei 's effect to add Peacemaker to your hand
- Equip Peacemaker to Scarerow to activate the effect, sacrifice Scarerow to bring Scales to the field.
- Scales activates the eff to bring Soulpiercer back to the field
- Link Summon to Qliphort Genius . Activating Soulpiercer 's effect brings another SSam to hand (Bike).
- Pendulum Summon both Bike and Wakaushi to the field, activating Genius's effect, bringing Therion "King" Regulus to hand
- Link Summon Apollousa, Bow of the Goddess , using Genius, Bike & Wakaushi => negate 3 times
- Summon Therion "King"
You can see, with this combo, the combinations and gameplay creativity are limitless. With this combo, you will have at least 3 negates in the same turn (Baronne, Apollousa, Therion "King"), quite a lot to make it difficult for opp!
Sample deck
To get a more general idea of what the 2023 SSam version is like, please take a look at YGO Vietnam's sample Deck!
tcg
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https://ygovietnam.com/
















































































































































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