Battlin' Boxer is a card race that debuted in the Yu-Gi-Oh! Zexal is used by the character Alito, one of the seven Barian emperors. Battlin' Boxer has a gameplay style of spamming strong xyz monsters and using these warriors' ATK to win.

Battlin' Boxer is a card race that debuted in the Yu-Gi-Oh! Zexal is used by the character Alito, one of the seven Barian emperors. Battlin' Boxer has a gameplay style of spamming strong xyz monsters and using these warriors' ATK to win.

Let's start with a basic combo below.
Step 1: Normal summon Promoter .
B2: Activate Promoter 's on-field effect, sacrifice this monster (cost), special summon Uppercutter and Chief Second from the deck.
Step 3: Activate Uppercutter 's effect, take Switchitter from the deck to your hand.
Step 4: Using Chief Second 's effect, you can Normal Summon another Battlin' Boxer monster during your turn, Switchitter .
B5: Activate Switchitter 's effect, special summon Promoter from the grave.
B6: Summon xyz King Dempsey , using Uppercutter and Chief Second as materials.
B7: Activate King Dempsey 's effect, add Battlin' Boxing Cross Counter from the deck to your hand.
B8: Summon xyz Number 79 , using Switchitter and Promoter as materials.
B9: Set Cross Counter from hand.
This is a 1 Promoter combo and results in 2 xyz monsters and 1 counter trap with the ability to negate the monster's effects. This combo can help you use King Dempsey thoroughly, you will need 3 King Dempsey in your extra deck.
You will continue as follows:
Create disruption on your opponent's turn.
B10: Activate Cross Counter when given the opportunity.
After you successfully use Cross Counter , you have destroyed your Number 79 With Cross Counter , negate the effect and destroy the monster that activates that effect, you will summon a second King Dempsey from the extra deck to the field, then attach this Cross Counter as an xyz material to that monster.
B11: Since King Dempsey only requires a special summon to activate its effect, you will activate this monster's effect, you can take Switchitter from your deck to your hand.
Also because King Dempsey summoned with Cross Counter does not count as an xyz summon, you will not be able to revive this King Dempsey later with Switchitter or Battlin' Boxing Spirits .
B12: Then, in the same turn that you activated Cross Counter , activate the quick effect of 1 King Dempsey , detach Cross Counter and your Battlin' Boxer monster that turn cannot be targeted by your opponent's effects .
Create more disruption on your next turn.
B13: On your next turn, you normal summon Switchitter and use Switchitter 's effect to revive Promoter from the grave.
Step 14: Activate Promoter 's effect to summon Glassjaw and Uppercutter from the deck.
B15: Activate Promoter 's graveyard effect, remove this card from the grave (cost), turn the level of 3 monsters on the field, Switchitter , Glassjaw and Uppercutter , to 5. Then use these 3 monsters as materials to Summon xyz to Number C79 .
B16: Activate King Dempsey 's quick effect, detach the Uppercutter monster that is sending King Dempsey 's xyz material to the grave.
B17: Activate Uppercutter 's grave effect, placing the Cross Counter from the grave back onto the field.
Which monster you use as a material can also affect your strategy later, you need to use Uppercutter as a material to summon King Dempsey at the beginning of the combo for this reason.
Currently, there are 2 disruptions on your field instead of 1 like last turn coming from 1 Cross Counter and 1 disabling the special summon of Number C79 .
B18: You should activate Number C79 's effect first, then use Cross Counter .
Detach 2 monsters, Glassjaw and Uppercutter, to give the effect of Number C79 .
B19: Glassjaw (if Number C79 activates in chain link 1) and Uppercutter can trigger effects on their graves.
Uppercutter will summon Number 79 from the grave and Glassjaw will help you pick up the Switchitter again.
B20: When you use Cross Counter , you will use this card to destroy Number C79 and summon the 3rd King Dempsey .
It's a shame to have to destroy Number C79 , but this monster can't do anything with only 1 material, you can revive this monster later with Switchitter and Uppercutter .
B21: Your field is almost complete so you can add to your hand or send to your grave anything you need from your deck with King Dempsey .
Now as long as King Dempsey and Number 49 stay on the field each of your turns, you can perform resource recovery during the turn.
Activate Number 49 's effect, attach 1 of the 2 monsters you want, Glassjaw or Uppercutter, from the grave as material to this monster, then activate King Dempsey 's quick effect to detach Number 79 's material (activate in chain link 1 if you want to use Glassjaw 's effect).
Choose Uppercutter if you want to re-summon Battlin' Boxer monsters from the grave or re-set the Cross Counter . The next time Cross Counter activates, you should destroy xyz summoned monsters so you can revive them later more easily ( King Dempsey at the beginning of the combo). Cross Counter requires summoning a monster with a different name from the first destroyed monster, which is not too much of a problem because this card can summon almost any Battlin' Boxer monster from the extra deck.
Select Glassjaw so you can return 1 required Battlin' Boxer monster to your hand from the Graveyard each turn. Glassjaw can also push xyz monsters that cannot be revived (summoned with Cross Counter ) back to the extra deck so they can be used again later. Take advantage of this to push King Dempsey monsters that have been summoned with Cross Counter so that you can continue to summon King Dempsey in the next turns.
Above are reasonable and optimal ways to handle your disruption as well as how to play games that you cannot end early. You can maintain your resources each turn with the pair of King Dempsey and Number 79 cards.
Cross Counter is a counter trap card that has the ability to both negate the opponent's monster effects and summon additional xyz monsters Battlin' Boxer from the extra deck. To be able to use the monster summoning effect, you need to destroy the opponent's monster that activated the effect.
However, you do not always have to use this effect, in cases where the opponent uses monsters with many beneficial resources such as Rescue Cat , Rescue-ACE Impulse , monster fusion effects. If you have Tearlaments in your grave, you should use Cross Counter early to avoid your opponent being able to bypass Cross Counter .
A pretty good interaction between Cheat Commissioner and Number 79 , Number C79 has Number 79 as an ingredient.
Cheat Commissioner forces your opponent's monster to attack your monster. If they attack your other Battlin' Boxer monsters while N umber C79 has the Number 79 material, Number C79 will gain 1 extra material, plus 1 more material when Number C79 attacks the next turn then is one more use of this monster's quick effect.
If they successfully destroy Number 79 while having the material on the field, this is a time to revive the necessary monsters from the grave like Uppercutter or Glassjaw to use their effects. If Cheat Commissioner forces the opponent to attack Glassjaw, when attacked, it will automatically destroy itself and you can use Glassjaw 's grave effect.
Cheat Commissioner in that turn, if you have 2 ingredients, you also have a chance to check the opponent's hand cards once. It is very difficult for you to get the other side's spell cards because they will put them face down on the field before entering the Battle Phase. .
If Cheat Commissioner 's effect causes unwanted effects where your important monster will be destroyed by your opponent, then Chief Second in your hand is a reasonable protection option in this situation. Chief Second will remove the protected monster or your opponent's monster until the End Phase.
Let's see what Battlin' Boxer will have to do when facing hand traps and board breakers.
Ash Blossom is one of the hand traps used in most decks.
Promoter is always the top target targeted by Ash Blossom . Your ability to perform a combo or not do anything depends on whether the Promoter can successfully perform the effect or not.
When you cannot summon 2 Battlin' Boxers with Promoter , it is entirely possible that you will lose 1 turn. The reason is that when going first, players will most likely normally summon Promoter .
Sometimes Uppercutter and King Dempsey are targeted by Ash Blossom , not the Promoter . The two monsters Uppercutter and King Dempsey can do what Promoter cannot do: find counter traps, cards that are extremely difficult to deal with.
Infinite Impermanence and Effect Veiler are two hand traps that can neutralize common monster effects on the field.
These cards will also often target the Promoter on the field, before this monster can use its effect, if they do not have Ash Blossom in hand or use Ash Blossom for another purpose.
In addition, Chief Second , Uppercutter , or King Dempsey can also be targets to negate and interrupt your combo.
Although King Dempsey has the ability to protect your Battlin' Boxer monster from being targeted by effects, these cards can be chained to King Dempsey very easily. Furthermore, summoning King Dempsey is also very difficult when your opponent is likely to use them before this monster is summoned.
Battlin' Boxer's combo doesn't depend on graves too much, Ghost Belle and DD Crow also don't cause too many obstacles to the deck.
The targets that these two cards can target in your combo are Switchitter and Uppercutter .
Battlin' Boxer's Cross Counter and Uppercutter card loop combos can also be blocked by DD Crow .
In contrast to other combo decks, Dark Ruler No More and Forbidden Droplet do not cause much damage to Battlin' Boxer.
Battlin' Boxer monsters completed their quest during your turn. During the opponent's turn, these monsters are mainly used as bait for Cross Counter or King Dempsey to use Uppercutter to restore resources.
Some flood gates can be annoying for the deck, especially There Can Be Only One .
Although the grave may not be needed in a combo, in the long run the grave is a place for Battlin' Boxer to maintain the stability of the deck. The monsters after the combo need to be sent to the grave so that Switchitter or Uppercutter can revive at any time. You also need to pay attention to cards like Macro Cosmos , these cards will not immediately affect your strategy but they will prevent the deck's ability to recover.
It is very difficult for your Promoter to successfully use the effect without being blocked if the opponent has Ash Blossom . The only way is to exchange your Promoter 1:1 with the opponent's Ash Blossom .
You can use Battlin' Boxer extender monsters like Sparrer to summon as backup when the Promoter fails to use its effect. A more difficult step is to use Sparrer with Promoter to summon xyz King Dempsey to search for Switchitter to revive Promoter and use this monster's effect.
“Infernoble Arms – Durendal” can help you get the necessary Battlin' Boxer monsters into your hand in situations like this.
Place Rank-Up-Magic – The Seventh One on top of your deck with Seventh Ascension so your next turn is probably the last thing on your mind.
Infinite Impermanence or Effect Veiler are also dangers to your deck. Promoter , Chief Second , Uppercutter or even any other monster can become targets for these hand traps.
For trap hands like Infinite Impermanence or Effect Veiler , when you have an extender in your hand, cards like Sparrer will be able to help you continue that combo.
Although King Dempsey 's material requirement is any 2 level 4 monsters, you will not be able to use extenders other than the Battlin' Boxer card family. The reason is that Promoter and Switchitter will not allow you to special summon monsters, other than Battlin' Boxer, during the turn their effect is activated.
For this reason, break board monsters like Pankratops , Kashtira Fenrir , and Kaiju monsters are very difficult to play with Battlin' Boxer. One option you can play in the Battlin' Boxer deck is Sphere Mode .
Sakitama is a rare monster that can become a backup extender monster for Battlin' Boxer, an effect that allows this monster to be summoned to the field via normal summon rather than special summon.
When you need to deal with mass destruction cards like Raigeki , Lead Yoke will help you keep 1 Battlin' Boxer monster on the field. Normally, Battlin' Boxer's combo only has a maximum of 2 xyz monsters when the combo runs out.
Raigeki or Evenly Matched can be negated with Flamvell Counter , a card searchable with Uppercutter .
Dimensional Barrier is a very difficult card to deal with. What you need to do is focus on breaking your opponent's board that turn with common break board cards. Anyway, the Battlin' Boxer monsters in the main deck hurt a lot.
If you can't summon xyz monsters during your turn, you can summon them during your opponent's turn with Wonder Xyz !
The enemy's Nibiru will sometimes help you finish the combo. With a deck that is not able to counter Nibiru like Battlin' Boxer, you need to consider a lot about the deck's combo.
If you end up comboing with 2 xyz monsters on the field, it is likely that your field will be wiped out by Nibiru without any counter ( Crossout Designator ). Even if this archetype has a Cross Counter card with the ability to negate monster effects, it still cannot stop Nibiru because it is a counter trap that requires 1 turn to set first.
A safer combo can be done with 1 or 2 cards that can help you avoid Nibiru or receive the least damage caused by Maxx “C” .
Cards in hand: 1 Promoter
Step 1: Normal summon Promoter .
Step 2: Activate Promoter 's effect, sacrifice Promoter (cost), special summon 1 Uppercutter and 1 Glassjaw from the deck.
Step 3: Activate Uppercutter 's trigger effect, take Flamvell Counter from the deck to your hand.
B4: Summon xyz King Dempsey , using Uppercutter and Glassjaw as materials.
B5: Activate King Dempsey 's trigger effect, take Cross Counter from the deck to your hand.
Step 6: Activate King Dempsey 's quick effect, detach Glassjaw .
B7: Activate Glassjaw 's trigger effect, regain Promoter from grave to hand (with target).
B8: Set Flamvell Counter and Cross Counter from hand. End combo.
After the combo you have:
You only summon 4 monsters so your opponent's Nibiru cannot activate, plus if Maxx "C" prevents your combo, your opponent can only draw 2 cards.
You will use Cross Counter first to send Uppercutter to the grave before you can use Flamvell Counter (because you need Uppercutter in the grave as a cost for this card).
To be able to use Flamvell Counter first, you can use King Dempsey 's quick effect on the opponent's turn before they enter Main Phase, detach Uppercutter to the grave. So you can use both of your couter traps without worrying about the activation order.
When Uppercutter is sent to the grave, you can re-summon the Glassjaw that was detached from the previous turn. Summon Lead Yoke with Cross Counter to avoid Glassjaw 's unnecessary self-destructs during the Battle Phase.
A combo can also be performed with 2 different cards from the 5 cards Chief Second , Sparrer , Sakitama , “Infernoble Arms – Durendal” , any level 4 Battlin' Boxer monster.
Priority to normal summoning Chief Second .
If you have Sparrer , you will prioritize normal summoning the remaining monsters in your hand.
Always activate Sakitama 's effect to create additional normal summons of this monster.
“Infernoble Arms – Durendal” will help you pull up the necessary monster.
With just 2 different cards out of the 5 cards I mentioned above in your hand, you will be able to summon King Dempsey .
Ending the combo early can make the opponent's Nibiru ineligible to activate, Maxx "C" will also only be able to draw 1 or 2 cards.
Of course, your disruption count will be reduced if you fail to summon Uppercutter that turn.