Speedroid Deck Breakdown

Main Deck

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

R Rarity
Speedroid Taketomborg
R Rarity
Speedroid Taketomborg
R Rarity
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.

SR Rarity
Speedroid Terrortop
SR Rarity
Speedroid Terrortop
SR Rarity
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Infinite Impermanence
    UR Rarity
    Infinite Impermanence
    UR Rarity
    Infinite Impermanence
    Trap Normal
    Infinite Impermanence

      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

      Need 41 UR

      UR Rarity
      Maxx "C"1 card
      UR Rarity
      Mulcharmy Fuwalos2 card
       Rarity
      R.B. Ga10 Cutter1 card
       Rarity
      R.B. Ga10 Driller1 card
       Rarity
      R.B. Ga10 Pile Bunker1 card
       Rarity
      R.B. Lambda Blade1 card
       Rarity
      R.B. Lambda Cannon1 card
       Rarity
      R.B. VALCan Rocket1 card
      UR Rarity
      Therion "King" Regulus1 card
      UR Rarity
      Clockwork Knight1 card
       Rarity
      R.B. Shepherd's Crook2 card
       Rarity
      R.B. The Brute Blues3 card
       Rarity
      R.B. VALCan Booster3 card
      UR Rarity
      Sky Striker Ace - Azalea1 card
      UR Rarity
      Sky Striker Ace - Kagari1 card
      UR Rarity
      Ash Blossom & Joyous Spring3 card
      UR Rarity
      Called by the Grave1 card
      UR Rarity
      Crossout Designator1 card
       Rarity
      R.B. Funk Dock3 card
       Rarity
      R.B. Operation Test1 card
       Rarity
      R.B. Stage Landing3 card
      UR Rarity
      Sky Striker Mobilize - Engage!2 card
      UR Rarity
      Triple Tactics Talent1 card
      UR Rarity
      Infinite Impermanence3 card
       Rarity
      R.B. Last Stand1 card
       Rarity
      R.B. Next Phase1 card

      Main: 40 Extra: 15

      UR Rarity
      1 cardMaxx "C"
      UR Rarity
      1 cardMaxx "C"
      Maxx "C"
      EARTH 2
      Maxx "C"
      • ATK:

      • 500

      • DEF:

      • 200


      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


      UR Rarity
      2 cardMulcharmy Fuwalos
      UR Rarity
      2 cardMulcharmy Fuwalos
      Mulcharmy Fuwalos
      WIND 4
      Mulcharmy Fuwalos
      • ATK:

      • 100

      • DEF:

      • 600


      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


      SR Rarity
      3 cardPillar of the Future - Cyanos
      SR Rarity
      3 cardPillar of the Future - Cyanos
      Pillar of the Future - Cyanos
      LIGHT 1
      Pillar of the Future - Cyanos
      • ATK:

      • 500

      • DEF:

      • 1500


      (This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "Sky Striker Ace - Roze" from your Deck or GY, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can banish this card from your GY; take 1 of your "Sky Striker Ace - Roze" that is banished or in your GY, and either add it to your hand or Special Summon it. You can only use each effect of "Pillar of the Future - Cyanos" once per turn.


       Rarity
      1 cardR.B. Ga10 Cutter
       Rarity
      1 cardR.B. Ga10 Cutter
      R.B. Ga10 Cutter
      EARTH 4
      R.B. Ga10 Cutter
      • ATK:

      • 700

      • DEF:

      • 700


      If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Cutter" once per turn this way. When your opponent's Spell/Trap Card or effect is activated, and this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 700 LP; destroy this card, and if you do, negate that effect, and if you do that, destroy that card. You can only use this effect of "R.B. Ga10 Cutter" once per turn.


       Rarity
      1 cardR.B. Ga10 Driller
       Rarity
      1 cardR.B. Ga10 Driller
      R.B. Ga10 Driller
      EARTH 3
      R.B. Ga10 Driller
      • ATK:

      • 500

      • DEF:

      • 500


      If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Driller" once per turn this way. During the Main Phase, if this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 500 LP, then target 1 monster your opponent controls; destroy both that monster and this card. You can only use this effect of "R.B. Ga10 Driller" once per turn.


       Rarity
      1 cardR.B. Ga10 Pile Bunker
       Rarity
      1 cardR.B. Ga10 Pile Bunker
      R.B. Ga10 Pile Bunker
      EARTH 8
      R.B. Ga10 Pile Bunker
      • ATK:

      • 1500

      • DEF:

      • 1500


      If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Pile Bunker" once per turn this way. When an attack is declared involving an opponent's monster and "R.B. The Brute Blues" that points to this card: You can pay 1500 LP; destroy all cards your opponent controls and this card. You can only use this effect of "R.B. Ga10 Pile Bunker" once per turn.


       Rarity
      1 cardR.B. Lambda Blade
       Rarity
      1 cardR.B. Lambda Blade
      R.B. Lambda Blade
      DARK 7
      R.B. Lambda Blade
      • ATK:

      • 1400

      • DEF:

      • 1400


      If this card is Normal or Special Summoned: You can send 1 "R.B." card from your Deck to the GY, except "R.B. Lambda Blade". During your opponent's Main Phase, if this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 1400 LP, then target 1 monster your opponent controls; destroy this card, and if you do, take control of that monster, but destroy it during the End Phase. You can only use each effect of "R.B. Lambda Blade" once per turn.


       Rarity
      1 cardR.B. Lambda Cannon
       Rarity
      1 cardR.B. Lambda Cannon
      R.B. Lambda Cannon
      DARK 6
      R.B. Lambda Cannon
      • ATK:

      • 1200

      • DEF:

      • 1200


      If this card is Normal or Special Summoned: You can target 1 "R.B." monster in your GY, except "R.B. Lambda Cannon"; add it to your hand. While this card is linked to an "R.B." Link Monster: You can pay 1200 LP; destroy this card, and if you do, look at your opponent's hand, then you can Special Summon 1 monster from it to their field, but negate its effects. You can only use each effect of "R.B. Lambda Cannon" once per turn.


       Rarity
      1 cardR.B. VALCan Rocket
       Rarity
      1 cardR.B. VALCan Rocket
      R.B. VALCan Rocket
      FIRE 5
      R.B. VALCan Rocket
      • ATK:

      • 1000

      • DEF:

      • 1000


      If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. VALCan Rocket" once per turn this way. If this card is linked to an "R.B." Link Monster: You can pay 1000 LP, then target up to 2 cards your opponent controls; destroy them, also this card, and if you do, inflict 500 damage to your opponent for each card destroyed. You can only use this effect of "R.B. VALCan Rocket" once per turn.


      R Rarity
      1 cardSky Striker Ace - Roze
      R Rarity
      1 cardSky Striker Ace - Roze
      Sky Striker Ace - Roze
      LIGHT 4
      Sky Striker Ace - Roze
      • ATK:

      • 1500

      • DEF:

      • 1500


      If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.


      R Rarity
      1 cardSpeedroid Taketomborg
      R Rarity
      1 cardSpeedroid Taketomborg
      Speedroid Taketomborg
      WIND 3
      Speedroid Taketomborg
      • ATK:

      • 600

      • DEF:

      • 1200


      If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


      SR Rarity
      3 cardSpeedroid Terrortop
      SR Rarity
      3 cardSpeedroid Terrortop
      Speedroid Terrortop
      WIND 3
      Speedroid Terrortop
      • ATK:

      • 1200

      • DEF:

      • 600


      If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


      UR Rarity
      1 cardTherion "King" Regulus
      UR Rarity
      1 cardTherion "King" Regulus
      Therion "King" Regulus
      EARTH 8
      Therion "King" Regulus
      • ATK:

      • 2800

      • DEF:

      • 1600


      You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


      UR Rarity
      3 cardAsh Blossom & Joyous Spring
      UR Rarity
      3 cardAsh Blossom & Joyous Spring
      Ash Blossom & Joyous Spring
      FIRE 3
      Ash Blossom & Joyous Spring
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


      UR Rarity
      1 cardCalled by the Grave
      UR Rarity
      1 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        R Rarity
        1 cardClockwork Night
        R Rarity
        1 cardClockwork Night
        Clockwork Night
        Spell Continuous
        Clockwork Night

          All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


          UR Rarity
          1 cardCrossout Designator
          UR Rarity
          1 cardCrossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




            Tag(s):

             Rarity
            3 cardR.B. Funk Dock
             Rarity
            3 cardR.B. Funk Dock
            R.B. Funk Dock
            Spell Field
            R.B. Funk Dock

              When this card is activated: Add 1 "R.B." card from your Deck to your hand, except "R.B. Funk Dock". Each time a monster(s) your opponent controls is destroyed by battle or card effect, gain 500 LP. If a face-up "R.B." monster(s) you control leaves the field by card effect (except during the Damage Step): You can Special Summon 1 "R.B." monster from your Deck. You can only use this effect of "R.B. Funk Dock" once per turn. You can only activate 1 "R.B. Funk Dock" per turn.


               Rarity
              1 cardR.B. Operation Test
               Rarity
              1 cardR.B. Operation Test
              R.B. Operation Test
              Spell Continuous
              R.B. Operation Test

                When this card is activated: You can target 1 Level 3 or higher "R.B." monster in your GY; Special Summon it. You can target any number of "R.B." monsters you control; gain LP equal to their combined original ATK, and if you do, return them to the hand/Extra Deck, then you can Special Summon 1 "R.B." monster from your hand. You can only use this effect of "R.B. Operation Test" once per turn. You can only activate 1 "R.B. Operation Test" per turn.


                 Rarity
                3 cardR.B. Stage Landing
                 Rarity
                3 cardR.B. Stage Landing
                R.B. Stage Landing
                Spell Normal
                R.B. Stage Landing

                  Special Summon 1 "R.B." monster from your Deck/Extra Deck with a different name than the cards you control. If an "R.B." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Special Summon from the Extra Deck the turn you activate this card, except Machine monsters with 1500 or less original ATK.


                  SR Rarity
                  1 cardSky Striker Mecha - Hornet Drones
                  SR Rarity
                  1 cardSky Striker Mecha - Hornet Drones
                  Sky Striker Mecha - Hornet Drones
                  Spell Quick
                  Sky Striker Mecha - Hornet Drones

                    If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                    UR Rarity
                    2 cardSky Striker Mobilize - Engage!
                    UR Rarity
                    2 cardSky Striker Mobilize - Engage!
                    Sky Striker Mobilize - Engage!
                    Spell Normal
                    Sky Striker Mobilize - Engage!

                      If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                      UR Rarity
                      1 cardTriple Tactics Talent
                      UR Rarity
                      1 cardTriple Tactics Talent
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                        Tag(s):

                        UR Rarity
                        3 cardInfinite Impermanence
                        UR Rarity
                        3 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                           Rarity
                          1 cardR.B. Last Stand
                           Rarity
                          1 cardR.B. Last Stand
                          R.B. Last Stand
                          Trap Normal
                          R.B. Last Stand

                            Special Summon 1 "R.B." monster from your Deck, Extra Deck, or GY, with a different name than the cards you control. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Machine monsters with 1500 or less ATK. When your opponent activates a card or effect that targets an "R.B." monster(s) you control: You can banish this card from your GY; negate that effect. You can only use 1 "R.B. Last Stand" effect per turn, and only once that turn.


                             Rarity
                            1 cardR.B. Next Phase
                             Rarity
                            1 cardR.B. Next Phase
                            R.B. Next Phase
                            Trap Counter
                            R.B. Next Phase

                              When your opponent activates a monster effect, while you control an "R.B." monster: Destroy 1 monster you control, and if you do, negate the activation, and if you do that, destroy that card, then gain 2000 LP. You can only activate 1 "R.B. Next Phase" per turn.


                              SR Rarity
                              1 cardBarricadeborg Blocker
                              SR Rarity
                              1 cardBarricadeborg Blocker
                              Barricadeborg Blocker
                              DARK
                              Barricadeborg Blocker
                              • ATK:

                              • 1000

                              • LINK-2

                              Link Arrow:

                              Left

                              Bottom


                              2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                              UR Rarity
                              1 cardClockwork Knight
                              UR Rarity
                              1 cardClockwork Knight
                              Clockwork Knight
                              EARTH
                              Clockwork Knight
                              • ATK:

                              • 500

                              • LINK-1

                              Link Arrow:

                              Left


                              1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                               Rarity
                              2 cardR.B. Shepherd's Crook
                               Rarity
                              2 cardR.B. Shepherd's Crook
                              R.B. Shepherd's Crook
                              DARK
                              R.B. Shepherd's Crook
                              • ATK:

                              • 1500

                              • LINK-3

                              Link Arrow:

                              Left

                              Bottom

                              Bottom-Right


                              2+ monsters, including an "R.B." monster Gains 500 ATK for each monster you control, except this card. You can only use each of the following effects of "R.B. Shepherd's Crook" once per turn. During your Main Phase: You can Set 1 "R.B." Trap from your Deck or GY. During your opponent's Main Phase (Quick Effect): You can target 3 Level 3 or higher "R.B." monsters in your GY; place 2 on the bottom of the Deck in any order, and if you do, Special Summon the other in Defense Position.


                               Rarity
                              3 cardR.B. The Brute Blues
                               Rarity
                              3 cardR.B. The Brute Blues
                              R.B. The Brute Blues
                              WIND
                              R.B. The Brute Blues
                              • ATK:

                              • 1500

                              • LINK-3

                              Link Arrow:

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              2+ Machine monsters Gains the following effects while this card points to an "R.B." monster. ● Gains ATK equal to the total original ATK of "R.B." monsters it points to. ● Can make a second attack during each Battle Phase. ● Cannot be destroyed by battle or card effects. During your Main Phase: You can add 1 "R.B." card from your Deck to your hand. You can only use this effect of "R.B. The Brute Blues" once per turn.


                               Rarity
                              3 cardR.B. VALCan Booster
                               Rarity
                              3 cardR.B. VALCan Booster
                              R.B. VALCan Booster
                              FIRE
                              R.B. VALCan Booster
                              • ATK:

                              • 500

                              • LINK-2

                              Link Arrow:

                              Top

                              Bottom


                              2 Machine monsters If this card is Link Summoned: You can add 1 "R.B." Spell from your Deck to your hand. If this card is in the Extra Monster Zone: You can Special Summon 1 "R.B." monster from your hand or GY in Defense Position, then you can move this card you control to another of your Main Monster Zones, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters with 1500 or less ATK. You can only use each effect of "R.B. VALCan Booster" once per turn.


                              UR Rarity
                              1 cardSky Striker Ace - Azalea
                              UR Rarity
                              1 cardSky Striker Ace - Azalea
                              Sky Striker Ace - Azalea
                              DARK
                              Sky Striker Ace - Azalea
                              • ATK:

                              • 1500

                              • LINK-2

                              Link Arrow:

                              Top-Left

                              Bottom-Right


                              2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                              R Rarity
                              1 cardSky Striker Ace - Hayate
                              R Rarity
                              1 cardSky Striker Ace - Hayate
                              Sky Striker Ace - Hayate
                              WIND
                              Sky Striker Ace - Hayate
                              • ATK:

                              • 1500

                              • LINK-1

                              Link Arrow:

                              Bottom-Left


                              1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                              UR Rarity
                              1 cardSky Striker Ace - Kagari
                              UR Rarity
                              1 cardSky Striker Ace - Kagari
                              Sky Striker Ace - Kagari
                              FIRE
                              Sky Striker Ace - Kagari
                              • ATK:

                              • 1500

                              • LINK-1

                              Link Arrow:

                              Top-Left


                              1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                              R Rarity
                              1 cardSky Striker Ace - Kaina
                              R Rarity
                              1 cardSky Striker Ace - Kaina
                              Sky Striker Ace - Kaina
                              EARTH
                              Sky Striker Ace - Kaina
                              • ATK:

                              • 1500

                              • LINK-1

                              Link Arrow:

                              Bottom-Right


                              1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.


                              SR Rarity
                              1 cardSky Striker Ace - Shizuku
                              SR Rarity
                              1 cardSky Striker Ace - Shizuku
                              Sky Striker Ace - Shizuku
                              WATER
                              Sky Striker Ace - Shizuku
                              • ATK:

                              • 1500

                              • LINK-1

                              Link Arrow:

                              Top-Right


                              1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                              master-duel
                              Speedroid
                              5







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