Created by: YGO Mod (20517634)

Created On: 08/21/2025

Need 9 UR

UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Dark Sanctuary
UR Rarity
Dark Sanctuary
UR Rarity
Dark Sanctuary
UR Rarity
Harpie's Feather Duster
UR Rarity
Monster Reborn
UR Rarity
Raigeki

Main: 54

R Rarity
3 cardBlast Sphere
R Rarity
3 cardBlast Sphere
Blast Sphere
DARK 4
Blast Sphere
  • ATK:

  • 1400

  • DEF:

  • 1400


If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.


N Rarity
3 cardMichion, the Timelord
N Rarity
3 cardMichion, the Timelord
Michion, the Timelord
FIRE 10
Michion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


R Rarity
3 cardReptilianne Naga
R Rarity
3 cardReptilianne Naga
Reptilianne Naga
DARK 1
Reptilianne Naga
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle. The ATK of any monster that battles this card becomes 0 at the end of that Battle Phase. During your End Phase, change this face-up Defense Position card on the field to face-up Attack Position.


R Rarity
3 cardVijam the Cubic Seed
R Rarity
3 cardVijam the Cubic Seed
Vijam the Cubic Seed
DARK 1
Vijam the Cubic Seed
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place this card face-up in your Spell & Trap Zone as a Continuous Spell Card, and if you do, place 1 Cubic Counter on that opponent's monster. (Monsters with a Cubic Counter cannot attack, also negate their effects.) If this card is treated as a Continuous Spell Card by this effect, during your Main Phase: You can Special Summon this card from your Spell & Trap Zone.


N Rarity
3 cardAroma Jar
N Rarity
3 cardAroma Jar
Aroma Jar
WIND 1
Aroma Jar
  • ATK:

  • 500

  • DEF:

  • 400


If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.


R Rarity
1 cardKrawler Spine
R Rarity
1 cardKrawler Spine
Krawler Spine
EARTH 2
Krawler Spine
  • ATK:

  • 300

  • DEF:

  • 2100


FLIP: You can target 1 monster on the field; destroy that monster. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Spine". You can only use each effect of "Krawler Spine" once per turn.


R Rarity
2 cardMan-Eater Bug
R Rarity
2 cardMan-Eater Bug
Man-Eater Bug
EARTH 2
Man-Eater Bug
  • ATK:

  • 450

  • DEF:

  • 600


FLIP: Target 1 monster on the field; destroy it.


R Rarity
1 cardMorphing Jar
R Rarity
1 cardMorphing Jar
Morphing Jar
EARTH 2
Morphing Jar
  • ATK:

  • 700

  • DEF:

  • 600


FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


UR Rarity
3 cardGhost Ogre & Snow Rabbit
UR Rarity
3 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


R Rarity
3 cardChain Energy
R Rarity
3 cardChain Energy
Chain Energy
Spell Continuous
Chain Energy

    Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.


    UR Rarity
    3 cardDark Sanctuary
    UR Rarity
    3 cardDark Sanctuary
    Dark Sanctuary
    Spell Field
    Dark Sanctuary

      If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster.


      UR Rarity
      1 cardHarpie's Feather Duster
      UR Rarity
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        UR Rarity
        1 cardMonster Reborn
        UR Rarity
        1 cardMonster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.




          Tag(s):

          UR Rarity
          1 cardRaigeki
          UR Rarity
          1 cardRaigeki
          Raigeki
          Spell Normal
          Raigeki

            Destroy all monsters your opponent controls.




            Tag(s):

            SR Rarity
            3 cardSwords of Revealing Light
            SR Rarity
            3 cardSwords of Revealing Light
            Swords of Revealing Light
            Spell Normal
            Swords of Revealing Light

              After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


              SR Rarity
              2 cardWave-Motion Cannon
              SR Rarity
              2 cardWave-Motion Cannon
              Wave-Motion Cannon
              Spell Continuous
              Wave-Motion Cannon

                During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.


                SR Rarity
                3 cardDark Bribe
                SR Rarity
                3 cardDark Bribe
                Dark Bribe
                Trap Counter
                Dark Bribe

                  When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                  SR Rarity
                  3 cardMagic Cylinder
                  SR Rarity
                  3 cardMagic Cylinder
                  Magic Cylinder
                  Trap Normal
                  Magic Cylinder

                    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                    SR Rarity
                    3 cardMirror Force
                    SR Rarity
                    3 cardMirror Force
                    Mirror Force
                    Trap Normal
                    Mirror Force

                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                      SR Rarity
                      3 cardRecall
                      SR Rarity
                      3 cardRecall
                      Recall
                      Trap Counter
                      Recall

                        When your opponent activates a monster effect: Your opponent draws 1 card, also negate the activation, and if you do, destroy it.


                        SR Rarity
                        3 cardScrap-Iron Scarecrow
                        SR Rarity
                        3 cardScrap-Iron Scarecrow
                        Scrap-Iron Scarecrow
                        Trap Normal
                        Scrap-Iron Scarecrow

                          When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                          R Rarity
                          3 cardSpirit Barrier
                          R Rarity
                          3 cardSpirit Barrier
                          Spirit Barrier
                          Trap Continuous
                          Spirit Barrier

                            While you control a monster, you take no battle damage.




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