Created by: YGO Mod (20517634)

Created On: 05/26/2026

Need 40 UR

UR Rarity
Gem-Knight Nepyrim3 card
UR Rarity
Maxx "C"1 card
UR Rarity
Mulcharmy Fuwalos3 card
UR Rarity
Mulcharmy Purulia3 card
UR Rarity
Gem-Knight Lady Brilliant Diamond1 card
UR Rarity
Gem-Knight Lady Rose Diamond1 card
UR Rarity
Gem-Knight Master Diamond1 card
UR Rarity
Gem-Knight Master Diamond Dispersion1 card
UR Rarity
Donner, Dagger Fur Hire1 card
UR Rarity
Effect Veiler3 card
UR Rarity
Ghost Belle & Haunted Mansion2 card
UR Rarity
Brilliant Fusion3 card
UR Rarity
Called by the Grave1 card
UR Rarity
Forbidden Droplet3 card
UR Rarity
Gem-Knight Dispersion2 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Heavy Storm1 card
UR Rarity
Lightning Storm3 card
UR Rarity
Raigeki3 card
UR Rarity
Infinite Impermanence3 card

Main: 40 Extra: 15 Side: 15

N Rarity
1 cardGem-Armadillo
N Rarity
1 cardGem-Armadillo
Gem-Armadillo
EARTH 4
Gem-Armadillo
  • ATK:

  • 1700

  • DEF:

  • 500


When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.


SR Rarity
1 cardGem-Knight Hollowcore
SR Rarity
1 cardGem-Knight Hollowcore
Gem-Knight Hollowcore
DARK 7
Gem-Knight Hollowcore
  • ATK:

  • 1950

  • DEF:

  • 2450


You can send 1 "Gem-Knight" Normal Monster or 1 "Gem-Knight Fusion" from your Deck to the GY; Special Summon this card from your hand in Defense Position. When your opponent activates a card or effect, while you control a "Gem-Knight" Fusion Monster (Quick Effect): You can banish 3 "Gem-Knight" cards from your GY, including this card; negate that effect, then all "Gem-Knight" monsters you currently control gain 1000 ATK. You can only use each effect of "Gem-Knight Hollowcore" once per turn.


UR Rarity
3 cardGem-Knight Nepyrim
UR Rarity
3 cardGem-Knight Nepyrim
Gem-Knight Nepyrim
LIGHT 4
Gem-Knight Nepyrim
  • ATK:

  • 1550

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Nepyrim", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Gem-" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of "Gem-Knight Nepyrim" once per turn.


SR Rarity
3 cardGem-Knight Quartz
SR Rarity
3 cardGem-Knight Quartz
Gem-Knight Quartz
EARTH 4
Gem-Knight Quartz
  • ATK:

  • 1500

  • DEF:

  • 1500


If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.


UR Rarity
1 cardMaxx "C"
UR Rarity
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
3 cardMulcharmy Fuwalos
UR Rarity
3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


UR Rarity
3 cardMulcharmy Purulia
UR Rarity
3 cardMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


UR Rarity
3 cardEffect Veiler
UR Rarity
3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
3 cardBrilliant Fusion
UR Rarity
3 cardBrilliant Fusion
Brilliant Fusion
Spell Continuous
Brilliant Fusion

    When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


    UR Rarity
    1 cardCalled by the Grave
    UR Rarity
    1 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      UR Rarity
      3 cardForbidden Droplet
      UR Rarity
      3 cardForbidden Droplet
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




        Tag(s):

        UR Rarity
        2 cardGem-Knight Dispersion
        UR Rarity
        2 cardGem-Knight Dispersion
        Gem-Knight Dispersion
        Spell Normal
        Gem-Knight Dispersion

          Activate 1 of these effects (but you can only use each effect of "Gem-Knight Dispersion" once per turn); ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock "Gem-Knight" monsters and you have "Gem-Knight Fusion" in your GY. ● Add 1 "Gem-" monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.


          SR Rarity
          1 cardGem-Knight Fusion
          SR Rarity
          1 cardGem-Knight Fusion
          Gem-Knight Fusion
          Spell Normal
          Gem-Knight Fusion

            Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.


            UR Rarity
            1 cardHarpie's Feather Duster
            UR Rarity
            1 cardHarpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              UR Rarity
              1 cardHeavy Storm
              UR Rarity
              1 cardHeavy Storm
              Heavy Storm
              Spell Normal
              Heavy Storm

                Destroy all Spell and Trap Cards on the field.


                UR Rarity
                3 cardLightning Storm
                UR Rarity
                3 cardLightning Storm
                Lightning Storm
                Spell Normal
                Lightning Storm

                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                  Tag(s):

                  UR Rarity
                  3 cardRaigeki
                  UR Rarity
                  3 cardRaigeki
                  Raigeki
                  Spell Normal
                  Raigeki

                    Destroy all monsters your opponent controls.




                    Tag(s):

                    SR Rarity
                    1 cardScatter Fusion
                    SR Rarity
                    1 cardScatter Fusion
                    Scatter Fusion
                    Spell Continuous
                    Scatter Fusion

                      During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.


                      UR Rarity
                      3 cardInfinite Impermanence
                      UR Rarity
                      3 cardInfinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        R Rarity
                        1 cardGem-Knight Amethyst
                        R Rarity
                        1 cardGem-Knight Amethyst
                        Gem-Knight Amethyst
                        EARTH 7
                        Gem-Knight Amethyst
                        • ATK:

                        • 1950

                        • DEF:

                        • 2450


                        1 "Gem-Knight" monster + 1 Aqua-Type monster Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.


                        SR Rarity
                        1 cardGem-Knight Aquamarine
                        SR Rarity
                        1 cardGem-Knight Aquamarine
                        Gem-Knight Aquamarine
                        EARTH 6
                        Gem-Knight Aquamarine
                        • ATK:

                        • 1400

                        • DEF:

                        • 2600


                        "Gem-Knight Sapphire" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.


                        UR Rarity
                        1 cardGem-Knight Lady Brilliant Diamond
                        UR Rarity
                        1 cardGem-Knight Lady Brilliant Diamond
                        Gem-Knight Lady Brilliant Diamond
                        EARTH 10
                        Gem-Knight Lady Brilliant Diamond
                        • ATK:

                        • 3400

                        • DEF:

                        • 2000


                        3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                        R Rarity
                        1 cardGem-Knight Lady Lapis Lazuli
                        R Rarity
                        1 cardGem-Knight Lady Lapis Lazuli
                        Gem-Knight Lady Lapis Lazuli
                        EARTH 5
                        Gem-Knight Lady Lapis Lazuli
                        • ATK:

                        • 2400

                        • DEF:

                        • 1000


                        "Gem-Knight Lapis" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.


                        UR Rarity
                        1 cardGem-Knight Lady Rose Diamond
                        UR Rarity
                        1 cardGem-Knight Lady Rose Diamond
                        Gem-Knight Lady Rose Diamond
                        EARTH 8
                        Gem-Knight Lady Rose Diamond
                        • ATK:

                        • 2700

                        • DEF:

                        • 2400


                        1 "Gem-Knight" monster + 1 Fairy monster Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.


                        UR Rarity
                        1 cardGem-Knight Master Diamond
                        UR Rarity
                        1 cardGem-Knight Master Diamond
                        Gem-Knight Master Diamond
                        EARTH 9
                        Gem-Knight Master Diamond
                        • ATK:

                        • 2900

                        • DEF:

                        • 2500


                        3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.


                        UR Rarity
                        1 cardGem-Knight Master Diamond Dispersion
                        UR Rarity
                        1 cardGem-Knight Master Diamond Dispersion
                        Gem-Knight Master Diamond Dispersion
                        EARTH 9
                        Gem-Knight Master Diamond Dispersion
                        • ATK:

                        • 3000

                        • DEF:

                        • 2600


                        3 "Gem-" monsters During the Main Phase (Quick Effect): You can send this card from the field to the GY; Special Summon up to 3 non-Rock "Gem-" monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. When your "Gem-Knight" Fusion Monster is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Gem-Knight Master Diamond Dispersion" once per turn.


                        SR Rarity
                        1 cardGem-Knight Prismaura
                        SR Rarity
                        1 cardGem-Knight Prismaura
                        Gem-Knight Prismaura
                        EARTH 7
                        Gem-Knight Prismaura
                        • ATK:

                        • 2450

                        • DEF:

                        • 1400


                        1 "Gem-Knight" monster + 1 Thunder-Type monster Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.


                        SR Rarity
                        1 cardGem-Knight Ruby
                        SR Rarity
                        1 cardGem-Knight Ruby
                        Gem-Knight Ruby
                        EARTH 6
                        Gem-Knight Ruby
                        • ATK:

                        • 2500

                        • DEF:

                        • 1300


                        "Gem-Knight Garnet" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.


                        SR Rarity
                        1 cardGem-Knight Seraphinite
                        SR Rarity
                        1 cardGem-Knight Seraphinite
                        Gem-Knight Seraphinite
                        EARTH 5
                        Gem-Knight Seraphinite
                        • ATK:

                        • 2300

                        • DEF:

                        • 1400


                        1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                        SR Rarity
                        1 cardGem-Knight Topaz
                        SR Rarity
                        1 cardGem-Knight Topaz
                        Gem-Knight Topaz
                        EARTH 6
                        Gem-Knight Topaz
                        • ATK:

                        • 1800

                        • DEF:

                        • 1800


                        "Gem-Knight Tourmaline" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                        UR Rarity
                        1 cardDonner, Dagger Fur Hire
                        UR Rarity
                        1 cardDonner, Dagger Fur Hire
                        Donner, Dagger Fur Hire
                        EARTH
                        Donner, Dagger Fur Hire
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Bottom

                        Bottom-Right


                        2 monsters with different Types You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn.


                        SR Rarity
                        2 cardGem-Knight Phantom Quartz
                        SR Rarity
                        2 cardGem-Knight Phantom Quartz
                        Gem-Knight Phantom Quartz
                        EARTH
                        Gem-Knight Phantom Quartz
                        • ATK:

                        • 1450

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.


                        SR Rarity
                        1 cardNumber 106: Giant Hand
                        SR Rarity
                        1 cardNumber 106: Giant Hand
                        Number 106: Giant Hand
                        EARTH
                        Number 106: Giant Hand
                        • ATK:

                        • 2000

                        • DEF:

                        • 2000


                        2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                        SR Rarity
                        2 cardDroll & Lock Bird
                        SR Rarity
                        2 cardDroll & Lock Bird
                        Droll & Lock Bird
                        WIND 1
                        Droll & Lock Bird
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                        SR Rarity
                        1 cardFossil Dyna Pachycephalo
                        SR Rarity
                        1 cardFossil Dyna Pachycephalo
                        Fossil Dyna Pachycephalo
                        EARTH 4
                        Fossil Dyna Pachycephalo
                        • ATK:

                        • 1200

                        • DEF:

                        • 1300


                        If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


                        N Rarity
                        3 cardRetaliating "C"
                        N Rarity
                        3 cardRetaliating "C"
                        Retaliating "C"
                        EARTH 4
                        Retaliating "C"
                        • ATK:

                        • 1400

                        • DEF:

                        • 1400


                        During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


                        UR Rarity
                        2 cardGhost Belle & Haunted Mansion
                        UR Rarity
                        2 cardGhost Belle & Haunted Mansion
                        Ghost Belle & Haunted Mansion
                        EARTH 3
                        Ghost Belle & Haunted Mansion
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                        SR Rarity
                        1 cardGallant Granite
                        SR Rarity
                        1 cardGallant Granite
                        Gallant Granite
                        EARTH
                        Gallant Granite
                        • ATK:

                        • 2300

                        • DEF:

                        • 1800


                        2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


                        SR Rarity
                        3 cardBook of Eclipse
                        SR Rarity
                        3 cardBook of Eclipse
                        Book of Eclipse
                        Spell Quick
                        Book of Eclipse

                          Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                          R Rarity
                          3 cardForbidden Chalice
                          R Rarity
                          3 cardForbidden Chalice
                          Forbidden Chalice
                          Spell Quick
                          Forbidden Chalice

                            Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.




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