S:P Little Knight – Things to Know – Part 2

S:P Little Knight – Things to Know – Part 2

S:P Little Knight ( SP ) is a link 2 waifu that was first released in the Age of Overlord (AGOV) box at OCG and TCG. SP is considered by players to be one of the strongest staple monsters in the extra deck at the present time. Let's see if this monster really works as expected.

A monster that can replace Knightmare Unicorn , a monster that has PSY-Framelord Zeta 's abilities and more...

See more: Part 1 - Part 2 - Part 3 - Part 4




PART 2: USE THIS CARD EFFECTIVELY

PART 2: USE THIS CARD EFFECTIVELY

 



Take advantage of this card's (2) effect

Take advantage of this card's (2) effect

 

Ability to empty Extra Monster Zone
Hugin the Runick Wings Hugin the Runick Wings
Sleipnir the Runick Mane Sleipnir the Runick Mane
Runick Flashing Fire Runick Flashing Fire
Runick Tip
Runick Tip

Runick is an archetype that really needs an EMZ drum because Runick's quick-play spells all have an effect that allows you to summon a Ruinck monster from the extra deck into EMZ. Your use of SP 's (2) effect can help the SP leave the EMZ, emptying your EMZ.

Furthermore, Runick is an archetype that can easily help your SP trigger effects (1).

Helps reuse the effects of other monsters
Forbidden
Baronne de Fleur
Forbidden
Baronne de Fleur
Schuberta the Melodious Maestra Schuberta the Melodious Maestra
Security Dragon Security Dragon
Firewall Dragon Firewall Dragon

Talk about a pretty interesting interaction between SP and Baronne de Fleur . Baronne 's negate effect can only be used once when Baronne appears face-up on the field.

If you activate SP 's (2) effect to banish a Baronne monster that used the negate effect before, when you return to the field that Baronne monster will be able to continue using the negate effect again!

Ability to interrupt combos of many decks
Marincess Coral Anemone Marincess Coral Anemone
Beyond the Pendulum Beyond the Pendulum
Forbidden
Heavymetalfoes Electrumite
Forbidden
Heavymetalfoes Electrumite
Dark Templar @Ignister Dark Templar @Ignister
Sky Striker Ace - Shizuku Sky Striker Ace - Shizuku

SP is a very good way to counter when facing decks that have high requirements on how to place monsters in the monster zone.

 

When facing Sky Striker, most of this archetype's spell cards require the player to have no monsters in the Main Monster Zone (MMZ) in order to activate them. If SP banishes a critical Sky Striker monster on your opponent's EMZ with effect (2), at End Phase that monster will return to the MMZ, not the EMZ. This will help you lock down quite a bit of Sky Striker disruption during your turn.

Banish goes to Kagari to prevent the opponent from summoning Hayate or Shizuku . Kagari returning in End Phase will also make it difficult for the opponent if he is still stuck in MMZ until your turn.

Shizuku, after being banned and returning in End Phase, will not be able to activate the search effect from the deck!

Multirole and Area Zero are also difficult to save during these phases because their effects can only be used during the Main Phase, while banned monsters return to the field in the End Phase.

Of course, Sky Striker players still have ways to deal with SP with Raye or Widow Anchor , but their extra deck resources will be severely depleted if they do not thoroughly deal with this monster.

 

Needless to say, pendulum decks now have link monsters with arrows pointing down to their MMZ ( x , q , y ) how important it is. You can target link monsters like Electrumite , Beyond the Pendulum which both reduces the ability of pendulum monsters to be re-summoned from the extra deck as well as disallowing them from being able to summon monsters with higher link ratings.

 

Cyberse decks with many link monsters also encounter many difficulties when facing SP .

If your opponent activates the effect at the wrong time, they will most likely be interrupted mid-combo because SP can banish any link monster to prevent them from being able to summon more monsters with higher link ratings. , or spam more link monsters.

Losing important arrows also makes it difficult for the opponent to use effects that require linked or co-linked. SP is always a danger to important monsters in the combo of Marincess ( Coral Anemone ) or @Ignister ( Dark Templar @Ignister ).

S:P can help you avoid quite a few negative effects
Effect Veiler Effect Veiler
Infinite Impermanence Infinite Impermanence
Nibiru, the Primal Being Nibiru, the Primal Being
Limited to 1 copy
Rivalry of Warlords
Limited to 1 copy
Rivalry of Warlords

SP can also be used to dodge targeted negations ( Effect Veiler , Infinite Impermanence ) or extremely good flood gates, sometimes protecting your monsters.

If your opponent activates Infinite Impermanence to target SP (which usually negates the effect (1) of SP ) or your other monsters, you can activate the effect (2) of SP to banish monsters on your field, Since Infinite Impermanence 's target is no longer on the field, their effects that were activated in the chain link before Infinite Impermanence was activated will still be resolved normally. The same is the case when your opponent flips Skill Drain to negate the effects of face-up monsters on the field.

 

For floodgates like There Can Be Only One , Gozen Match , Rivalry of Warlords , SP can banish 2 monsters on your field to match the limit of that flood gate card or empty your entire field, creating more chance for you to summon more monsters that deal with those floodgate cards.

You can also leverage SP with these floodgates. During the End Phase, if an opponent's monster (banned by SP 's (2) effect) is returned to the field without meeting the floodgate requirements, that monster is sent straight to the grave!

Rearrange monsters in Main Monster Zones
Knightmare Gryphon Knightmare Gryphon
Tri-Gate Wizard Tri-Gate Wizard
Knightmare Phoenix Knightmare Phoenix
Firewall Dragon Firewall Dragon

When you banish SP in your Extra Monster Zone (EMZ), effect (2) also allows you to reposition monsters banned by this effect.

SP 's arrows will be completely useless if this monster is in the EMZ. Activate effect (2) to return this monster to any Main Monster Zone slot you want, giving you 2 more slots to summon link and pendulum monsters from the extra deck.

You can take advantage of this ability to arrange a suitable standing position for Firewall Dargon (this monster can also reuse the "once while face-up one the field" effect!) or Knightmare Gryphon. .

Out play opponents!
Fallen of Albaz Fallen of Albaz
Ties of the Brethren Ties of the Brethren
Boot Sector Launch Boot Sector Launch
Triple Tactics Thrust Triple Tactics Thrust

One more way to help you take advantage of SP 's (2) effect when facing cards that require the player to have a suitable number of monsters at the time those effects resolve.

For example, when your opponent activates Triple Tactics Thrust and your field has SP and only 1 other monster, you can chain the effect (2) of SP to banish both monsters on your field, your opponent's. You must place the card they choose face down on the field. This way you will prevent your opponent from getting cards with great impact like Triple Tactics Talent or Evenly Matched into your hand with Triple Tactics Thrust .



How to summon SP effectively

 

Generic link 2 monsters are always used by players
Barricadeborg Blocker Barricadeborg Blocker
Cross-Sheep Cross-Sheep
Moon of the Closed Sky Moon of the Closed Sky
Knightmare Phoenix Knightmare Phoenix

SP is not difficult to summon, only requires 2 effect monsters. Both effects of SP are strong, however not everyone only uses SP and only activates effect (2), they will often want to take full advantage of both effects of SP .

Decks that are capable of spamming monsters will be able to use SP more effectively by using excess link monsters during combos, these decks can also summon linked SP during the opponent's turn via IP .

As for decks with control strategies that cannot spam many monsters, SP is still favored to have 1 to 2 positions in the extra deck. These decks also often add link 1 monsters to minimize the amount of materials needed to summon SP .

Combo decks often summon S:P through I:P
Divine Temple of the Snake-Eye Divine Temple of the Snake-Eye
Snake-Eyes Flamberge Dragon Snake-Eyes Flamberge Dragon
I:P Masquerena I:P Masquerena
S:P Little Knight
S:P Little Knight

For combo decks, being able to summon SP is not a big problem, even having to use a Fusion/Synchro/Xyz/Link monster to trigger effect (1) is not a problem. problem.

 

When going first, to be able to link summon SP and trigger effects during the opponent's turn, the best way is to use IP . You only need to have 3 monsters (or extra monsters on the field) to be able to perform this combo.

You need to use 2 monsters (non-link, possibly non-effect) to summon to IP and use IP along with any effect monster to summon SP link during your opponent's turn. IP itself is a link monster, so after SP is summoned with IP 's effect, SP will definitely be able to trigger the effect.

 

Snake-Eye can take advantage of IP extremely flexibly. Unlike other decks, IP can be threatened when in the monster zone. In the Snake-Eye deck, IP can be hidden in the spell/trap zone and can easily be summoned with Flamberge Dragon or Divine Temple to avoid the possibility that your opponent can disable your IP before entering. Main Phase.

Charmers can use hand trap monsters in their opponent's Graveyard
Aussa the Earth Charmer, Immovable Aussa the Earth Charmer, Immovable
Lyna the Light Charmer, Lustrous Lyna the Light Charmer, Lustrous
Hiita the Fire Charmer, Ablaze Hiita the Fire Charmer, Ablaze
Dharc the Dark Charmer, Gloomy Dharc the Dark Charmer, Gloomy

In addition to IP , SP can also be summoned with 2 link Charmer monsters that only cost 2 of your monster materials.

Use your opponent's monster as material for S:P
Unchained Soul of Anguish Unchained Soul of Anguish
Unchained Soul Lord of Yama Unchained Soul Lord of Yama
Unchained Soul of Rage Unchained Soul of Rage
S:P Little Knight
S:P Little Knight

Unchained, Yubel and other variations of the deck have additional options to summon SP through Unchained Soul of Rage .

That's right, SP is a DARK-type monster and can be link summoned with Unchained Soul of Rage . In these decks, Unchained Soul of Rage is 2 disruptions if they summon SP !

Use S:P as a backup strategy
Dimensional Fissure Dimensional Fissure
Dimension Shifter
Dimension Shifter
Dimensional Barrier Dimensional Barrier
Simul Archfiends Simul Archfiends

For some decks that do not use SP as a main disruption, there may not be enough resources to summon IP , or the deck itself has too many restrictions, or is full of extra decks, these decks will often use SP. as a board breaker or for backup strategy. SP is often the solution for decks when hit by Dimension Barrier or annoying flood gates that interrupt the main combo circuit of those decks.



Reduced resources to summon S:P

In control decks, usually do not use too many extra decks, there are also slots for SP . In these decks, players often use other link 1 monsters to reduce the maximum number of materials when summoning to SP .

Normally when gaining SP , players will want to use this monster's (1) effect more. The easiest way is to use 3 monsters, 2 monsters on 1 appropriate link 2, that link 2 monster will combine with the remaining monster to summon to SP .

However, for control decks, getting 3 monsters on the field is relatively difficult. Therefore, they often take advantage of the extra slots in the extra deck for link 1 monsters for SP . And of course, not all link 1 monsters are easy to summon, they often have difficult summoning conditions and are only suitable for certain decks.

Some decks like Kashtira and Tenpai also use this method to reduce summoning resources to SP . These decks themselves can be played without SP . SP is often added to the extra deck of these decks as a board. breaker or used in certain situations.

Striker Dragon (Dragon Type)
Limited to 1 copy
Striker Dragon
Limited to 1 copy
Striker Dragon

Striker Dragon is often used in Dragon decks, in addition to Dragon Link, with the main purpose of sending Dragon monsters to the grave without losing resources on the field as well as being able to activate the effect (1) of SP . This way of playing is often used by Dragon decks like Tenpai and Dragonmaid.

Artemis, the Magistus Moon Maiden, Salamangreat Balelynx and Linguriboh (Spellcaster and Cyberse)
Artemis, the Magistus Moon Maiden Artemis, the Magistus Moon Maiden
Salamangreat Balelynx Salamangreat Balelynx
Linguriboh Linguriboh

Besides, you can also turn a Spellcaster or Cyberse monster into a link monster by summoning Artemis, the Magitus Moon Maiden , Linguriboh , or Salamangreat Balelynx .

Linkuriboh and Relinquished Anima (Decks use level 1)
Forbidden
Linkuriboh
Forbidden
Linkuriboh
Relinquished Anima Relinquished Anima

For decks with level 1 monsters, there are two better options for these decks: Linkuriboh and Relinquished Anima .

Clara & Rushka, the Ventriloduo and Salamangreat Almiraj (Use normal summoned monsters)
Clara & Rushka, the Ventriloduo Clara & Rushka, the Ventriloduo
Salamangreat Almiraj Salamangreat Almiraj

Some decks will often take advantage of the normal summon for SP . These decks will usually summon one of two monsters, Salamangreat Almiraj or Clara & Rushka, the Ventriloduo .

Mecha Phantom Beast Dracossack, Link Spider, Nibiru and the Primal Being (Normal monster)
Mecha Phantom Beast Dracossack Mecha Phantom Beast Dracossack
Link Spider Link Spider
Nibiru, the Primal Being Nibiru, the Primal Being

Link Spider is a very quick solution to turn a normal monster into an effect monster and even more into a link monster.

This strategy is often used as a backup after you are cleared by Nibiru .

Some strategies that can spam tokens ( Mecha Phantom Beast Dracossack ) often have flexible gameplay between that deck's main strategy or summoning SP or both IP and SP .

Instant Fusion, Cross-Sheep and Ready Fusion (Combo with Fusion monster)
Limited to 1 copy
Instant Fusion
Limited to 1 copy
Instant Fusion
Cross-Sheep Cross-Sheep
Ready Fusion Ready Fusion

In addition to using link 1 monsters, some decks can use fusion monsters to summon SP . Instant Fusion allows players to summon 1 level 5 or lower fusion monster from the extra deck. Furthermore, because monsters summoned with Instant Fusion are counted as fusion summons, you can revive them for later combos ( Cross-Sheep ).








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