Have you noticed that recently there are some decks using level 8 monsters with the ability to massively spam from the grave? They are crowded, difficult to deal with, and when you deal with them, you get hit with some effect and they continue to reappear.

Instructions for playing Horus - Part 2
Important cards in combos
Horus cards have extremely simple combos with one of two cards, Imsety or King's Sarcophagus .
First of all, the effects of Imsety or King's Sarcophagus are +0 or +1 effects.
For King's Sarcophagus , when you have this card on the field, you can send 1 card from your hand to the grave (-1) to send 1 Horus monster you want from your deck to the grave. This monster can be summoned from the grave to the field (+1).
For Imsety , you need to send this card along with 1 other card from your hand to the grave (-2) to get King's Sarcophagus from your deck to your hand (+1) and then you can draw 1 more card ( +1). Activate King's Sarcophagus from hand (+0) and then revive Imsety from the grave (+1).
Combo with King's Sarcophagus
Combo with Imsety
To be able to use Imsety 's effect in your hand, you need to have another card in your hand.
B1: Activate Imsety 's effect, discard this monster along with 1 other card from your hand to the Graveyard to add King's Sarcophagus from your Deck to your hand, then draw 1 card.
B2: Activate King's Sarcophagus from your hand.
Step 3: Use the card you just drew, or any extra cards in your hand, to pay the cost of King's Sarcophagus , sending 1 Horus monster from the deck to the Graveyard (except Imsety ).
B4: Re-summon Imsety and the Horus monster that was just sent to the grave with their effects (no chaining).
Result: Imsety + 1 any card from hand => Imsety + 1 Horus monster on the field + 1 other card in hand
Archetype analysis
Just now are two combos of the Horus card clan that I want to bring to you.
These combos help you turn unnecessary cards in your hand into a level 8 monster, or sometimes you need the card in that hand to go to the grave more. Imsety 's ability to draw 1 can sometimes save your lost goals!!
This clan's combo is simply exchanging "1 card in hand = 1 Horus monster on the field" with King's Sarcophagus .
Imsety and King's Sarcophagus are extremely important keys to Horus.
Horus helps you pull a large number of monsters from the deck onto the field. This ability can be used continuously every turn as long as King's Sarcophagus is on the field.
Imsety can send any card on the field to the grave without a target.
Hapi is a monster used to deal with decks that revolve around graveyards or discard cards. Besides Imsety , Hapi is the 2nd priority monster of the Horus card clan.
Duamutef along with other Horus monsters can cause extremely large amounts of damage to the opponent during the battle phase.
King's Sarcophagus also clears high ATK or unkillable monsters once.
Qebehsenuef and King's Sarcophagus can cover Horus monsters on your field. Qebehsenuef is probably the least used monster of this archetype.
Even more important is that Horus does not consume normal summons during your turn, allowing Horus to be used as a flexible engine in many different decks.
Although each Horus monster has a non-weak effect, these monsters are relatively passive because they depend on the opponent's actions.
Horus is often used as an engine in combination with other card races. Horus monsters will be used as materials for xyz 8 monsters with more proactive effects instead of sitting and waiting for the opponent.
Besides Imsety and King's Sarcophagus , I'm sure you don't want to see the remaining Horus cards in your hand. When you draw any Hapi , Duamutef , or Qebehsenuef , your hand loses a card with combo potential.
Imsety is always played with the maximum possible number (play 3), King's Sarcophagus can be played 1, 2 or 3 depending on strategy as it can be searched with Imsety .
Hapi , Duamutef , and Qebehsenuef are played in the deck in minimal numbers (playing 1 or 0) to keep the draw rate as low as possible.
Imsety is a DARK Spellcaster monster, King's Sarcophagus is an eternal spell card. These two cards are very difficult to find in your hand with cards outside the clan, so usually you can only rely on drawing Only get these cards in your hand.
You can use this clan's environmental spell card ( Stone Wall of the Imperial Tombs ) to increase your chances of getting Imsety in your hand, although this doesn't make too much of a difference.
Expands on Horus' gameplay
Certainly in the current game environment, you won't be able to just leave Horus monsters on the field and wait for the opponent to help you.
You can take advantage of these "bodies" on the field to summon other more proactive bosses from the extra deck. The best choice for Horus' extra deck is rank 8 xyz monsters.
Don't worry too much about Horus monsters because they can reappear from their graves onto the field every turn if King's Sarcophagus is on your field. If King's Sarcophagus isn't on your field at that time, it's okay because the Horus has already completed its mission.
Below are the xyz monsters that I have compiled that can be used when playing Horus cards. Depending on your play style, you can use the number of Horus cards along with the extra deck monsters you like.
Number 90: Galaxy-Eyes Photon Lord and Number 38: Hope Harbinger Dragon Titanic Galaxy are the two best negate options for the deck with Number 90 being able to disable monster effects and Number 38 having the ability to disable spell cards of enemy.
Number 23: Lancelot, Dark Knight of the Underworld is a monster that has the ability to negate the activation of both spell/trap cards and the effects of other monsters, however a huge minus point of this monster is This effect is a mandatory effect, your opponent will easily be able to negate Number 23 . Normally, this monster will be used to summon ZEUS because this monster can directly attack the opponent while having xyz materials, and Number 23 can also shoot one of their face-up monsters. when this monster inflicts damage to your opponent.
Coach King Giantrainer can be summoned with 3 level 8 monsters, this is a monster with an effect that allows you to draw up to 3 cards in the same turn it is summoned, in exchange you will not be able to perform the Battle Phase during that turn.
With the deck filtering ability of King's Sarcophagus , the rate of drawing other Horus cards has decreased to extremely low and increases the rate allowing you to draw other necessary cards into your hand.
The Zombie Vampire is used in graveyard strategies, this monster can send 4 cards from the top of the pile to the grave by discarding 1 of this monster's materials (cost). Then you can also summon to the field a monster that The Zombie Vampire sent to the grave, this is also an indirect way to summon from the deck or steal the opponent's monster.
Garunix Eternity, Hyang of the Fire Kings along with Dingirsu, the Orcust of the Evening Star are two options that I know of to destroy the opponent's field that work quite well.
Garunix Eternity, Hyang of the Fire Kings is an option when you want to destroy multiple targets, each effect of Garunix Eternity can only be used once/turn. Garunix Eternity possesses up to 2 effects that destroy cards on the field:
- If this monster is xyz Summoned, you can destroy all other monsters on both sides of the field.
- You can detach 1 xyz material from this monster (cost) and target 1 spell/trap card on the field to destroy that card, this monster will permanently gain 500 ATK.
Furthermore, Garunix Eternity can also be revived from the grave after being destroyed if this monster has xyz materials while still on the field.
Dingirsu is no longer too strange because this monster has been used in the meta for a relatively long time, you can only special summon Dingirsu once/turn. If this monster is special summoned, you can send 1 card on your opponent's side of the field to the Graveyard without going through the target. If cards on your field are about to be destroyed, you can detach 1 material from this monster instead of that destruction.
Dingirsu is a monster that causes many difficulties for the opponent because this monster's card clearing effect on the field is not "destroyed" and this effect is not targeted. In addition, Dingirsu is also a monster that can protect your field from being destroyed twice.
Although not a rank 8 monster, ZEUS is a monster capable of sweeping the field and is very easy to summon in decks that use xyz monsters.
When talking about xyz 8, it is impossible to forget the Galaxy-Eyes archetype that possesses dragons with very good destructive ability. These Galaxy-Eyes monsters often possess huge ATK/DEF stats, some have bombardment effects or multiple attacks to help you defeat your opponents more quickly.
Galaxy-Eyes Full Armor Photon Dragon is a 4000 ATK monster and has a card bombardment effect.
Number C62: Neo Galaxy-Eyes Prime Photon Dragon can be summoned by pressing directly on the monster Number 62: Galaxy-Eyes Prime Photon Dragon and only requires any 2 level 8 monsters as summoning materials.
The duo Number 97: Draglubion and Number 100: Numeron Dragon are also one of the duos with the ability to end the game that are used a lot in xyz 8 decks.
The third monster used in this duo's combo is usually Number 38 , making your strategy more flexible.
Number 68: Sanaphond the Sky Prison is a monster with an effect that prevents both sides from special summoning monsters from the grave.
Number 1: Infection Buzz King is another version of Number 89: Diablosis the Mind Hacker with the ability to see and destroy the opponent's extra deck.
How to counter Horus
Above are the xyz monsters that I have compiled that can be used when playing the Horus card clan. Depending on your play style, you can use the number of Horus cards along with the extra deck monsters you like.
I will temporarily end this article with this part before getting to Horus's strategies.
First, besides Imsety and King's Sarcophagus , all other Horus cards in hand become bricks. So to block Horus's combo, you just need to focus on the two cards Imsety and King's Sarcophagus .
Using Ash Blossom to directly interfere with Imsety 's effect will give the Horus player -1 and almost completely interrupt Horus's combo.
Chaining Ash Blossom to King's Sarcophagus depends on the opponent's current card information. However, in the vast majority of cases, you should NOT use Ash Blossom to block King's Sarcophagus . The reason is that players mostly only need to send Horus monsters with the effect of King's Sarcophagus 1 to 2 times per turn, while King's Sarcophagus allows them to use the effect up to 4 times/turn, the Horus player still can continue to perfect their combo after being blocked by Ash Blossom once.
DD Crow can also help you relieve pressure coming from Horus. DD Crow 's targets are any Horus monster other than Imsety because the opponent can use King's Sarcophagus to send another Imsety from the deck to the grave, and other Horus monsters like Hapy , Duamutef , Qebehsenuef are very rare Have a strategy that uses more than 1 of each of these monsters.
Coach King Giantrainer is always the most targeted target. If you have Infinite Impermanence or Effect Veiler in hand, don't hesitate to use them on this monster.
Most end boards of Horus strategies can only deal with 2 out of 3 types of effects (monsters/spells/traps), and Horus will have a very difficult time dealing with trap cards like Infinite Impermanence or Evenly Matched . When you go later, if you have Infinite Impermanence in your hand, the possibility of successfully using this card to destroy Horus's board is very high.
The Zombie Vampire is no exception with hand trap cards like Ash Blossom , Infinite Impermanence , Ghost Belle and Effect Veiler .
End of Part 2
Part 1: Cards in the Horus card family.
Part 2: Analysis of the Horus card clan.




















































