Created by: YGO Mod (20517634)

Created On: 05/31/2026

Sanctuary of the King's Treasures

Need 31 UR

 Rarity
Ariane the Labrynth Servant1 card
 Rarity
Arianna the Labrynth Servant2 card
 Rarity
Labrynth Chandraglier2 card
 Rarity
Labrynth Cooclock1 card
 Rarity
Labrynth Stovie Torbie2 card
 Rarity
Lovely Labrynth of the Silver Castle1 card
UR Rarity
The Winged Dragon of Ra - Sphere Mode1 card
 Rarity
Muckraker From the Underworld1 card
 Rarity
Chaos Angel1 card
UR Rarity
Dark Highlander1 card
UR Rarity
Soul Resonator1 card
 Rarity
Number 101: Silent Honor ARK1 card
 Rarity
Labrynth Labyrinth1 card
 Rarity
Big Welcome Labrynth2 card
UR Rarity
Compulsory Evacuation Device2 card
UR Rarity
Dogmatika Punishment1 card
 Rarity
Farewelcome Labrynth1 card
UR Rarity
Ice Dragon's Prison1 card
UR Rarity
Lost Wind1 card
 Rarity
Terrifying Trap Hole Nightmare1 card
UR Rarity
Terrors of the Overroot2 card
UR Rarity
Titanocider1 card
 Rarity
Welcome Labrynth3 card

Main: 30 Extra: 9

 Rarity
Ariane the Labrynth Servant
 Rarity
Ariane the Labrynth Servant
Ariane the Labrynth Servant
DARK 4
Ariane the Labrynth Servant
  • ATK:

  • 1800

  • DEF:

  • 1100


You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use each effect of "Ariane the Labrynth Servant" once per turn.


 Rarity
Arianna the Labrynth Servant
 Rarity
Arianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


 Rarity
Arianna the Labrynth Servant
 Rarity
Arianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


SR Rarity
Jizukiru, the Star Destroying Kaiju
SR Rarity
Jizukiru, the Star Destroying Kaiju
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


 Rarity
Labrynth Chandraglier
 Rarity
Labrynth Chandraglier
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


 Rarity
Labrynth Chandraglier
 Rarity
Labrynth Chandraglier
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


 Rarity
Labrynth Cooclock
 Rarity
Labrynth Cooclock
Labrynth Cooclock
DARK 1
Labrynth Cooclock
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.


 Rarity
Labrynth Stovie Torbie
 Rarity
Labrynth Stovie Torbie
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


 Rarity
Labrynth Stovie Torbie
 Rarity
Labrynth Stovie Torbie
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


 Rarity
Lovely Labrynth of the Silver Castle
 Rarity
Lovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


UR Rarity
The Winged Dragon of Ra - Sphere Mode
UR Rarity
The Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


UR Rarity
Soul Resonator
UR Rarity
Soul Resonator
Soul Resonator
FIRE 3
Soul Resonator
  • ATK:

  • 500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.


 Rarity
Labrynth Labyrinth
 Rarity
Labrynth Labyrinth
Labrynth Labyrinth
Spell Field
Labrynth Labyrinth

    If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


    SR Rarity
    Resonator Call
    SR Rarity
    Resonator Call
    Resonator Call
    Spell Normal
    Resonator Call

      Add 1 "Resonator" monster from your Deck to your hand.


      SR Rarity
      Resonator Call
      SR Rarity
      Resonator Call
      Resonator Call
      Spell Normal
      Resonator Call

        Add 1 "Resonator" monster from your Deck to your hand.


         Rarity
        Big Welcome Labrynth
         Rarity
        Big Welcome Labrynth
        Big Welcome Labrynth
        Trap Normal
        Big Welcome Labrynth

          Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


           Rarity
          Big Welcome Labrynth
           Rarity
          Big Welcome Labrynth
          Big Welcome Labrynth
          Trap Normal
          Big Welcome Labrynth

            Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


            UR Rarity
            Compulsory Evacuation Device
            UR Rarity
            Compulsory Evacuation Device
            Compulsory Evacuation Device
            Trap Normal
            Compulsory Evacuation Device

              Target 1 monster on the field; return that target to the hand.


              UR Rarity
              Compulsory Evacuation Device
              UR Rarity
              Compulsory Evacuation Device
              Compulsory Evacuation Device
              Trap Normal
              Compulsory Evacuation Device

                Target 1 monster on the field; return that target to the hand.


                UR Rarity
                Dogmatika Punishment
                UR Rarity
                Dogmatika Punishment
                Dogmatika Punishment
                Trap Normal
                Dogmatika Punishment

                  Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                   Rarity
                  Farewelcome Labrynth
                   Rarity
                  Farewelcome Labrynth
                  Farewelcome Labrynth
                  Trap Normal
                  Farewelcome Labrynth

                    When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-"Labrynth" Normal Trap from your hand or Deck.


                    UR Rarity
                    Ice Dragon's Prison
                    UR Rarity
                    Ice Dragon's Prison
                    Ice Dragon's Prison
                    Trap Normal
                    Ice Dragon's Prison

                      Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                      UR Rarity
                      Lost Wind
                      UR Rarity
                      Lost Wind
                      Lost Wind
                      Trap Normal
                      Lost Wind

                        Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                         Rarity
                        Terrifying Trap Hole Nightmare
                         Rarity
                        Terrifying Trap Hole Nightmare
                        Terrifying Trap Hole Nightmare
                        Trap Normal
                        Terrifying Trap Hole Nightmare

                          If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a "Hole" Normal Trap in your GY, you can banish 1 monster from your opponent's GY. You can only activate 1 "Terrifying Trap Hole Nightmare" per turn.


                          UR Rarity
                          Terrors of the Overroot
                          UR Rarity
                          Terrors of the Overroot
                          Terrors of the Overroot
                          Trap Normal
                          Terrors of the Overroot

                            Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.


                            UR Rarity
                            Terrors of the Overroot
                            UR Rarity
                            Terrors of the Overroot
                            Terrors of the Overroot
                            Trap Normal
                            Terrors of the Overroot

                              Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.


                              UR Rarity
                              Titanocider
                              UR Rarity
                              Titanocider
                              Titanocider
                              Trap Normal
                              Titanocider

                                Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.


                                 Rarity
                                Welcome Labrynth
                                 Rarity
                                Welcome Labrynth
                                Welcome Labrynth
                                Trap Normal
                                Welcome Labrynth

                                  Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                   Rarity
                                  Welcome Labrynth
                                   Rarity
                                  Welcome Labrynth
                                  Welcome Labrynth
                                  Trap Normal
                                  Welcome Labrynth

                                    Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                     Rarity
                                    Welcome Labrynth
                                     Rarity
                                    Welcome Labrynth
                                    Welcome Labrynth
                                    Trap Normal
                                    Welcome Labrynth

                                      Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                      SR Rarity
                                      Elder Entity N'tss
                                      SR Rarity
                                      Elder Entity N'tss
                                      Elder Entity N'tss
                                      LIGHT 4
                                      Elder Entity N'tss
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1200


                                      1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                       Rarity
                                      Muckraker From the Underworld
                                       Rarity
                                      Muckraker From the Underworld
                                      Muckraker From the Underworld
                                      DARK
                                      Muckraker From the Underworld
                                      • ATK:

                                      • 1000

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Bottom


                                      2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                                      SR Rarity
                                      Underworld Goddess of the Closed World
                                      SR Rarity
                                      Underworld Goddess of the Closed World
                                      Underworld Goddess of the Closed World
                                      LIGHT
                                      Underworld Goddess of the Closed World
                                      • ATK:

                                      • 3000

                                      • LINK-5

                                      Link Arrow:

                                      Top

                                      Top-Right

                                      Right

                                      Bottom

                                      Bottom-Right


                                      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                       Rarity
                                      Chaos Angel
                                       Rarity
                                      Chaos Angel
                                      Chaos Angel
                                      DARK 10
                                      Chaos Angel
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 2800


                                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                      UR Rarity
                                      Dark Highlander
                                      UR Rarity
                                      Dark Highlander
                                      Dark Highlander
                                      DARK 7
                                      Dark Highlander
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2300


                                      1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters Neither player can Synchro Summon. Once per turn: You can target 1 monster your opponent controls that is equipped with an Equip Card; destroy all Equip Cards equipped to that monster, and if you do, inflict 400 damage to your opponent for each card destroyed.


                                      R Rarity
                                      Golden Cloud Beast - Malong
                                      R Rarity
                                      Golden Cloud Beast - Malong
                                      Golden Cloud Beast - Malong
                                      LIGHT 6
                                      Golden Cloud Beast - Malong
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 1000


                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                      SR Rarity
                                      Evilswarm Nightmare
                                      SR Rarity
                                      Evilswarm Nightmare
                                      Evilswarm Nightmare
                                      DARK
                                      Evilswarm Nightmare
                                      • ATK:

                                      • 950

                                      • DEF:

                                      • 1950


                                      2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.


                                       Rarity
                                      Number 101: Silent Honor ARK
                                       Rarity
                                      Number 101: Silent Honor ARK
                                      Number 101: Silent Honor ARK
                                      WATER
                                      Number 101: Silent Honor ARK
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1000


                                      2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                      SR Rarity
                                      Steelswarm Roach
                                      SR Rarity
                                      Steelswarm Roach
                                      Steelswarm Roach
                                      DARK
                                      Steelswarm Roach
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 0


                                      2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.




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