Created by: gphno (70246153)

Created On: 11/08/2024

Need 30 UR

UR Rarity
Lovely Labrynth of the Silver Castle2 card
UR Rarity
Hugin the Runick Wings3 card
UR Rarity
Paleozoic Cambroraster1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Chaos Angel1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
Runick Fountain1 card
UR Rarity
Runick Tip2 card
UR Rarity
That Grass Looks Greener1 card
UR Rarity
Traptantalizing Tune2 card
UR Rarity
Triple Tactics Thrust3 card
UR Rarity
Big Welcome Labrynth3 card
UR Rarity
Destructive Daruma Karma Cannon3 card
UR Rarity
The Black Goat Laughs2 card
UR Rarity
Transaction Rollback3 card

Main: 60 Extra: 15

UR Rarity
2 cardLovely Labrynth of the Silver Castle
UR Rarity
2 cardLovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


SR Rarity
3 cardMonster Gate
SR Rarity
3 cardMonster Gate
Monster Gate
Spell Normal
Monster Gate

    Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


    SR Rarity
    3 cardReasoning
    SR Rarity
    3 cardReasoning
    Reasoning
    Spell Normal
    Reasoning

      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


      SR Rarity
      1 cardRunick Destruction
      SR Rarity
      1 cardRunick Destruction
      Runick Destruction
      Spell Quick
      Runick Destruction

        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


        R Rarity
        3 cardRunick Dispelling
        R Rarity
        3 cardRunick Dispelling
        Runick Dispelling
        Spell Quick
        Runick Dispelling

          Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


          SR Rarity
          3 cardRunick Flashing Fire
          SR Rarity
          3 cardRunick Flashing Fire
          Runick Flashing Fire
          Spell Quick
          Runick Flashing Fire

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


            UR Rarity
            1 cardRunick Fountain
            UR Rarity
            1 cardRunick Fountain
            Runick Fountain
            Spell Field
            Runick Fountain

              You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


              SR Rarity
              2 cardRunick Freezing Curses
              SR Rarity
              2 cardRunick Freezing Curses
              Runick Freezing Curses
              Spell Quick
              Runick Freezing Curses

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                SR Rarity
                3 cardRunick Golden Droplet
                SR Rarity
                3 cardRunick Golden Droplet
                Runick Golden Droplet
                Spell Quick
                Runick Golden Droplet

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                  R Rarity
                  2 cardRunick Slumber
                  R Rarity
                  2 cardRunick Slumber
                  Runick Slumber
                  Spell Quick
                  Runick Slumber

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                    R Rarity
                    3 cardRunick Smiting Storm
                    R Rarity
                    3 cardRunick Smiting Storm
                    Runick Smiting Storm
                    Spell Quick
                    Runick Smiting Storm

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                      UR Rarity
                      2 cardRunick Tip
                      UR Rarity
                      2 cardRunick Tip
                      Runick Tip
                      Spell Quick
                      Runick Tip

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                        UR Rarity
                        1 cardThat Grass Looks Greener
                        UR Rarity
                        1 cardThat Grass Looks Greener
                        That Grass Looks Greener
                        Spell Normal
                        That Grass Looks Greener

                          If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                          UR Rarity
                          2 cardTraptantalizing Tune
                          UR Rarity
                          2 cardTraptantalizing Tune
                          Traptantalizing Tune
                          Spell Normal
                          Traptantalizing Tune

                            Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                            UR Rarity
                            3 cardTriple Tactics Thrust
                            UR Rarity
                            3 cardTriple Tactics Thrust
                            Triple Tactics Thrust
                            Spell Normal
                            Triple Tactics Thrust

                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                              UR Rarity
                              3 cardBig Welcome Labrynth
                              UR Rarity
                              3 cardBig Welcome Labrynth
                              Big Welcome Labrynth
                              Trap Normal
                              Big Welcome Labrynth

                                Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                                UR Rarity
                                3 cardDestructive Daruma Karma Cannon
                                UR Rarity
                                3 cardDestructive Daruma Karma Cannon
                                Destructive Daruma Karma Cannon
                                Trap Normal
                                Destructive Daruma Karma Cannon

                                  Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                  N Rarity
                                  1 cardElemental Burst
                                  N Rarity
                                  1 cardElemental Burst
                                  Elemental Burst
                                  Trap Normal
                                  Elemental Burst

                                    Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                    SR Rarity
                                    2 cardHope for Escape
                                    SR Rarity
                                    2 cardHope for Escape
                                    Hope for Escape
                                    Trap Normal
                                    Hope for Escape

                                      If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.


                                      R Rarity
                                      3 cardPaleozoic Dinomischus
                                      R Rarity
                                      3 cardPaleozoic Dinomischus
                                      Paleozoic Dinomischus
                                      Trap Normal
                                      Paleozoic Dinomischus

                                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                        N Rarity
                                        2 cardPaleozoic Leanchoilia
                                        N Rarity
                                        2 cardPaleozoic Leanchoilia
                                        Paleozoic Leanchoilia
                                        Trap Normal
                                        Paleozoic Leanchoilia

                                          Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                          N Rarity
                                          3 cardPaleozoic Marrella
                                          N Rarity
                                          3 cardPaleozoic Marrella
                                          Paleozoic Marrella
                                          Trap Normal
                                          Paleozoic Marrella

                                            Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                            R Rarity
                                            1 cardRise to Full Height
                                            R Rarity
                                            1 cardRise to Full Height
                                            Rise to Full Height
                                            Trap Normal
                                            Rise to Full Height

                                              Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                              UR Rarity
                                              2 cardThe Black Goat Laughs
                                              UR Rarity
                                              2 cardThe Black Goat Laughs
                                              The Black Goat Laughs
                                              Trap Normal
                                              The Black Goat Laughs

                                                Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                UR Rarity
                                                3 cardTransaction Rollback
                                                UR Rarity
                                                3 cardTransaction Rollback
                                                Transaction Rollback
                                                Trap Normal
                                                Transaction Rollback

                                                  Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                  SR Rarity
                                                  3 cardTrap Trick
                                                  SR Rarity
                                                  3 cardTrap Trick
                                                  Trap Trick
                                                  Trap Normal
                                                  Trap Trick

                                                    Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                    SR Rarity
                                                    2 cardGeri the Runick Fangs
                                                    SR Rarity
                                                    2 cardGeri the Runick Fangs
                                                    Geri the Runick Fangs
                                                    DARK 4
                                                    Geri the Runick Fangs
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 1000


                                                    2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                    UR Rarity
                                                    3 cardHugin the Runick Wings
                                                    UR Rarity
                                                    3 cardHugin the Runick Wings
                                                    Hugin the Runick Wings
                                                    LIGHT 2
                                                    Hugin the Runick Wings
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                    SR Rarity
                                                    1 cardSleipnir the Runick Mane
                                                    SR Rarity
                                                    1 cardSleipnir the Runick Mane
                                                    Sleipnir the Runick Mane
                                                    LIGHT 9
                                                    Sleipnir the Runick Mane
                                                    • ATK:

                                                    • 1500

                                                    • DEF:

                                                    • 1500


                                                    2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                                                    UR Rarity
                                                    1 cardPaleozoic Cambroraster
                                                    UR Rarity
                                                    1 cardPaleozoic Cambroraster
                                                    Paleozoic Cambroraster
                                                    WATER
                                                    Paleozoic Cambroraster
                                                    • ATK:

                                                    • 1200

                                                    • LINK-2

                                                    Link Arrow:

                                                    Top

                                                    Bottom


                                                    2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                    UR Rarity
                                                    1 cardS:P Little Knight
                                                    UR Rarity
                                                    1 cardS:P Little Knight
                                                    S:P Little Knight
                                                    DARK
                                                    S:P Little Knight
                                                    • ATK:

                                                    • 1600

                                                    • LINK-2

                                                    Link Arrow:

                                                    Left

                                                    Right


                                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                    UR Rarity
                                                    1 cardChaos Angel
                                                    UR Rarity
                                                    1 cardChaos Angel
                                                    Chaos Angel
                                                    DARK 10
                                                    Chaos Angel
                                                    • ATK:

                                                    • 3500

                                                    • DEF:

                                                    • 2800


                                                    1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                    UR Rarity
                                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                    UR Rarity
                                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                    LIGHT
                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 3000


                                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                    Tag(s):

                                                    SR Rarity
                                                    1 cardDownerd Magician
                                                    SR Rarity
                                                    1 cardDownerd Magician
                                                    Downerd Magician
                                                    DARK
                                                    Downerd Magician
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 200


                                                    2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                    SR Rarity
                                                    1 cardPaleozoic Anomalocaris
                                                    SR Rarity
                                                    1 cardPaleozoic Anomalocaris
                                                    Paleozoic Anomalocaris
                                                    WATER
                                                    Paleozoic Anomalocaris
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 0


                                                    3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                    SR Rarity
                                                    2 cardPaleozoic Opabinia
                                                    SR Rarity
                                                    2 cardPaleozoic Opabinia
                                                    Paleozoic Opabinia
                                                    WATER
                                                    Paleozoic Opabinia
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 2400


                                                    2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                    UR Rarity
                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                    UR Rarity
                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    DARK
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    • ATK:

                                                    • 2900

                                                    • DEF:

                                                    • 2900


                                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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