Instructions for playing Horus - Part 4

Instructions for playing Horus - Part 4

Have you noticed that recently there are some decks using level 8 monsters with the ability to massively spam from the grave? They are crowded, difficult to deal with, and when you deal with them, you get hit with some effect and they continue to reappear.

They are cards of the Horus card family. Let's see the strengths, weaknesses and playing style of this card clan!




Use Horus as engine

 

Horus is an archetype that can combine with many other archetypes to increase tactical diversity
Imsety, Glory of Horus Imsety, Glory of Horus
Hapi, Guidance of Horus Hapi, Guidance of Horus
Walls of the Imperial Tomb Walls of the Imperial Tomb
King's Sarcophagus King's Sarcophagus

Horus cards can be combined with many different archetypes. Depending on the archetype you use, the Horus engine may be different.

The most obvious features that help the Horus engine can be played with many other card races are:

  • This engine does not consume normal summons during your turn, so you can save the normal summons for important monsters of the deck's main archetype.
  • You can perform a Horus combo with just 1.5 cards. That's right, with just 1 Imsety and any card, you can summon a rank 8 xyz monster with 2 ingredients to protect your combo from hand traps (equal to Number 90 ) or dig up resources for your combo (with The Zombie Vampire ) or even your opponent's board break (with Dingirsu ).
  • The archetype's combo is viable every turn as long as King's Sarcophagus is on your field.

Imsety Glory of Horus (The most important card of the engine)
Imsety, Glory of Horus Imsety, Glory of Horus

Imsety will of course still be Horus' most important card, always played in maximum numbers.

King's Sarcophagus (Another important card)
King's Sarcophagus King's Sarcophagus

When played as an engine, Horus is just a secondary strategy that supports the main archetype of the deck. Therefore, the importance of King's Sarcophagus is also reduced. King's Sarcophagus will still be an important card in the Horus engine, but you will no longer be too dependent on this card. This card will be played in quantities of 2 or 1 in the deck.

Hapi, Guidance of Horus, Duamutef and Blessing of Horus (Other options)
Hapi, Guidance of Horus Hapi, Guidance of Horus
Duamutef, Blessing of Horus Duamutef, Blessing of Horus

Hapi and Duamutef are two monsters used depending on strategy, playing 1 or 0.

Engine is as minimalist as possible
Horus the Black Flame Deity Horus the Black Flame Deity
Canopic Protector Canopic Protector
Qebehsenuef, Protection of Horus Qebehsenuef, Protection of Horus
Walls of the Imperial Tomb Walls of the Imperial Tomb

The remaining Horus cards will be used very rarely as players will want to keep the engine as minimal as possible to avoid picking up unnecessary cards.



Engine 1

Engine 1

  • Imsety x3;
  • King's Sarcophagus x2;
  • Hapi x1.

(Sometimes Hapi can be changed to Duamutef )

This is the combination you will most often see when playing decks using the Horus engine.

The main purpose of this engine is to be able to summon xyz 8 monsters as quickly as possible to support your combos.

Usually these decks will only take advantage of this engine once to summon xyz monsters for combos like Number 90 or The Zombie Vampire only once. In the following turns, these monsters will have the task of being summoned again to deal additional damage to the opponent or used as materials to summon links.

Number 90: Galaxy-Eyes Photon Lord (Underwrite)
Number 90: Galaxy-Eyes Photon Lord Number 90: Galaxy-Eyes Photon Lord

Number 90 will usually be the summoned target to protect your combo from being hindered by the opponent's hand trap monsters. Players will often summon Number 90 before starting the combo of the main archetype in the deck.

PUNK will often take advantage of the Horus engine to summon to Number 90 (protecting the deck from hand traps such as Ash Blossom , Effect Veiler , Droll & Lock Bird ) before activating the effects of Ze Amin or Foxy Tune . Not only that, PUNK is also a deck that can take advantage of the Horus engine again in the next turns with this clan's diverse way of building extra decks.

In addition, other card clans such as Rescue-ACE, Centur-Ion, Orcust also often summon Number 90 with the Horus engine to protect the important main monsters of the card clan.

The Zombie Vampire (Plus resources)
The Zombie Vampire The Zombie Vampire

The Zombie Vampire is one of the monsters with the highest summon rate in this engine, not only that, this monster also helps you pull another monster from the grave depending on the cards that have been sent to the grave. Decks that often apply this engine to summon The Zombie Vampire include Tearlament (replacing the departure of Agido and Kelbek ), Orcust, Infernoid, Snake-Eyes, SPYRAL.



Engine 2

Engine 2

  • Imsety x3;
  • King's Sarcophagus x2;
  • Catch x1;
  • Duamutef x1

Coach King Giantrainer (Plus resources)
Coach King Giantrainer
Coach King Giantrainer

This engine is often used to summon Coach King Giantrainer to draw 3 cards for their strategy. Some card races that can take advantage of this engine include Rescue-ACE, Runick, or Therion.



Engine 3

Engine 3

  • Imsety x3;
  • King's Sarcophagus x2;
  • Wall of the Imperial Tombs x2;
  • Hapi x1;
  • Duamutef x1.

 

Using this engine can help you search Imsety and perform Horus combos more easily.

You can cut off 1 Hapi or 1 Duamutef to make the engine more compact in case you don't need many monster corpses.

Rainbow Bridge of Salvation and Terraforming (Support search field spell)
Rainbow Bridge of Salvation Rainbow Bridge of Salvation
Limited to 1 copy
Terraforming
Limited to 1 copy
Terraforming

You can further increase your combo odds with cards like Terraforming or Rainbow Bridge of Salvation .

Wall of the Imperial Tombs can be reduced to 1. Furthermore, this card also helps you put the Crystal Beast monster from your hand back into the deck so that the Rainbow Bridge of Salvation engine is no longer "useless". Usually this engine is used in decks that use other environmental spells besides Wall of the Imperial Tombs .



Runick Strategy ft. Horus

Runick Strategy ft. Horus

Refer to the deck list here .


Runick itself is an archetype that tends to annoy and destroy the opponent's deck. With the playing style of the players at TCG, they will definitely find another engine to coordinate to create combos to make Runick less boring and more difficult to counter.

Horus can be used together with Runick with the engine of many card clans. The combination of Coach King Giantrainer , Imsety , and Runick Fountain helps you draw up to 7 cards per turn!!

Not only that, the deck also uses the Vision Resonator and Crimson Gaia engines to be able to summon synchro 10 monsters or link monsters from the extra deck to support the deck's strategy.



Tactical Rescue-ACE ft. Horus

Tactical Rescue-ACE ft. Horus

Refer to the deck list here .


Rescue-ACE is a deck that appears constantly in the current meta. Recently the deck has also benefited from support for FIRE-type cards. Using the Horus engine helps the deck protect important monsters in combos like Hydrant or Air Lifter .



Tactical Tearlaments ft. Horus

Tactical Tearlaments ft. Horus

Refer to the deck list here .


The Zombie Vampire is a more suitable replacement in the Tearlaments deck for the loss of Agido and Kelbek . During the combo, you can also put cards that would have been in the grave if you drew them.



Orcust Strategy ft. Horus

Orcust Strategy ft. Horus

Refer to the deck list here .


As a deck that plays like Orcust, King's Sarcophagus and The Zombie Vampire are two names that cannot be ignored. This is also the home of Dingirsu , a rank 8 monster that I often mention playing with Horus.



Tactical Snake-Eyes ft. Horus

Tactical Snake-Eyes ft. Horus

Refer to the deck list here .


Snake-Eyes, a new archetype this year with many supports outside of archetypes like Bonfire and Promethean Princess, Bestower of Flames makes an already burning deck burn even harder. With full combo gameplay without any restrictions, Horus is an engine that you can consider playing with Snake-Eyes.



Tactical Centur-Ion ft. Horus

Tactical Centur-Ion ft. Horus

Refer to the deck list here .


In Centur-Ion, Horus plays the role of opening combos to Number 90 to protect the main combo circuit, or sometimes providing non-tuner ingredients for combos.



Tactics Therion ft. Horus

Tactics Therion ft. Horus

Refer to the deck list here .


Therion and Horus are two card clans with the ability to spam a lot of level 8 monsters. Using Horus with Therion can make Therion's gameplay easier.



Goblin Tactics ft. Horus

Goblin Tactics ft. Horus

Refer to the deck list here .


Goblin is an archetype that was released not long ago in PHNI. This is an archetype whose gameplay revolves around xyz materials, so having an xyz monster early and being able to protect combos from hand traps is a good thing.




tcg
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