Created by: YGO Mod (20517634)

Created On: 08/22/2025

Need 4 UR

UR Rarity
Ultra Beetrooper Absolute Hercules
UR Rarity
Ragnaraika Stag Sovereign
UR Rarity
Card Destruction
UR Rarity
Chain Strike

Main: 40 Extra: 9

R Rarity
2 cardBattle Fader
R Rarity
2 cardBattle Fader
Battle Fader
DARK 1
Battle Fader
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.


R Rarity
2 cardFire Cracker
R Rarity
2 cardFire Cracker
Fire Cracker
FIRE 4
Fire Cracker
  • ATK:

  • 1700

  • DEF:

  • 200


(Quick Effect): You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase. You can only use this effect of "Fire Cracker" once per turn. Each time your opponent takes effect damage, place 1 counter on this card. Once per turn, during the End Phase: Remove all counters from this card that were placed by its effect, and if you do, inflict 300 damage to your opponent for each.


N Rarity
2 cardMichion, the Timelord
N Rarity
2 cardMichion, the Timelord
Michion, the Timelord
FIRE 10
Michion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


N Rarity
1 cardTrickstar Narkissus
N Rarity
1 cardTrickstar Narkissus
Trickstar Narkissus
LIGHT 4
Trickstar Narkissus
  • ATK:

  • 1000

  • DEF:

  • 1800


If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves.


R Rarity
2 cardMokomoko
R Rarity
2 cardMokomoko
Mokomoko
WATER 1
Mokomoko
  • ATK:

  • 300

  • DEF:

  • 300


FLIP: Draw 1 card. During your Main Phase: You can change this card to face-down Defense Position. You can only use each of the preceding effects of "Mokomoko" once per turn. If this card battles a monster, neither can be destroyed by that battle.


R Rarity
2 cardSelf-Destruct Ant
R Rarity
2 cardSelf-Destruct Ant
Self-Destruct Ant
EARTH 3
Self-Destruct Ant
  • ATK:

  • 1500

  • DEF:

  • 1000


FLIP: Each player takes 1000 damage. If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Self-Destruct Ant" once per turn.


SR Rarity
1 cardMahaama the Fairy Dragon
SR Rarity
1 cardMahaama the Fairy Dragon
Mahaama the Fairy Dragon
LIGHT 5
Mahaama the Fairy Dragon
  • ATK:

  • 0

  • DEF:

  • 2500


During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.


UR Rarity
1 cardCard Destruction
UR Rarity
1 cardCard Destruction
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


    R Rarity
    2 cardChain Energy
    R Rarity
    2 cardChain Energy
    Chain Energy
    Spell Continuous
    Chain Energy

      Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.


      UR Rarity
      1 cardChain Strike
      UR Rarity
      1 cardChain Strike
      Chain Strike
      Spell Quick
      Chain Strike

        Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


        SR Rarity
        1 cardDark Hole
        SR Rarity
        1 cardDark Hole
        Dark Hole
        Spell Normal
        Dark Hole

          Destroy all monsters on the field.


          SR Rarity
          2 cardDark Room of Nightmare
          SR Rarity
          2 cardDark Room of Nightmare
          Dark Room of Nightmare
          Spell Continuous
          Dark Room of Nightmare

            Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.


            SR Rarity
            1 cardPot of Extravagance
            SR Rarity
            1 cardPot of Extravagance
            Pot of Extravagance
            Spell Normal
            Pot of Extravagance

              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




              Tag(s):

              N Rarity
              1 cardThunder Short
              N Rarity
              1 cardThunder Short
              Thunder Short
              Spell Normal
              Thunder Short

                Inflict 400 damage to your opponent for each monster they control.


                R Rarity
                1 cardToll
                R Rarity
                1 cardToll
                Toll
                Spell Continuous
                Toll

                  Each player must pay 500 Life Points to declare an attack.


                  R Rarity
                  1 cardBad Luck Blast
                  R Rarity
                  1 cardBad Luck Blast
                  Bad Luck Blast
                  Trap Normal
                  Bad Luck Blast

                    Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.


                    SR Rarity
                    2 cardCeasefire
                    SR Rarity
                    2 cardCeasefire
                    Ceasefire
                    Trap Normal
                    Ceasefire

                      If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


                      R Rarity
                      1 cardDefense Draw
                      R Rarity
                      1 cardDefense Draw
                      Defense Draw
                      Trap Normal
                      Defense Draw

                        During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.


                        SR Rarity
                        2 cardJust Desserts
                        SR Rarity
                        2 cardJust Desserts
                        Just Desserts
                        Trap Normal
                        Just Desserts

                          Inflict 500 damage to your opponent for each monster they control.


                          SR Rarity
                          2 cardMagic Cylinder
                          SR Rarity
                          2 cardMagic Cylinder
                          Magic Cylinder
                          Trap Normal
                          Magic Cylinder

                            When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                            R Rarity
                            2 cardSecret Barrel
                            R Rarity
                            2 cardSecret Barrel
                            Secret Barrel
                            Trap Normal
                            Secret Barrel

                              Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                              R Rarity
                              2 cardSecret Blast
                              R Rarity
                              2 cardSecret Blast
                              Secret Blast
                              Trap Normal
                              Secret Blast

                                Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                                R Rarity
                                3 cardSkull Invitation
                                R Rarity
                                3 cardSkull Invitation
                                Skull Invitation
                                Trap Continuous
                                Skull Invitation

                                  Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.


                                  R Rarity
                                  3 cardSoul Levy
                                  R Rarity
                                  3 cardSoul Levy
                                  Soul Levy
                                  Trap Continuous
                                  Soul Levy

                                    You can only control 1 "Soul Levy". Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent's Deck to the GY.


                                    UR Rarity
                                    1 cardUltra Beetrooper Absolute Hercules
                                    UR Rarity
                                    1 cardUltra Beetrooper Absolute Hercules
                                    Ultra Beetrooper Absolute Hercules
                                    EARTH 11
                                    Ultra Beetrooper Absolute Hercules
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 4000


                                    4 Insect monsters After this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of "Ultra Beetrooper Absolute Hercules" once per turn.


                                    SR Rarity
                                    2 cardRagnaraika Chain Coils
                                    SR Rarity
                                    2 cardRagnaraika Chain Coils
                                    Ragnaraika Chain Coils
                                    FIRE
                                    Ragnaraika Chain Coils
                                    • ATK:

                                    • 2900

                                    • LINK-4

                                    Link Arrow:

                                    Right

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    2+ monsters, including an Insect, Plant, or Reptile monster If your opponent activates a monster effect (except during the Damage Step): You can activate this effect; neither player can activate the effects of monsters in the hand this turn. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Chain Coils" once per turn.


                                    SR Rarity
                                    2 cardRagnaraika Mantis Monk
                                    SR Rarity
                                    2 cardRagnaraika Mantis Monk
                                    Ragnaraika Mantis Monk
                                    WIND
                                    Ragnaraika Mantis Monk
                                    • ATK:

                                    • 2300

                                    • LINK-3

                                    Link Arrow:

                                    Left

                                    Bottom

                                    Bottom-Right


                                    2+ monsters, including an Insect, Plant, or Reptile monster You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn.


                                    N Rarity
                                    2 cardRagnaraika Selene Snapper
                                    N Rarity
                                    2 cardRagnaraika Selene Snapper
                                    Ragnaraika Selene Snapper
                                    WATER
                                    Ragnaraika Selene Snapper
                                    • ATK:

                                    • 2600

                                    • LINK-3

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom


                                    2+ Insect, Plant, and/or Reptile monsters You can banish up to 2 monsters from your GY, then target that many Spells/Traps your opponent controls; destroy them. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Selene Snapper" once per turn.


                                    UR Rarity
                                    1 cardRagnaraika Stag Sovereign
                                    UR Rarity
                                    1 cardRagnaraika Stag Sovereign
                                    Ragnaraika Stag Sovereign
                                    EARTH
                                    Ragnaraika Stag Sovereign
                                    • ATK:

                                    • 3300

                                    • LINK-5

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.


                                    SR Rarity
                                    1 cardSeraphim Papillion
                                    SR Rarity
                                    1 cardSeraphim Papillion
                                    Seraphim Papillion
                                    WIND
                                    Seraphim Papillion
                                    • ATK:

                                    • 2100

                                    • LINK-3

                                    Link Arrow:

                                    Top

                                    Bottom-Left

                                    Bottom-Right


                                    2+ monsters with different names Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn. ● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. ● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.




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