Burn Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Lava Golem
UR Rarity
Lava Golem
UR Rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

SR Rarity
Raging Storm Dragon - Beaufort IX
SR Rarity
Raging Storm Dragon - Beaufort IX
SR Rarity
Raging Storm Dragon - Beaufort IX
WIND 9
Raging Storm Dragon - Beaufort IX
  • ATK:

  • 2800

  • DEF:

  • 2800


You can Ritual Summon this card with "Breath of Acclamation". When an opponent's monster declares a direct attack: You can discard this card; negate the attack, and if you do, negate that monster's effects. (Quick Effect): You can target 1 face-up monster your opponent controls; return both that monster and this card to the hand. You can only use each effect of "Raging Storm Dragon - Beaufort IX" once per turn.

UR Rarity
Ghost Mourner & Moonlit Chill
UR Rarity
Ghost Mourner & Moonlit Chill
UR Rarity
Ghost Mourner & Moonlit Chill
WIND 3
Ghost Mourner & Moonlit Chill
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.

UR Rarity
Pot of Duality
UR Rarity
Pot of Duality
UR Rarity
Pot of Duality
Spell Normal
Pot of Duality

    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



    Tag(s):

    N Rarity
    Dimension Wall
    N Rarity
    Dimension Wall
    N Rarity
    Dimension Wall
    Trap Normal
    Dimension Wall

      Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.

      UR Rarity
      Drowning Mirror Force
      UR Rarity
      Drowning Mirror Force
      UR Rarity
      Drowning Mirror Force
      Trap Normal
      Drowning Mirror Force

        When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.

        SR Rarity
        Fairy Wind
        SR Rarity
        Fairy Wind
        SR Rarity
        Fairy Wind
        Trap Normal
        Fairy Wind

          Destroy as many face-up Spell/Trap Cards on the field as possible (other than this card), and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.

          UR Rarity
          Floral Shield
          UR Rarity
          Floral Shield
          UR Rarity
          Floral Shield
          Trap Normal
          Floral Shield

            When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, draw 1 card.

            UR Rarity
            Ice Dragon's Prison
            UR Rarity
            Ice Dragon's Prison
            UR Rarity
            Ice Dragon's Prison
            Trap Normal
            Ice Dragon's Prison

              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

              UR Rarity
              Lost Wind
              UR Rarity
              Lost Wind
              UR Rarity
              Lost Wind
              Trap Normal
              Lost Wind

                Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                UR Rarity
                Ring of Destruction
                UR Rarity
                Ring of Destruction
                UR Rarity
                Ring of Destruction
                Trap Normal
                Ring of Destruction

                  During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

                  N Rarity
                  Secret Blast
                  N Rarity
                  Secret Blast
                  N Rarity
                  Secret Blast
                  Trap Normal
                  Secret Blast

                    Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.

                    Extra Deck

                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    FIRE
                    Knightmare Phoenix
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Right


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                    UR Rarity
                    Knightmare Unicorn
                    UR Rarity
                    Knightmare Unicorn
                    UR Rarity
                    Knightmare Unicorn
                    DARK
                    Knightmare Unicorn
                    • ATK:

                    • 2200

                    • LINK-3

                    Link Arrow:

                    Left

                    Right

                    Bottom


                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                    R Rarity
                    Link Disciple
                    R Rarity
                    Link Disciple
                    R Rarity
                    Link Disciple
                    LIGHT
                    Link Disciple
                    • ATK:

                    • 500

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.

                    UR Rarity
                    Ningirsu the World Chalice Warrior
                    UR Rarity
                    Ningirsu the World Chalice Warrior
                    UR Rarity
                    Ningirsu the World Chalice Warrior
                    EARTH
                    Ningirsu the World Chalice Warrior
                    • ATK:

                    • 2500

                    • LINK-3

                    Link Arrow:

                    Top

                    Left

                    Right


                    2+ Link Monsters If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

                    N Rarity
                    Pentestag
                    N Rarity
                    Pentestag
                    N Rarity
                    Pentestag
                    DARK
                    Pentestag
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Top

                    Bottom


                    2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                    UR Rarity
                    Powercode Talker
                    UR Rarity
                    Powercode Talker
                    UR Rarity
                    Powercode Talker
                    FIRE
                    Powercode Talker
                    • ATK:

                    • 2300

                    • LINK-3

                    Link Arrow:

                    Left

                    Right

                    Bottom-Left


                    3 monsters Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only.

                    UR Rarity
                    Superdreadnought Rail Cannon Gustav Max
                    UR Rarity
                    Superdreadnought Rail Cannon Gustav Max
                    UR Rarity
                    Superdreadnought Rail Cannon Gustav Max
                    EARTH
                    Superdreadnought Rail Cannon Gustav Max
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

                    UR Rarity
                    Superdreadnought Rail Cannon Juggernaut Liebe
                    UR Rarity
                    Superdreadnought Rail Cannon Juggernaut Liebe
                    UR Rarity
                    Superdreadnought Rail Cannon Juggernaut Liebe
                    EARTH
                    Superdreadnought Rail Cannon Juggernaut Liebe
                    • ATK:

                    • 4000

                    • DEF:

                    • 4000


                    3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

                    Popular Skills

                    Chain Reaction: 100%
                    Chain Reaction

                    Need 24 UR

                    UR Rarity
                    Lava Golem3 card
                    UR Rarity
                    Lord of the Heavenly Prison3 card
                    UR Rarity
                    Knightmare Unicorn1 card
                    UR Rarity
                    Ningirsu the World Chalice Warrior1 card
                    UR Rarity
                    Powercode Talker1 card
                    UR Rarity
                    Ghost Mourner & Moonlit Chill2 card
                    UR Rarity
                    Superdreadnought Rail Cannon Gustav Max1 card
                    UR Rarity
                    Superdreadnought Rail Cannon Juggernaut Liebe1 card
                    UR Rarity
                    Pot of Duality1 card
                    UR Rarity
                    Drowning Mirror Force3 card
                    UR Rarity
                    Floral Shield2 card
                    UR Rarity
                    Ice Dragon's Prison2 card
                    UR Rarity
                    Lost Wind1 card
                    UR Rarity
                    Ring of Destruction2 card

                    Main: 25 Extra: 9

                    UR Rarity
                    Lava Golem
                    UR Rarity
                    Lava Golem
                    Lava Golem
                    FIRE 8
                    Lava Golem
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                    UR Rarity
                    Lava Golem
                    UR Rarity
                    Lava Golem
                    Lava Golem
                    FIRE 8
                    Lava Golem
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                    UR Rarity
                    Lava Golem
                    UR Rarity
                    Lava Golem
                    Lava Golem
                    FIRE 8
                    Lava Golem
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                    UR Rarity
                    Lord of the Heavenly Prison
                    UR Rarity
                    Lord of the Heavenly Prison
                    Lord of the Heavenly Prison
                    DARK 10
                    Lord of the Heavenly Prison
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                    UR Rarity
                    Lord of the Heavenly Prison
                    UR Rarity
                    Lord of the Heavenly Prison
                    Lord of the Heavenly Prison
                    DARK 10
                    Lord of the Heavenly Prison
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                    UR Rarity
                    Lord of the Heavenly Prison
                    UR Rarity
                    Lord of the Heavenly Prison
                    Lord of the Heavenly Prison
                    DARK 10
                    Lord of the Heavenly Prison
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                    SR Rarity
                    Raging Storm Dragon - Beaufort IX
                    SR Rarity
                    Raging Storm Dragon - Beaufort IX
                    Raging Storm Dragon - Beaufort IX
                    WIND 9
                    Raging Storm Dragon - Beaufort IX
                    • ATK:

                    • 2800

                    • DEF:

                    • 2800


                    You can Ritual Summon this card with "Breath of Acclamation". When an opponent's monster declares a direct attack: You can discard this card; negate the attack, and if you do, negate that monster's effects. (Quick Effect): You can target 1 face-up monster your opponent controls; return both that monster and this card to the hand. You can only use each effect of "Raging Storm Dragon - Beaufort IX" once per turn.


                    SR Rarity
                    Raging Storm Dragon - Beaufort IX
                    SR Rarity
                    Raging Storm Dragon - Beaufort IX
                    Raging Storm Dragon - Beaufort IX
                    WIND 9
                    Raging Storm Dragon - Beaufort IX
                    • ATK:

                    • 2800

                    • DEF:

                    • 2800


                    You can Ritual Summon this card with "Breath of Acclamation". When an opponent's monster declares a direct attack: You can discard this card; negate the attack, and if you do, negate that monster's effects. (Quick Effect): You can target 1 face-up monster your opponent controls; return both that monster and this card to the hand. You can only use each effect of "Raging Storm Dragon - Beaufort IX" once per turn.


                    UR Rarity
                    Ghost Mourner & Moonlit Chill
                    UR Rarity
                    Ghost Mourner & Moonlit Chill
                    Ghost Mourner & Moonlit Chill
                    WIND 3
                    Ghost Mourner & Moonlit Chill
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                    UR Rarity
                    Ghost Mourner & Moonlit Chill
                    UR Rarity
                    Ghost Mourner & Moonlit Chill
                    Ghost Mourner & Moonlit Chill
                    WIND 3
                    Ghost Mourner & Moonlit Chill
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                    UR Rarity
                    Pot of Duality
                    UR Rarity
                    Pot of Duality
                    Pot of Duality
                    Spell Normal
                    Pot of Duality

                      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                      Tag(s):

                      N Rarity
                      Dimension Wall
                      N Rarity
                      Dimension Wall
                      Dimension Wall
                      Trap Normal
                      Dimension Wall

                        Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.


                        UR Rarity
                        Drowning Mirror Force
                        UR Rarity
                        Drowning Mirror Force
                        Drowning Mirror Force
                        Trap Normal
                        Drowning Mirror Force

                          When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                          UR Rarity
                          Drowning Mirror Force
                          UR Rarity
                          Drowning Mirror Force
                          Drowning Mirror Force
                          Trap Normal
                          Drowning Mirror Force

                            When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                            UR Rarity
                            Drowning Mirror Force
                            UR Rarity
                            Drowning Mirror Force
                            Drowning Mirror Force
                            Trap Normal
                            Drowning Mirror Force

                              When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                              SR Rarity
                              Fairy Wind
                              SR Rarity
                              Fairy Wind
                              Fairy Wind
                              Trap Normal
                              Fairy Wind

                                Destroy as many face-up Spell/Trap Cards on the field as possible (other than this card), and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.


                                UR Rarity
                                Floral Shield
                                UR Rarity
                                Floral Shield
                                Floral Shield
                                Trap Normal
                                Floral Shield

                                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, draw 1 card.


                                  UR Rarity
                                  Floral Shield
                                  UR Rarity
                                  Floral Shield
                                  Floral Shield
                                  Trap Normal
                                  Floral Shield

                                    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, draw 1 card.


                                    UR Rarity
                                    Ice Dragon's Prison
                                    UR Rarity
                                    Ice Dragon's Prison
                                    Ice Dragon's Prison
                                    Trap Normal
                                    Ice Dragon's Prison

                                      Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                      UR Rarity
                                      Ice Dragon's Prison
                                      UR Rarity
                                      Ice Dragon's Prison
                                      Ice Dragon's Prison
                                      Trap Normal
                                      Ice Dragon's Prison

                                        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                        UR Rarity
                                        Lost Wind
                                        UR Rarity
                                        Lost Wind
                                        Lost Wind
                                        Trap Normal
                                        Lost Wind

                                          Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                          UR Rarity
                                          Ring of Destruction
                                          UR Rarity
                                          Ring of Destruction
                                          Ring of Destruction
                                          Trap Normal
                                          Ring of Destruction

                                            During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                            UR Rarity
                                            Ring of Destruction
                                            UR Rarity
                                            Ring of Destruction
                                            Ring of Destruction
                                            Trap Normal
                                            Ring of Destruction

                                              During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                              N Rarity
                                              Secret Blast
                                              N Rarity
                                              Secret Blast
                                              Secret Blast
                                              Trap Normal
                                              Secret Blast

                                                Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                                                N Rarity
                                                Secret Blast
                                                N Rarity
                                                Secret Blast
                                                Secret Blast
                                                Trap Normal
                                                Secret Blast

                                                  Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                                                  SR Rarity
                                                  Knightmare Phoenix
                                                  SR Rarity
                                                  Knightmare Phoenix
                                                  Knightmare Phoenix
                                                  FIRE
                                                  Knightmare Phoenix
                                                  • ATK:

                                                  • 1900

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top

                                                  Right


                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                  SR Rarity
                                                  Knightmare Phoenix
                                                  SR Rarity
                                                  Knightmare Phoenix
                                                  Knightmare Phoenix
                                                  FIRE
                                                  Knightmare Phoenix
                                                  • ATK:

                                                  • 1900

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top

                                                  Right


                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                  UR Rarity
                                                  Knightmare Unicorn
                                                  UR Rarity
                                                  Knightmare Unicorn
                                                  Knightmare Unicorn
                                                  DARK
                                                  Knightmare Unicorn
                                                  • ATK:

                                                  • 2200

                                                  • LINK-3

                                                  Link Arrow:

                                                  Left

                                                  Right

                                                  Bottom


                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                  R Rarity
                                                  Link Disciple
                                                  R Rarity
                                                  Link Disciple
                                                  Link Disciple
                                                  LIGHT
                                                  Link Disciple
                                                  • ATK:

                                                  • 500

                                                  • LINK-1

                                                  Link Arrow:

                                                  Bottom


                                                  1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                                                  UR Rarity
                                                  Ningirsu the World Chalice Warrior
                                                  UR Rarity
                                                  Ningirsu the World Chalice Warrior
                                                  Ningirsu the World Chalice Warrior
                                                  EARTH
                                                  Ningirsu the World Chalice Warrior
                                                  • ATK:

                                                  • 2500

                                                  • LINK-3

                                                  Link Arrow:

                                                  Top

                                                  Left

                                                  Right


                                                  2+ Link Monsters If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                  N Rarity
                                                  Pentestag
                                                  N Rarity
                                                  Pentestag
                                                  Pentestag
                                                  DARK
                                                  Pentestag
                                                  • ATK:

                                                  • 1600

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top

                                                  Bottom


                                                  2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                  UR Rarity
                                                  Powercode Talker
                                                  UR Rarity
                                                  Powercode Talker
                                                  Powercode Talker
                                                  FIRE
                                                  Powercode Talker
                                                  • ATK:

                                                  • 2300

                                                  • LINK-3

                                                  Link Arrow:

                                                  Left

                                                  Right

                                                  Bottom-Left


                                                  3 monsters Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only.


                                                  UR Rarity
                                                  Superdreadnought Rail Cannon Gustav Max
                                                  UR Rarity
                                                  Superdreadnought Rail Cannon Gustav Max
                                                  Superdreadnought Rail Cannon Gustav Max
                                                  EARTH
                                                  Superdreadnought Rail Cannon Gustav Max
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                  UR Rarity
                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                  UR Rarity
                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                  EARTH
                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                  • ATK:

                                                  • 4000

                                                  • DEF:

                                                  • 4000


                                                  3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.



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