Created by: YGO Mod (20517634)

Created On: 10/03/2025

Main: 40 Extra: 15

1 cardAnubis the Last Judge 1 cardAnubis the Last Judge
Anubis the Last Judge
EARTH 10
Anubis the Last Judge
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.


1 cardArgostars - Fierce Parthe 1 cardArgostars - Fierce Parthe
Argostars - Fierce Parthe
EARTH 4
Argostars - Fierce Parthe
  • ATK:

  • 1400

  • DEF:

  • 1400


Gains 700 ATK/DEF for each "Argostars" monster with a different name you control, except this card. You can only use each of the following effects of "Argostars - Fierce Parthe" once per turn. (Quick Effect): You can reveal this card in your hand; return 1 "Argostars" Continuous Trap you control to the hand, and if you do, Special Summon this card. You can banish this card you control; Set 1 Continuous Trap from your hand. It can be activated this turn.


3 cardArgostars - Glorious Adra 3 cardArgostars - Glorious Adra
Argostars - Glorious Adra
EARTH 4
Argostars - Glorious Adra
  • ATK:

  • 1800

  • DEF:

  • 1800


During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.


2 cardMaxx "C"
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardMerciless Scorpion of Serket 1 cardMerciless Scorpion of Serket
Merciless Scorpion of Serket
EARTH 6
Merciless Scorpion of Serket
  • ATK:

  • 2500

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 10 or higher monster from your hand or Deck, while you control "Temple of the Kings". You can only Special Summon "Merciless Scorpion of Serket" once per turn this way. Once per turn, during your Main Phase: You can add 1 "Temple of the Kings", or 1 Spell that mentions it, from your Deck to your hand. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that opponent's monster, and if you do, this card gains ATK equal to half the destroyed monster's original ATK.


3 cardArgostars - Giantslaying 3 cardArgostars - Giantslaying
Argostars - Giantslaying
Spell Quick
Argostars - Giantslaying

    Add 1 "Argostars" monster from your Deck to your hand, then immediately after this effect resolves, if a Continuous Trap is in your Monster Zone, or a Continuous Trap with an effect that Special Summons itself as a monster is in your Spell & Trap Zone, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an "Argostars" Continuous Trap you control; return them to the hand. You can only use 1 "Argostars - Giantslaying" effect per turn, and only once that turn.


    2 cardArgostars - Home Stadium 2 cardArgostars - Home Stadium
    Argostars - Home Stadium
    Spell Field
    Argostars - Home Stadium

      Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.


      2 cardCalled by the Grave
      2 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        1 cardPot of Extravagance
        1 cardPot of Extravagance
        Pot of Extravagance
        Spell Normal
        Pot of Extravagance

          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




          Tag(s):

          1 cardPot of Prosperity
          1 cardPot of Prosperity
          Pot of Prosperity
          Spell Normal
          Pot of Prosperity

            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




            Tag(s):

            1 cardReinforcement of the Army
            1 cardReinforcement of the Army
            Reinforcement of the Army
            Spell Normal
            Reinforcement of the Army

              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


              1 cardSet Rotation
              1 cardSet Rotation
              Set Rotation
              Spell Quick
              Set Rotation

                Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.


                1 cardTemple of the Kings 1 cardTemple of the Kings
                Temple of the Kings
                Spell Continuous
                Temple of the Kings

                  You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.


                  3 cardTreasures of the Kings 3 cardTreasures of the Kings
                  Treasures of the Kings
                  Spell Field
                  Treasures of the Kings

                    When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.


                    2 cardApophis the Serpent 2 cardApophis the Serpent
                    Apophis the Serpent
                    Trap Continuous
                    Apophis the Serpent

                      Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.


                      2 cardApophis the Swamp Deity 2 cardApophis the Swamp Deity
                      Apophis the Swamp Deity
                      Trap Continuous
                      Apophis the Swamp Deity

                        During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                        2 cardArgostars - Lightning Tydeu 2 cardArgostars - Lightning Tydeu
                        Argostars - Lightning Tydeu
                        Trap Continuous
                        Argostars - Lightning Tydeu

                          While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu". ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                          1 cardArgostars - Slayer Eteo 1 cardArgostars - Slayer Eteo
                          Argostars - Slayer Eteo
                          Trap Continuous
                          Argostars - Slayer Eteo

                            While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                            1 cardArgostars - Swift Capane 1 cardArgostars - Swift Capane
                            Argostars - Swift Capane
                            Trap Continuous
                            Argostars - Swift Capane

                              While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you gain 500 LP. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                              2 cardDominus Purge 2 cardDominus Purge
                              Dominus Purge
                              Trap Normal
                              Dominus Purge

                                If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  3 cardSongs of the Dominators 3 cardSongs of the Dominators
                                  Songs of the Dominators
                                  Trap Normal
                                  Songs of the Dominators

                                    If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                                    1 cardStatue of Anguish Pattern 1 cardStatue of Anguish Pattern
                                    Statue of Anguish Pattern
                                    Trap Continuous
                                    Statue of Anguish Pattern

                                      Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.


                                      3 cardDivine Scorpion Beast of Serket 3 cardDivine Scorpion Beast of Serket
                                      Divine Scorpion Beast of Serket
                                      EARTH 6
                                      Divine Scorpion Beast of Serket
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2000


                                      1 "Serket" monster + 1 monster with 2500 or less ATK If this card is Special Summoned, or at the start of the Damage Step if this card battles an opponent's monster: You can target 1 face-up monster your opponent controls or in their GY; banish it, and if you do, this card gains ATK equal to half the banished monster's original ATK. You can only use this effect of "Divine Scorpion Beast of Serket" once per turn. Can make a second attack during each Battle Phase, while a Level 10 or higher monster is banished.


                                      3 cardDivine Serpent Apophis 3 cardDivine Serpent Apophis
                                      Divine Serpent Apophis
                                      EARTH 6
                                      Divine Serpent Apophis
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2600


                                      2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.


                                      3 cardSilhouhatte Rabbit 3 cardSilhouhatte Rabbit
                                      Silhouhatte Rabbit
                                      LIGHT
                                      Silhouhatte Rabbit
                                      • ATK:

                                      • 1500

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                      3 cardArgostars - Adventurous Arion 3 cardArgostars - Adventurous Arion
                                      Argostars - Adventurous Arion
                                      DARK
                                      Argostars - Adventurous Arion
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 2200


                                      2 Level 4 monsters Once per turn, you can also Xyz Summon "Argostars - Adventurous Arion" by using 1 "Argostars" monster you control (transfer its materials to this card). If this card is Xyz Summoned: You can add 1 "Argostars" Spell from your Deck to your hand. During the Standby Phase: You can detach 2 materials from this card; place up to 3 "Argostars" Continuous Traps from your GY, face-up in your Spell & Trap Zone. You can only use each effect of "Argostars - Adventurous Arion" once per turn.


                                      3 cardHeroic Champion - Claivesolish 3 cardHeroic Champion - Claivesolish
                                      Heroic Champion - Claivesolish
                                      LIGHT
                                      Heroic Champion - Claivesolish
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.




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