Have you noticed that recently there are some decks using level 8 monsters with the ability to massively spam from the grave? They are crowded, difficult to deal with, and when you deal with them, you get hit with some effect and they continue to reappear.

Instructions for playing Horus - Part 3
Sections covered in this guide:
Core deck
You can review Part 1 and Part 2 to learn more about the playing style of this card clan.
Horus the Black Flame Deity is one of the main monsters in this strategy, a necessary monster in the strategy but this monster should not always appear in hand, playing 2 is a suitable choice. physical.
This monster plays differently than the rest of the Horus monsters because you need this monster in your hand rather than in your grave.
The deck's gameplay

Main goal of the deck: Get King's Sarcophagus out of the deck and protect this card while on the field.
The deck's gameplay when going first is to call xyz 8 monsters to stay on the field using Horus monsters as materials. Number 38 or Number 90 are both the best disruptions and also two large monsters that are difficult to handle by the opponent.
In the next turn, Horus monsters will be revived and attack, bringing the opponent's LP to 0.
Leaving Imsety or Hapi on the field with other disruptors on the field can also make it harder for the opponent to deal with when they don't know what to deal with first.
And yet, if your opponent decides to attack Horus monsters, King's Sarcophagus can send them to the grave immediately!!! This card also protects your Horus from being destroyed by effects unless they are targeted (while people prefer non-target effects in the current meta).
Canopic Protector lets you revive Horus monsters from the grave during your opponent's turn. This is a once per chain effect, not once per turn, meaning you can summon all of them that turn. . In return, each monster of the same name can only be summoned once per turn using this effect.
Canopic Protector 's chain of effects immediately after your opponent activates a card or effect causes your card to leave the field so that Imsety or Hapi 's effect can be triggered right in the new chain.
The reason is that these Horus monsters will appear first on the field (because Canopic Protector is resolved at a higher chain link) and "witness" your cards leaving the field with your opponent's effects.
They also cannot be targeted because the moment your opponent uses an effect, these monsters are no longer on the field. If your opponent activates the mass destruction effect, your Horus monsters will be safe thanks to King's Sarcophagus .
Horus the Black Flame Deity is a good choice for both front and back. When going next, this card can destroy 1 opponent's card with its first effect. If your opponent tries to clear your Horus, Horus the Black Flame Deity will clear all their monsters!!!
If you use the effect while Walls of Imperial Tomb is on the field, you will draw 1 additional card from the deck.
Duamutef is often a forgotten beast until you realize how "muscular" it is.
King's Sarcophagus can help you clear monsters that are difficult to defeat by battle.
Necessary staples and engines for the deck
In addition to rank 8 xyz monsters, the deck also has the ability to summon synchro 10 monsters thanks to the Resonator engine (3 Vision Resonator , 1 Crimson Gaia ).
Vision Resonator can be special summoned from the hand if there is a level 5 DARK monster or higher on the field ( Imsety ). You can only summon Vision Resonator this way once per turn.
Crimson Gaia can be added from the deck to the hand using Vision Resonator 's trigger effect when this monster is sent to the grave. This card allows you to get 1 Vision Resonator from the deck or grave once per turn. Monsters added to the hand can be used for normal summons to upgrade synchro monsters 10, 12 or link monsters depending on the situation, or can also be used to pay the cost of effects that require discarding. cards in hand ( King's Sarcophagus ).
In addition to the Resonator engine, you can use the Deep Sea Diva engine (3 Deep Sea Diva ) to summon more synchro or link monsters from the extra deck. You can take advantage of the normal summon during your turn to summon Deep Sea Diva and use this monster's effect to summon another Deep Sea Diva from your deck.
Blackwing – Sharnga the Waning Moon can be summoned from the hand if there is a monster with 2000 ATK or more on the field.
Blackwing – Sharnga the Waning Moon can combine with a Horus monster to synchro summon Blackwing Full Armor Master , a monster with an effect that is immune to other effects and can change control or destroy its monster. enemy.
Furthermore, when Blackwing – Sharnga the Waning Moon is in the grave and Blackwing Full Armor Master is on the field, you can target and shoot 1 face-up card of your opponent by removing Blackwing – Sharnga the Waning Moon from the grave (cost).
Using the Rainbow Bridge of Salvation engine can help the deck pull up the deck's important environmental spell card, Walls of the Imperial Tomb .
Engine includes:
- Rainbow Bridge of Salvation (3 or 2);
- Crystal Beast Rainbow Dragon (2 or 1);
- Crystal Beast Cobalt Eagle (1 or 0);
- Foolish Burial Goods (3 or 2).
The main purpose of this engine is to search for environmental magic cards you want.
B1: Use Rainbow Bridge of Salvation 's grave effect to search Walls of the Imperial Tomb on your hand.
Step 2: Activate Walls of the Imperial Tomb and search for Imsety on your hand.
B3: Activate Imsety 's effect, get King's Sarcophagus in your hand and perform Horus's combos.
This engine can help you get environmental spells very quickly instead of Terraforming being limited to only 1. Foolish Burial Goods are used in this engine with the purpose of sending Rainbow Bridge of Salvation from the deck to the grave (effectively). The search effect can only be activated when this card is in the grave!), in addition, you can also add 1 Crystal Beast monster from your deck to your hand.
This engine has an extremely fatal weakness, which is in the Crystal Beast monsters. They do not have any effect if you draw them and Rainbow Bridge of Salvation may become useless because the Crystal Beast monster search effect is a mandatory effect you use when you want to get a lip spell card. school up.
In other words, to use this effect of Rainbow Bridge of Salvation , there must be at least 1 Crystal Beast monster in the main deck when activating and resolving the effect.
Playing 2 Crystal Beast Rainbow Dragon can make the engine "live" if you draw 1 Crystal Beast Rainbow Dragon because there is still 1 Crystal Beast Rainbow Dragon in the deck. This monster can be used to pay the cost of Trade-In or King's Sarcophagus .
Utilize normal summons during your turn (Horus does not consume normal summons during your turn) to summon Cobalt Eagle . This monster can push itself back into the deck to help Rainbow Bridge of Salvation activate its effect if you draw Cobalt Eagle .
A situation that can be quite difficult to handle is when you draw Rainbow Bridge of Salvation to your hand, this card is often sent directly from the deck to the grave thanks to Foolish Burial Goods .
In the Horus deck, one of the ways for you to move cards from hand to grave is through King's Sarcophagus or Imsety , however this is a bit unreasonable because the ultimate purpose of this engine is to search for King's Sarcophagus in your hand.
In this situation, you can use the effect of Baronne de Fleur , this monster has an effect that allows you to target and destroy 1 card on the field.
Another monster that can better handle this situation is Barricadeborg Blocker , the summoning condition of this monster is 2 monsters with different names. You can use Rainbow Bridge of Salvation to pay the cost, and at the end of your turn you will regain 1 continuous spell or field spell from your grave to your hand. Furthermore, when Barricadeborg Blocker is on the field, this monster can protect your King's Sarcophagus and Walls of the Imperial Tomb from being destroyed by the opponent.
In addition to the bosses called from the extra deck, Horus can be played with a main monster of the main deck that has been feared by many duelists in the past, which is Light and Darkness Dragon .
Light and Darkness Dragon is a level 8 monster and must be normal summoned (cannot be special summoned), completely consistent with Horus's current strategy. Each time 1 chain, when a spell/trap card or monster's effect activates, Light and Darkness Dragon will automatically activate an effect that negates that activation and this monster loses exactly 500 ATK/DEF . Light and Darkness Dragon 's disabling ability does not occur once per turn, but can be activated up to 4 times.
Of course, in most cases, you will not use 2 monsters to summon and sacrifice this monster. Instead, we will use the effect of the environmental magic Mausoleum of the Emperor . This card will help you to normal summon Light and Darkness Dragon by paying 2000 LP instead of 2 sacrifices for the summon of this monster. Mausoleum of the Emperor is also another search target for Rainbow Bridge of Salvation besides Walls of the Imperial Tomb .
In most duels, Horus has never used 5 monsters from the extra deck. However, you cannot use Pot of Extravagance or Pot of Prosperity for this deck. The effects of these two card draw supports will block the ability to add resources from Imsety or Coach King Giantrainer in your deck.
Conclusion
Part 1: Cards in the Horus card family.
Part 2: Analysis of the Horus card race.
Part 3: Pure Horus tactics.























































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